Jeck - Fixed issue 93, duplicate issue 91.
* Deck editor menus no longer fall through into each other.
This commit is contained in:
@@ -103,11 +103,11 @@ void GameStateDeckViewer::Start()
|
||||
stw.needUpdate = true;
|
||||
|
||||
menu = NEW SimpleMenu(11,this,menuFont,SCREEN_WIDTH/2-100,20);
|
||||
menu->Add(11,"Save");
|
||||
menu->Add(12,"Save & Rename");
|
||||
menu->Add(13,"Switch decks without saving");
|
||||
menu->Add(14,"Back to main menu");
|
||||
menu->Add(15,"Cancel");
|
||||
menu->Add(0,"Save");
|
||||
menu->Add(1,"Save & Rename");
|
||||
menu->Add(2,"Switch decks without saving");
|
||||
menu->Add(3,"Back to main menu");
|
||||
menu->Add(4,"Cancel");
|
||||
|
||||
|
||||
//icon images
|
||||
@@ -1191,7 +1191,7 @@ int GameStateDeckViewer::loadDeck(int deckid){
|
||||
void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
|
||||
{
|
||||
switch(controllerId){
|
||||
case 10:
|
||||
case 10: //Deck menu
|
||||
if (controlId == -1){
|
||||
mParent->SetNextState(GAME_STATE_MENU);
|
||||
break;
|
||||
@@ -1200,53 +1200,56 @@ void GameStateDeckViewer::ButtonPressed(int controllerId, int controlId)
|
||||
mStage = STAGE_WAITING;
|
||||
deckNum = controlId;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (controlId)
|
||||
{
|
||||
|
||||
case 11:
|
||||
myDeck->save();
|
||||
playerdata->save();
|
||||
pricelist->save();
|
||||
mStage = STAGE_WAITING;
|
||||
break;
|
||||
case 12:
|
||||
if(myDeck && myDeck->parent){
|
||||
options.keypadStart(myDeck->parent->meta_name,&newDeckname);
|
||||
options.keypadTitle("Rename deck");
|
||||
case 11: //Save / exit menu
|
||||
switch (controlId)
|
||||
{
|
||||
case 0:
|
||||
myDeck->save();
|
||||
playerdata->save();
|
||||
pricelist->save();
|
||||
mStage = STAGE_WAITING;
|
||||
break;
|
||||
case 1:
|
||||
if(myDeck && myDeck->parent){
|
||||
options.keypadStart(myDeck->parent->meta_name,&newDeckname);
|
||||
options.keypadTitle("Rename deck");
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
updateDecks();
|
||||
mStage = STAGE_WELCOME;
|
||||
break;
|
||||
case 3:
|
||||
mParent->SetNextState(GAME_STATE_MENU);
|
||||
break;
|
||||
case 4:
|
||||
mStage = STAGE_WAITING;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
switch (controlId){
|
||||
case 20:
|
||||
{
|
||||
MTGCard * card = cardIndex[2];
|
||||
if (card){
|
||||
int rnd = (rand() % 25);
|
||||
playerdata->credits += price;
|
||||
price = price - (rnd * price)/100;
|
||||
pricelist->setPrice(card->getMTGId(),price*2);
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
char buf[4096];
|
||||
sprintf(buf, "CARD'S NAME : %s", card->getName().c_str());
|
||||
OutputDebugString(buf);
|
||||
#endif
|
||||
playerdata->collection->remove(card->getMTGId());
|
||||
Remove(card);
|
||||
}
|
||||
}
|
||||
case 21:
|
||||
delSellMenu = 1;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 13:
|
||||
updateDecks();
|
||||
mStage = STAGE_WELCOME;
|
||||
break;
|
||||
case 14:
|
||||
mParent->SetNextState(GAME_STATE_MENU);
|
||||
break;
|
||||
case 15:
|
||||
mStage = STAGE_WAITING;
|
||||
break;
|
||||
case 20:
|
||||
{
|
||||
MTGCard * card = cardIndex[2];
|
||||
if (card){
|
||||
int rnd = (rand() % 25);
|
||||
playerdata->credits += price;
|
||||
price = price - (rnd * price)/100;
|
||||
pricelist->setPrice(card->getMTGId(),price*2);
|
||||
#if defined (WIN32) || defined (LINUX)
|
||||
char buf[4096];
|
||||
sprintf(buf, "CARD'S NAME : %s", card->getName().c_str());
|
||||
OutputDebugString(buf);
|
||||
#endif
|
||||
playerdata->collection->remove(card->getMTGId());
|
||||
Remove(card);
|
||||
}
|
||||
}
|
||||
case 21:
|
||||
delSellMenu = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user