diff --git a/projects/mtg/bin/Res/sets/primitives/mtg.txt b/projects/mtg/bin/Res/sets/primitives/mtg.txt index 243532bce..880321f9d 100644 --- a/projects/mtg/bin/Res/sets/primitives/mtg.txt +++ b/projects/mtg/bin/Res/sets/primitives/mtg.txt @@ -1085,6 +1085,19 @@ text=(Ancient Den isn't a spell.) -- {T}: Add {W} to your mana pool. type=Artifact Land [/card] [card] +name=Ancient Hydra +auto=counter(0/0,5,Fade) +auto={1}{C(0/0,-1,Fade)}:damage:1 target(creature,player) +auto=@each my upkeep:counter(0/0,-1,Fade) +auto=@each my untap:moveTo(mygraveyard) all(ancient hydra[-counter{0/0.1.Fade}]|myBattlefield) +text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. +mana={4}{R} +type=Creature +subtype=Hydra +power=5 +toughness=1 +[/card] +[card] name=Ancient Runes auto=@each my upkeep:foreach(artifact|myBattlefield) damage:1 controller auto=@each opponent upkeep:foreach(artifact|opponentBattlefield) damage:1 opponent @@ -3622,6 +3635,19 @@ mana={3} type=Artifact [/card] [card] +name=Blastoderm +abilities=shroud +auto=counter(0/0,3,Fade) +auto=@each my upkeep:counter(0/0,-1,Fade) +auto=@each my untap:moveTo(mygraveyard) all(blastoderm[counter{0/0.0.Fade}]|myBattlefield) +text=Shroud (This permanent can't be the target of spells or abilities.) -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +mana={2}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] name=Blatant Thievery target=*|opponentBattlefield auto=moveTo(myBattlefield) @@ -7043,6 +7069,19 @@ power=1 toughness=1 [/card] [card] +name=Cloudskate +abilities=flying +auto=counter(0/0,3,Fade) +auto=@each my upkeep:counter(0/0,-1,Fade) +auto=@each my untap:moveTo(mygraveyard) all(cloudskate[counter{0/0.0.Fade}]|myBattlefield) +text=Flying -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +mana={1}{U} +type=Creature +subtype=Illusion +power=2 +toughness=2 +[/card] +[card] name=Clutch of the Undercity target=* auto=moveto(ownerhand) @@ -19841,6 +19880,19 @@ mana={2}{U} type=Instant [/card] [card] +name=Jolting Merfolk +auto=counter(0/0,4,Fade) +auto={1}{C(0/0,-1,Fade)}:tap target(creature) +auto=@each my upkeep:counter(0/0,-1,Fade) +auto=@each my untap:moveTo(mygraveyard) all(jolting merfolk[-counter{0/0.1.Fade}]|myBattlefield) +text=Fading 4 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. +mana={2}{U}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=2 +[/card] +[card] name=Joraga Bard auto=may lord(ally|myBattlefield) vigilance ueot auto=@movedTo(other ally|myBattlefield):may lord(ally|myBattlefield) vigilance ueot @@ -21768,6 +21820,16 @@ type=Enchantment subtype=Aura [/card] [card] +name=Land Cap +auto=@each my upkeep:counter(0/0,-1,Depletion) +auto={T}:counter(0/0,1,Depletion) && Add{W} +auto={T}:counter(0/0,1,Depletion) && Add{U} +auto=lord(land cap[counter{0/0.1.Depletion}]) doesnotuntap +auto=@each my untap:untap all(land cap[-counter{0/0.1.Depletion}]) +text=Land Cap doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Land Cap. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on Land Cap. +type=Land +[/card] +[card] name=Land Leeches abilities=first strike text=First strike @@ -21906,6 +21968,16 @@ mana={3}{R}{R} type=Instant [/card] [card] +name=Lava Tubes +auto=@each my upkeep:counter(0/0,-1,Depletion) +auto={T}:counter(0/0,1,Depletion) && Add{B} +auto={T}:counter(0/0,1,Depletion) && Add{R} +auto=lord(lava tubes[counter{0/0.1.Depletion}]) doesnotuntap +auto=@each my untap:untap all(lava tubes[-counter{0/0.1.Depletion}]) +text=Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Lava Tubes.-- {T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes. +type=Land +[/card] +[card] name=Lava Zombie auto=moveTo(ownerhand) notatarget(creature[black;red]|myBattlefield) auto={2}:1/0 @@ -28341,6 +28413,19 @@ power=4 toughness=4 [/card] [card] +name=Phyrexian Prowler +auto=counter(0/0,3,Fade) +auto={C(0/0,-1,Fade)}:1/1 +auto=@each my upkeep:counter(0/0,-1,Fade) +auto=@each my upkeep:moveTo(mygraveyard) all(phyrexian prowler[-counter{0/0.1.Fade}]|myBattlefield) +text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Zombie Mercenary +power=3 +toughness=3 +[/card] +[card] name=Phyrexian Rager auto=draw:1 auto=life:-1 @@ -30595,6 +30680,16 @@ mana={3}{G} type=Sorcery [/card] [card] +name=Rejuvenation Chamber +auto=counter(0/0,2,Fade) +auto={T}:life:2 +auto=@each my upkeep:counter(0/0,-1,Fade) +auto=@each my untap:moveTo(mygraveyard) all(Rejuvenation Chamber[-counter{0/0.1.Fade}]|myBattlefield) +text=Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {T}: You gain 2 life. +mana={3} +type=Artifact +[/card] +[card] name=Reki, the History of Kamigawa auto=@movedto(*[legendary]|mystack):draw:1 controller text=Whenever you cast a legendary spell, draw a card. @@ -31363,6 +31458,16 @@ power=2 toughness=1 [/card] [card] +name=River Delta +auto=@each my upkeep:counter(0/0,-1,Depletion) +auto={T}:counter(0/0,1,Depletion) && Add{U} +auto={T}:counter(0/0,1,Depletion) && Add{B} +auto=lord(river delta[counter{0/0.1.Depletion}]) doesnotuntap +auto=@each my untap:untap all(river delta[-counter{0/0.1.Depletion}]) +text=River Delta doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from River Delta. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on River Delta. +type=Land +[/card] +[card] name=River Kaijin mana={2}{U} type=Creature @@ -33589,6 +33694,16 @@ text={T}: Add {W} to your mana pool for each enchantment you control. type=Legendary Land [/card] [card] +name=Serrated Arrows +auto=counter(0/0,3,Arrowhead) +auto=@each my upkeep:lord(serrated arrows[-counter{0/0.1.Arrowhead}]) +auto={C(0/0,-1,Arrowhead)}{T}:counter(-1/-1,1) target(creature) +auto=@tapped(this):bury all(serrated arrows[-counter{0/0.1.Arrowhead}]) +text=Serrated Arrows enters the battlefield with three arrowhead counters on it. -- At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. -- {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. +mana={4} +type=Artifact +[/card] +[card] name=Serrated Biskelion auto={T}:counter(-1/-1) all(this) && counter(-1/-1) target(creature) text={T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. @@ -35208,6 +35323,19 @@ power=1 toughness=1 [/card] [card] +name=Skyshroud Behemoth +auto=tap +auto=counter(0/0,2,Fade) +auto=@each my upkeep:counter(0/0,-1,Fade) +auto=@each my untap:moveTo(mygraveyard) all(skyshroud behemoth[-counter{0/0.1.Fade}]|myBattlefield) +text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Skyshroud Behemoth enters the battlefield tapped. +mana={5}{G}{G} +type=Creature +subtype=Beast +power=10 +toughness=10 +[/card] +[card] name=Skyshroud Blessing auto=lord(land) shroud auto=draw:1 controller @@ -35280,7 +35408,7 @@ toughness=1 name=Skyshroud Ridgeback auto=counter(0/0,2,Fade) auto=@each my upkeep:counter(0/0,-1,Fade) -auto=@each my upkeep:moveTo(mygraveyard) all(this[-counter{0/0.1.Fade}]|myBattlefield) +auto=@each my untap:moveTo(mygraveyard) all(skyshroud ridgeback[-counter{0/0.1.Fade}]|myBattlefield) text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) mana={G} type=Creature @@ -40322,6 +40450,16 @@ text=Timberland Ruins enters the battlefield tapped. -- {T}: Add {G} to your man type=Land [/card] [card] +name=Timberline Ridge +auto=@each my upkeep:counter(0/0,-1,Depletion) +auto={T}:counter(0/0,1,Depletion) && Add{R} +auto={T}:counter(0/0,1,Depletion) && Add{G} +auto=lord(timberline ridge[counter{0/0.1.Depletion}]) doesnotuntap +auto=@each my untap:untap all(timberline ridge[-counter{0/0.1.Depletion}]) +text=Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. -- {T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge. +type=Land +[/card] +[card] name=Timberwatch Elf auto={T}:foreach(elf) 1/1 target(creature) text={T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. @@ -42441,6 +42579,16 @@ power=5 toughness=5 [/card] [card] +name=Veldt +auto=@each my upkeep:counter(0/0,-1,Depletion) +auto={T}:counter(0/0,1,Depletion) && Add{G} +auto={T}:counter(0/0,1,Depletion) && Add{W} +auto=lord(veldt[counter{0/0.1.Depletion}]) doesnotuntap +auto=@each my untap:untap all(veldt[-counter{0/0.1.Depletion}]) +text=Veldt doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Veldt. -- {T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt. +type=Land +[/card] +[card] name=Vendetta target=creature[-black] auto=bury @@ -45392,6 +45540,19 @@ power=1 toughness=2 [/card] [card] +name=Woodripper +auto=counter(0/0,3,Fade) +auto=@each my upkeep:counter(0/0,-1,Fade) +auto=auto={1}{C(0/0,-1,Fade)}:destroy target(artifact) +auto=@each my untap:moveTo(mygraveyard) all(woodripper[-counter{0/0.1.Fade}]|myBattlefield) +text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Woodripper: Destroy target artifact. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=6 +[/card] +[card] name=Woodwraith Corrupter auto={1}{B}{G}{T}:target(land) becomes(Creature Elemental Horror,4/4,black,green) text={1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land. @@ -46305,4 +46466,4 @@ type=Creature subtype=Human Wizard power=1 toughness=1 -[/card] +[/card] \ No newline at end of file