Minor updates to two AI decks, also added two more AI decks
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#NAME:AshenmoorCohort
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#
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#DESC: Creature's Decks 13:
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#DESC: "The deck that an Ashenmoor Cohort
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#DESC: would (and could) assemble"
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#DESC: (v1.01)
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#DESC:
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#DESC: How does it feel
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#DESC: to be dead
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#DESC: I hear you ask?
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#DESC:
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#DESC: It hurts.
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#DESC: It burns.
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#DESC:
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#DESC: It makes you ...
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#DESC: ... want to come back.
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Ashenmoor Cohort (SHM) *2 # lots of Cinder creatures
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Ashenmoor Gouger (SHM) *3
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Corrosive Mentor (SHM) *3
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Crowd of Cinders (SHM) *4
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Smoldering Butcher (CFX) *4
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Emberstrike Duo (SHM) *3 # gets pumped by red or black spells
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Nyxathid (CFX) *2
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Sickle Ripper (SHM) *3
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Spiteflame Witch (SHM) *2
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Soul Snuffers (EVE) *2 # dangerous for the AI
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Scar (SHM) *4 # cheap red/black damage spell
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Haunted Crossroads (MRQ) *2 # compensates for Soul Snuffers
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Raise Dead (RV) *2 # compensates for Soul Snuffers
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Swamp (10E) *24
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# Cards considered, but not included:
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# Cinderbones: Expensive and weak in this deck
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# Sootstoke Kindler - AI can't choose target well
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# Fulminator Mage - most lands of player will be basic for a while
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# Midnight Covenant - buggy in 0.8.1
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# Cards removed from the deck:
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# none
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# Notes:
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# The Soul Snuffers may have to be removed since the AI often
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# hurts itself with them.
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#
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# This is a pure black deck, it doesn't explore most of the
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# potential red/black synergies. I'd like to do that as well, but
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# I'd want the Ashenmoor Liege as a central card in that deck, and
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# that card isn't implemented yet. Hence, the deck is black and
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# the central creature is a black creature.
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