Added 15 successfully tested cards based on rev1981.

Most of the cards belong to 2 categories:

1.Cards with Fading (NEM).
2.Depletion land cycle from (ICE).

-> Card list in the first comment.
This commit is contained in:
solo81@web.de
2010-03-25 20:30:12 +00:00
parent 36780dd53a
commit 9a63fa9dec

View File

@@ -1085,6 +1085,19 @@ text=(Ancient Den isn't a spell.) -- {T}: Add {W} to your mana pool.
type=Artifact Land
[/card]
[card]
name=Ancient Hydra
auto=counter(0/0,5,Fade)
auto={1}{C(0/0,-1,Fade)}:damage:1 target(creature,player)
auto=@each my upkeep:counter(0/0,-1,Fade)
auto=@each my untap:moveTo(mygraveyard) all(ancient hydra[-counter{0/0.1.Fade}]|myBattlefield)
text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.
mana={4}{R}
type=Creature
subtype=Hydra
power=5
toughness=1
[/card]
[card]
name=Ancient Runes
auto=@each my upkeep:foreach(artifact|myBattlefield) damage:1 controller
auto=@each opponent upkeep:foreach(artifact|opponentBattlefield) damage:1 opponent
@@ -3622,6 +3635,19 @@ mana={3}
type=Artifact
[/card]
[card]
name=Blastoderm
abilities=shroud
auto=counter(0/0,3,Fade)
auto=@each my upkeep:counter(0/0,-1,Fade)
auto=@each my untap:moveTo(mygraveyard) all(blastoderm[counter{0/0.0.Fade}]|myBattlefield)
text=Shroud (This permanent can't be the target of spells or abilities.) -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
mana={2}{G}{G}
type=Creature
subtype=Beast
power=5
toughness=5
[/card]
[card]
name=Blatant Thievery
target=*|opponentBattlefield
auto=moveTo(myBattlefield)
@@ -7043,6 +7069,19 @@ power=1
toughness=1
[/card]
[card]
name=Cloudskate
abilities=flying
auto=counter(0/0,3,Fade)
auto=@each my upkeep:counter(0/0,-1,Fade)
auto=@each my untap:moveTo(mygraveyard) all(cloudskate[counter{0/0.0.Fade}]|myBattlefield)
text=Flying -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
mana={1}{U}
type=Creature
subtype=Illusion
power=2
toughness=2
[/card]
[card]
name=Clutch of the Undercity
target=*
auto=moveto(ownerhand)
@@ -19841,6 +19880,19 @@ mana={2}{U}
type=Instant
[/card]
[card]
name=Jolting Merfolk
auto=counter(0/0,4,Fade)
auto={1}{C(0/0,-1,Fade)}:tap target(creature)
auto=@each my upkeep:counter(0/0,-1,Fade)
auto=@each my untap:moveTo(mygraveyard) all(jolting merfolk[-counter{0/0.1.Fade}]|myBattlefield)
text=Fading 4 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.
mana={2}{U}{U}
type=Creature
subtype=Merfolk
power=2
toughness=2
[/card]
[card]
name=Joraga Bard
auto=may lord(ally|myBattlefield) vigilance ueot
auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) vigilance ueot
@@ -21768,6 +21820,16 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Land Cap
auto=@each my upkeep:counter(0/0,-1,Depletion)
auto={T}:counter(0/0,1,Depletion) && Add{W}
auto={T}:counter(0/0,1,Depletion) && Add{U}
auto=lord(land cap[counter{0/0.1.Depletion}]) doesnotuntap
auto=@each my untap:untap all(land cap[-counter{0/0.1.Depletion}])
text=Land Cap doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Land Cap. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on Land Cap.
type=Land
[/card]
[card]
name=Land Leeches
abilities=first strike
text=First strike
@@ -21906,6 +21968,16 @@ mana={3}{R}{R}
type=Instant
[/card]
[card]
name=Lava Tubes
auto=@each my upkeep:counter(0/0,-1,Depletion)
auto={T}:counter(0/0,1,Depletion) && Add{B}
auto={T}:counter(0/0,1,Depletion) && Add{R}
auto=lord(lava tubes[counter{0/0.1.Depletion}]) doesnotuntap
auto=@each my untap:untap all(lava tubes[-counter{0/0.1.Depletion}])
text=Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Lava Tubes.-- {T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes.
type=Land
[/card]
[card]
name=Lava Zombie
auto=moveTo(ownerhand) notatarget(creature[black;red]|myBattlefield)
auto={2}:1/0
@@ -28341,6 +28413,19 @@ power=4
toughness=4
[/card]
[card]
name=Phyrexian Prowler
auto=counter(0/0,3,Fade)
auto={C(0/0,-1,Fade)}:1/1
auto=@each my upkeep:counter(0/0,-1,Fade)
auto=@each my upkeep:moveTo(mygraveyard) all(phyrexian prowler[-counter{0/0.1.Fade}]|myBattlefield)
text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
mana={3}{B}
type=Creature
subtype=Zombie Mercenary
power=3
toughness=3
[/card]
[card]
name=Phyrexian Rager
auto=draw:1
auto=life:-1
@@ -30595,6 +30680,16 @@ mana={3}{G}
type=Sorcery
[/card]
[card]
name=Rejuvenation Chamber
auto=counter(0/0,2,Fade)
auto={T}:life:2
auto=@each my upkeep:counter(0/0,-1,Fade)
auto=@each my untap:moveTo(mygraveyard) all(Rejuvenation Chamber[-counter{0/0.1.Fade}]|myBattlefield)
text=Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {T}: You gain 2 life.
mana={3}
type=Artifact
[/card]
[card]
name=Reki, the History of Kamigawa
auto=@movedto(*[legendary]|mystack):draw:1 controller
text=Whenever you cast a legendary spell, draw a card.
@@ -31363,6 +31458,16 @@ power=2
toughness=1
[/card]
[card]
name=River Delta
auto=@each my upkeep:counter(0/0,-1,Depletion)
auto={T}:counter(0/0,1,Depletion) && Add{U}
auto={T}:counter(0/0,1,Depletion) && Add{B}
auto=lord(river delta[counter{0/0.1.Depletion}]) doesnotuntap
auto=@each my untap:untap all(river delta[-counter{0/0.1.Depletion}])
text=River Delta doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from River Delta. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on River Delta.
type=Land
[/card]
[card]
name=River Kaijin
mana={2}{U}
type=Creature
@@ -33589,6 +33694,16 @@ text={T}: Add {W} to your mana pool for each enchantment you control.
type=Legendary Land
[/card]
[card]
name=Serrated Arrows
auto=counter(0/0,3,Arrowhead)
auto=@each my upkeep:lord(serrated arrows[-counter{0/0.1.Arrowhead}])
auto={C(0/0,-1,Arrowhead)}{T}:counter(-1/-1,1) target(creature)
auto=@tapped(this):bury all(serrated arrows[-counter{0/0.1.Arrowhead}])
text=Serrated Arrows enters the battlefield with three arrowhead counters on it. -- At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. -- {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
mana={4}
type=Artifact
[/card]
[card]
name=Serrated Biskelion
auto={T}:counter(-1/-1) all(this) && counter(-1/-1) target(creature)
text={T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
@@ -35208,6 +35323,19 @@ power=1
toughness=1
[/card]
[card]
name=Skyshroud Behemoth
auto=tap
auto=counter(0/0,2,Fade)
auto=@each my upkeep:counter(0/0,-1,Fade)
auto=@each my untap:moveTo(mygraveyard) all(skyshroud behemoth[-counter{0/0.1.Fade}]|myBattlefield)
text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Skyshroud Behemoth enters the battlefield tapped.
mana={5}{G}{G}
type=Creature
subtype=Beast
power=10
toughness=10
[/card]
[card]
name=Skyshroud Blessing
auto=lord(land) shroud
auto=draw:1 controller
@@ -35280,7 +35408,7 @@ toughness=1
name=Skyshroud Ridgeback
auto=counter(0/0,2,Fade)
auto=@each my upkeep:counter(0/0,-1,Fade)
auto=@each my upkeep:moveTo(mygraveyard) all(this[-counter{0/0.1.Fade}]|myBattlefield)
auto=@each my untap:moveTo(mygraveyard) all(skyshroud ridgeback[-counter{0/0.1.Fade}]|myBattlefield)
text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
mana={G}
type=Creature
@@ -40322,6 +40450,16 @@ text=Timberland Ruins enters the battlefield tapped. -- {T}: Add {G} to your man
type=Land
[/card]
[card]
name=Timberline Ridge
auto=@each my upkeep:counter(0/0,-1,Depletion)
auto={T}:counter(0/0,1,Depletion) && Add{R}
auto={T}:counter(0/0,1,Depletion) && Add{G}
auto=lord(timberline ridge[counter{0/0.1.Depletion}]) doesnotuntap
auto=@each my untap:untap all(timberline ridge[-counter{0/0.1.Depletion}])
text=Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. -- {T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge.
type=Land
[/card]
[card]
name=Timberwatch Elf
auto={T}:foreach(elf) 1/1 target(creature)
text={T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
@@ -42441,6 +42579,16 @@ power=5
toughness=5
[/card]
[card]
name=Veldt
auto=@each my upkeep:counter(0/0,-1,Depletion)
auto={T}:counter(0/0,1,Depletion) && Add{G}
auto={T}:counter(0/0,1,Depletion) && Add{W}
auto=lord(veldt[counter{0/0.1.Depletion}]) doesnotuntap
auto=@each my untap:untap all(veldt[-counter{0/0.1.Depletion}])
text=Veldt doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Veldt. -- {T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt.
type=Land
[/card]
[card]
name=Vendetta
target=creature[-black]
auto=bury
@@ -45392,6 +45540,19 @@ power=1
toughness=2
[/card]
[card]
name=Woodripper
auto=counter(0/0,3,Fade)
auto=@each my upkeep:counter(0/0,-1,Fade)
auto=auto={1}{C(0/0,-1,Fade)}:destroy target(artifact)
auto=@each my untap:moveTo(mygraveyard) all(woodripper[-counter{0/0.1.Fade}]|myBattlefield)
text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Woodripper: Destroy target artifact.
mana={3}{G}{G}
type=Creature
subtype=Beast
power=4
toughness=6
[/card]
[card]
name=Woodwraith Corrupter
auto={1}{B}{G}{T}:target(land) becomes(Creature Elemental Horror,4/4,black,green)
text={1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
@@ -46305,4 +46466,4 @@ type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[/card]