Minor updates to two AI decks, also added two more AI decks

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Psyyringe
2009-10-04 09:49:07 +00:00
parent 81a45553d6
commit 91698facf1
4 changed files with 137 additions and 29 deletions
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#NAME:AshenmoorCohort
#
#DESC: Creature's Decks 13:
#DESC: "The deck that an Ashenmoor Cohort
#DESC: would (and could) assemble"
#DESC: (v1.01)
#DESC:
#DESC: How does it feel
#DESC: to be dead
#DESC: I hear you ask?
#DESC:
#DESC: It hurts.
#DESC: It burns.
#DESC:
#DESC: It makes you ...
#DESC: ... want to come back.
Ashenmoor Cohort (SHM) *2 # lots of Cinder creatures
Ashenmoor Gouger (SHM) *3
Corrosive Mentor (SHM) *3
Crowd of Cinders (SHM) *4
Smoldering Butcher (CFX) *4
Emberstrike Duo (SHM) *3 # gets pumped by red or black spells
Nyxathid (CFX) *2
Sickle Ripper (SHM) *3
Spiteflame Witch (SHM) *2
Soul Snuffers (EVE) *2 # dangerous for the AI
Scar (SHM) *4 # cheap red/black damage spell
Haunted Crossroads (MRQ) *2 # compensates for Soul Snuffers
Raise Dead (RV) *2 # compensates for Soul Snuffers
Swamp (10E) *24
# Cards considered, but not included:
# Cinderbones: Expensive and weak in this deck
# Sootstoke Kindler - AI can't choose target well
# Fulminator Mage - most lands of player will be basic for a while
# Midnight Covenant - buggy in 0.8.1
# Cards removed from the deck:
# none
# Notes:
# The Soul Snuffers may have to be removed since the AI often
# hurts itself with them.
#
# This is a pure black deck, it doesn't explore most of the
# potential red/black synergies. I'd like to do that as well, but
# I'd want the Ashenmoor Liege as a central card in that deck, and
# that card isn't implemented yet. Hence, the deck is black and
# the central creature is a black creature.