diff --git a/projects/mtg/src/GameStateDeckViewer.cpp b/projects/mtg/src/GameStateDeckViewer.cpp index 0b05f9a1f..4fbf1137c 100644 --- a/projects/mtg/src/GameStateDeckViewer.cpp +++ b/projects/mtg/src/GameStateDeckViewer.cpp @@ -103,11 +103,11 @@ void GameStateDeckViewer::Start() stw.needUpdate = true; menu = NEW SimpleMenu(11,this,menuFont,SCREEN_WIDTH/2-100,20); - menu->Add(11,"Save"); - menu->Add(12,"Save & Rename"); - menu->Add(13,"Switch decks without saving"); - menu->Add(14,"Back to main menu"); - menu->Add(15,"Cancel"); + menu->Add(0,"Save"); + menu->Add(1,"Save & Rename"); + menu->Add(2,"Switch decks without saving"); + menu->Add(3,"Back to main menu"); + menu->Add(4,"Cancel"); //icon images @@ -1191,7 +1191,7 @@ int GameStateDeckViewer::loadDeck(int deckid){ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId) { switch(controllerId){ - case 10: + case 10: //Deck menu if (controlId == -1){ mParent->SetNextState(GAME_STATE_MENU); break; @@ -1200,53 +1200,56 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId) mStage = STAGE_WAITING; deckNum = controlId; break; - } - - switch (controlId) - { - - case 11: - myDeck->save(); - playerdata->save(); - pricelist->save(); - mStage = STAGE_WAITING; - break; - case 12: - if(myDeck && myDeck->parent){ - options.keypadStart(myDeck->parent->meta_name,&newDeckname); - options.keypadTitle("Rename deck"); + case 11: //Save / exit menu + switch (controlId) + { + case 0: + myDeck->save(); + playerdata->save(); + pricelist->save(); + mStage = STAGE_WAITING; + break; + case 1: + if(myDeck && myDeck->parent){ + options.keypadStart(myDeck->parent->meta_name,&newDeckname); + options.keypadTitle("Rename deck"); + } + break; + case 2: + updateDecks(); + mStage = STAGE_WELCOME; + break; + case 3: + mParent->SetNextState(GAME_STATE_MENU); + break; + case 4: + mStage = STAGE_WAITING; + break; + } + break; + case 2: + switch (controlId){ + case 20: + { + MTGCard * card = cardIndex[2]; + if (card){ + int rnd = (rand() % 25); + playerdata->credits += price; + price = price - (rnd * price)/100; + pricelist->setPrice(card->getMTGId(),price*2); + #if defined (WIN32) || defined (LINUX) + char buf[4096]; + sprintf(buf, "CARD'S NAME : %s", card->getName().c_str()); + OutputDebugString(buf); + #endif + playerdata->collection->remove(card->getMTGId()); + Remove(card); + } + } + case 21: + delSellMenu = 1; + break; } - break; - case 13: - updateDecks(); - mStage = STAGE_WELCOME; - break; - case 14: - mParent->SetNextState(GAME_STATE_MENU); - break; - case 15: - mStage = STAGE_WAITING; - break; - case 20: - { - MTGCard * card = cardIndex[2]; - if (card){ - int rnd = (rand() % 25); - playerdata->credits += price; - price = price - (rnd * price)/100; - pricelist->setPrice(card->getMTGId(),price*2); -#if defined (WIN32) || defined (LINUX) - char buf[4096]; - sprintf(buf, "CARD'S NAME : %s", card->getName().c_str()); - OutputDebugString(buf); -#endif - playerdata->collection->remove(card->getMTGId()); - Remove(card); - } - } - case 21: - delSellMenu = 1; - break; } }