Added 15 successfully tested cards based on rev1981.
Most of the cards belong to 2 categories: 1.Cards with Fading (NEM). 2.Depletion land cycle from (ICE). -> Card list in the first comment.
This commit is contained in:
@@ -1085,6 +1085,19 @@ text=(Ancient Den isn't a spell.) -- {T}: Add {W} to your mana pool.
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type=Artifact Land
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[/card]
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[card]
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name=Ancient Hydra
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auto=counter(0/0,5,Fade)
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auto={1}{C(0/0,-1,Fade)}:damage:1 target(creature,player)
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=@each my untap:moveTo(mygraveyard) all(ancient hydra[-counter{0/0.1.Fade}]|myBattlefield)
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text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.
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mana={4}{R}
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type=Creature
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subtype=Hydra
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power=5
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toughness=1
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[/card]
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[card]
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name=Ancient Runes
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auto=@each my upkeep:foreach(artifact|myBattlefield) damage:1 controller
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auto=@each opponent upkeep:foreach(artifact|opponentBattlefield) damage:1 opponent
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@@ -3622,6 +3635,19 @@ mana={3}
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type=Artifact
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[/card]
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[card]
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name=Blastoderm
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abilities=shroud
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auto=counter(0/0,3,Fade)
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=@each my untap:moveTo(mygraveyard) all(blastoderm[counter{0/0.0.Fade}]|myBattlefield)
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text=Shroud (This permanent can't be the target of spells or abilities.) -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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mana={2}{G}{G}
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type=Creature
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subtype=Beast
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power=5
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toughness=5
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[/card]
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[card]
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name=Blatant Thievery
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target=*|opponentBattlefield
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auto=moveTo(myBattlefield)
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@@ -7043,6 +7069,19 @@ power=1
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toughness=1
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[/card]
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[card]
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name=Cloudskate
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abilities=flying
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auto=counter(0/0,3,Fade)
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=@each my untap:moveTo(mygraveyard) all(cloudskate[counter{0/0.0.Fade}]|myBattlefield)
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text=Flying -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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mana={1}{U}
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type=Creature
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subtype=Illusion
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power=2
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toughness=2
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[/card]
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[card]
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name=Clutch of the Undercity
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target=*
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auto=moveto(ownerhand)
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@@ -19841,6 +19880,19 @@ mana={2}{U}
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type=Instant
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[/card]
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[card]
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name=Jolting Merfolk
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auto=counter(0/0,4,Fade)
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auto={1}{C(0/0,-1,Fade)}:tap target(creature)
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=@each my untap:moveTo(mygraveyard) all(jolting merfolk[-counter{0/0.1.Fade}]|myBattlefield)
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text=Fading 4 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.
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mana={2}{U}{U}
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type=Creature
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subtype=Merfolk
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power=2
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toughness=2
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[/card]
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[card]
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name=Joraga Bard
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auto=may lord(ally|myBattlefield) vigilance ueot
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auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) vigilance ueot
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@@ -21768,6 +21820,16 @@ type=Enchantment
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subtype=Aura
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[/card]
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[card]
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name=Land Cap
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auto=@each my upkeep:counter(0/0,-1,Depletion)
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auto={T}:counter(0/0,1,Depletion) && Add{W}
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auto={T}:counter(0/0,1,Depletion) && Add{U}
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auto=lord(land cap[counter{0/0.1.Depletion}]) doesnotuntap
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auto=@each my untap:untap all(land cap[-counter{0/0.1.Depletion}])
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text=Land Cap doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Land Cap. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on Land Cap.
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type=Land
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[/card]
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[card]
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name=Land Leeches
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abilities=first strike
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text=First strike
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@@ -21906,6 +21968,16 @@ mana={3}{R}{R}
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type=Instant
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[/card]
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[card]
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name=Lava Tubes
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auto=@each my upkeep:counter(0/0,-1,Depletion)
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auto={T}:counter(0/0,1,Depletion) && Add{B}
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auto={T}:counter(0/0,1,Depletion) && Add{R}
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auto=lord(lava tubes[counter{0/0.1.Depletion}]) doesnotuntap
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auto=@each my untap:untap all(lava tubes[-counter{0/0.1.Depletion}])
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text=Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Lava Tubes.-- {T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes.
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type=Land
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[/card]
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[card]
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name=Lava Zombie
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auto=moveTo(ownerhand) notatarget(creature[black;red]|myBattlefield)
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auto={2}:1/0
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@@ -28341,6 +28413,19 @@ power=4
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toughness=4
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[/card]
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[card]
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name=Phyrexian Prowler
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auto=counter(0/0,3,Fade)
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auto={C(0/0,-1,Fade)}:1/1
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=@each my upkeep:moveTo(mygraveyard) all(phyrexian prowler[-counter{0/0.1.Fade}]|myBattlefield)
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text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
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mana={3}{B}
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type=Creature
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subtype=Zombie Mercenary
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power=3
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toughness=3
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[/card]
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[card]
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name=Phyrexian Rager
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auto=draw:1
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auto=life:-1
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@@ -30595,6 +30680,16 @@ mana={3}{G}
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type=Sorcery
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[/card]
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[card]
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name=Rejuvenation Chamber
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auto=counter(0/0,2,Fade)
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auto={T}:life:2
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=@each my untap:moveTo(mygraveyard) all(Rejuvenation Chamber[-counter{0/0.1.Fade}]|myBattlefield)
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text=Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {T}: You gain 2 life.
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mana={3}
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type=Artifact
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[/card]
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[card]
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name=Reki, the History of Kamigawa
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auto=@movedto(*[legendary]|mystack):draw:1 controller
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text=Whenever you cast a legendary spell, draw a card.
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@@ -31363,6 +31458,16 @@ power=2
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toughness=1
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[/card]
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[card]
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name=River Delta
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auto=@each my upkeep:counter(0/0,-1,Depletion)
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auto={T}:counter(0/0,1,Depletion) && Add{U}
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auto={T}:counter(0/0,1,Depletion) && Add{B}
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auto=lord(river delta[counter{0/0.1.Depletion}]) doesnotuntap
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auto=@each my untap:untap all(river delta[-counter{0/0.1.Depletion}])
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text=River Delta doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from River Delta. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on River Delta.
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type=Land
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[/card]
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[card]
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name=River Kaijin
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mana={2}{U}
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type=Creature
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@@ -33589,6 +33694,16 @@ text={T}: Add {W} to your mana pool for each enchantment you control.
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type=Legendary Land
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[/card]
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[card]
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name=Serrated Arrows
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auto=counter(0/0,3,Arrowhead)
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auto=@each my upkeep:lord(serrated arrows[-counter{0/0.1.Arrowhead}])
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auto={C(0/0,-1,Arrowhead)}{T}:counter(-1/-1,1) target(creature)
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auto=@tapped(this):bury all(serrated arrows[-counter{0/0.1.Arrowhead}])
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text=Serrated Arrows enters the battlefield with three arrowhead counters on it. -- At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. -- {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
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mana={4}
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type=Artifact
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[/card]
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[card]
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name=Serrated Biskelion
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auto={T}:counter(-1/-1) all(this) && counter(-1/-1) target(creature)
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text={T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
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@@ -35208,6 +35323,19 @@ power=1
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toughness=1
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[/card]
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[card]
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name=Skyshroud Behemoth
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auto=tap
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auto=counter(0/0,2,Fade)
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=@each my untap:moveTo(mygraveyard) all(skyshroud behemoth[-counter{0/0.1.Fade}]|myBattlefield)
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text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Skyshroud Behemoth enters the battlefield tapped.
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mana={5}{G}{G}
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type=Creature
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subtype=Beast
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power=10
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toughness=10
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[/card]
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[card]
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name=Skyshroud Blessing
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auto=lord(land) shroud
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auto=draw:1 controller
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@@ -35280,7 +35408,7 @@ toughness=1
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name=Skyshroud Ridgeback
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auto=counter(0/0,2,Fade)
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=@each my upkeep:moveTo(mygraveyard) all(this[-counter{0/0.1.Fade}]|myBattlefield)
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auto=@each my untap:moveTo(mygraveyard) all(skyshroud ridgeback[-counter{0/0.1.Fade}]|myBattlefield)
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text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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mana={G}
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type=Creature
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@@ -40322,6 +40450,16 @@ text=Timberland Ruins enters the battlefield tapped. -- {T}: Add {G} to your man
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type=Land
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[/card]
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[card]
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name=Timberline Ridge
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auto=@each my upkeep:counter(0/0,-1,Depletion)
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auto={T}:counter(0/0,1,Depletion) && Add{R}
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auto={T}:counter(0/0,1,Depletion) && Add{G}
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auto=lord(timberline ridge[counter{0/0.1.Depletion}]) doesnotuntap
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auto=@each my untap:untap all(timberline ridge[-counter{0/0.1.Depletion}])
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text=Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. -- {T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge.
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type=Land
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[/card]
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[card]
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name=Timberwatch Elf
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auto={T}:foreach(elf) 1/1 target(creature)
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text={T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
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@@ -42441,6 +42579,16 @@ power=5
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toughness=5
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[/card]
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[card]
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name=Veldt
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auto=@each my upkeep:counter(0/0,-1,Depletion)
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auto={T}:counter(0/0,1,Depletion) && Add{G}
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auto={T}:counter(0/0,1,Depletion) && Add{W}
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auto=lord(veldt[counter{0/0.1.Depletion}]) doesnotuntap
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auto=@each my untap:untap all(veldt[-counter{0/0.1.Depletion}])
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text=Veldt doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Veldt. -- {T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt.
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type=Land
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[/card]
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[card]
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name=Vendetta
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target=creature[-black]
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auto=bury
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@@ -45392,6 +45540,19 @@ power=1
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toughness=2
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[/card]
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[card]
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name=Woodripper
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auto=counter(0/0,3,Fade)
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auto=@each my upkeep:counter(0/0,-1,Fade)
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auto=auto={1}{C(0/0,-1,Fade)}:destroy target(artifact)
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auto=@each my untap:moveTo(mygraveyard) all(woodripper[-counter{0/0.1.Fade}]|myBattlefield)
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text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Woodripper: Destroy target artifact.
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mana={3}{G}{G}
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type=Creature
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subtype=Beast
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power=4
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toughness=6
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[/card]
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[card]
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name=Woodwraith Corrupter
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auto={1}{B}{G}{T}:target(land) becomes(Creature Elemental Horror,4/4,black,green)
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text={1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
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@@ -46305,4 +46466,4 @@ type=Creature
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subtype=Human Wizard
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power=1
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toughness=1
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[/card]
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[/card]
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