just adding a few abilities words to ais "badabilities" vector....
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@@ -3059,6 +3059,12 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ
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badAbilities[(int)Constants::DOESNOTUNTAP] = true;
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badAbilities[(int)Constants::DOESNOTUNTAP] = true;
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badAbilities[(int)Constants::MUSTATTACK] = true;
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badAbilities[(int)Constants::MUSTATTACK] = true;
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badAbilities[(int)Constants::CANTREGEN] = true;
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badAbilities[(int)Constants::CANTREGEN] = true;
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badAbilities[(int)Constants::NOACTIVATED] = true;
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badAbilities[(int)Constants::NOACTIVATEDTAP] = true;
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badAbilities[(int)Constants::NOMANA] = true;
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badAbilities[(int)Constants::ONLYMANA] = true;
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badAbilities[(int)Constants::EXILEDEATH] = true;
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badAbilities[(int)Constants::WEAK] = true;
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if (AInstantBasicAbilityModifierUntilEOT * abi = dynamic_cast<AInstantBasicAbilityModifierUntilEOT *>(a))
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if (AInstantBasicAbilityModifierUntilEOT * abi = dynamic_cast<AInstantBasicAbilityModifierUntilEOT *>(a))
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{
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{
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