Jeck - Fixed issue 93, duplicate issue 91.
* Deck editor menus no longer fall through into each other.
This commit is contained in:
@@ -103,11 +103,11 @@ void GameStateDeckViewer::Start()
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stw.needUpdate = true;
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stw.needUpdate = true;
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menu = NEW SimpleMenu(11,this,menuFont,SCREEN_WIDTH/2-100,20);
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menu = NEW SimpleMenu(11,this,menuFont,SCREEN_WIDTH/2-100,20);
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menu->Add(11,"Save");
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menu->Add(0,"Save");
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menu->Add(12,"Save & Rename");
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menu->Add(1,"Save & Rename");
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menu->Add(13,"Switch decks without saving");
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menu->Add(2,"Switch decks without saving");
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menu->Add(14,"Back to main menu");
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menu->Add(3,"Back to main menu");
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menu->Add(15,"Cancel");
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menu->Add(4,"Cancel");
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//icon images
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//icon images
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@@ -1191,7 +1191,7 @@ int GameStateDeckViewer::loadDeck(int deckid){
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void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
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void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
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{
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{
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switch(controllerId){
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switch(controllerId){
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case 10:
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case 10: //Deck menu
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if (controlId == -1){
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if (controlId == -1){
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mParent->SetNextState(GAME_STATE_MENU);
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mParent->SetNextState(GAME_STATE_MENU);
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break;
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break;
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@@ -1200,53 +1200,56 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
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mStage = STAGE_WAITING;
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mStage = STAGE_WAITING;
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deckNum = controlId;
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deckNum = controlId;
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break;
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break;
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}
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case 11: //Save / exit menu
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switch (controlId)
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switch (controlId)
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{
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{
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case 0:
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myDeck->save();
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case 11:
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playerdata->save();
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myDeck->save();
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pricelist->save();
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playerdata->save();
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mStage = STAGE_WAITING;
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pricelist->save();
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break;
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mStage = STAGE_WAITING;
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case 1:
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break;
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if(myDeck && myDeck->parent){
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case 12:
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options.keypadStart(myDeck->parent->meta_name,&newDeckname);
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if(myDeck && myDeck->parent){
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options.keypadTitle("Rename deck");
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options.keypadStart(myDeck->parent->meta_name,&newDeckname);
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}
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options.keypadTitle("Rename deck");
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break;
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case 2:
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updateDecks();
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mStage = STAGE_WELCOME;
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break;
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case 3:
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mParent->SetNextState(GAME_STATE_MENU);
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break;
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case 4:
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mStage = STAGE_WAITING;
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break;
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}
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break;
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case 2:
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switch (controlId){
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case 20:
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{
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MTGCard * card = cardIndex[2];
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if (card){
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int rnd = (rand() % 25);
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playerdata->credits += price;
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price = price - (rnd * price)/100;
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pricelist->setPrice(card->getMTGId(),price*2);
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#if defined (WIN32) || defined (LINUX)
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char buf[4096];
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sprintf(buf, "CARD'S NAME : %s", card->getName().c_str());
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OutputDebugString(buf);
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#endif
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playerdata->collection->remove(card->getMTGId());
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Remove(card);
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}
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}
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case 21:
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delSellMenu = 1;
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break;
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}
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}
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break;
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case 13:
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updateDecks();
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mStage = STAGE_WELCOME;
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break;
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case 14:
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mParent->SetNextState(GAME_STATE_MENU);
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break;
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case 15:
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mStage = STAGE_WAITING;
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break;
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case 20:
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{
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MTGCard * card = cardIndex[2];
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if (card){
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int rnd = (rand() % 25);
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playerdata->credits += price;
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price = price - (rnd * price)/100;
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pricelist->setPrice(card->getMTGId(),price*2);
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#if defined (WIN32) || defined (LINUX)
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char buf[4096];
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sprintf(buf, "CARD'S NAME : %s", card->getName().c_str());
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OutputDebugString(buf);
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#endif
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playerdata->collection->remove(card->getMTGId());
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Remove(card);
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}
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}
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case 21:
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delSellMenu = 1;
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break;
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}
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}
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}
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}
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