Laurent - Fixed rampage (final) forget to get rid of the bonus at end of turn... :D added elvish berseker as example of rampage ability (also get the bonus from the first blocking creature on)...

This commit is contained in:
wagic.laurent
2009-05-22 20:59:44 +00:00
parent 234cdc64c5
commit 9063a1bfa8
3 changed files with 23 additions and 18 deletions

View File

@@ -598,6 +598,18 @@ type=Instant
mana={3}{U}{U}
[/card]
[card]
text=Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
id=129533
name=Elvish Berserker
rarity=C
color=Green
type=Creature
mana={G}
power=1
subtype=Elf Berserker
toughness=1
[/card]
[card]
text=Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
id=129534
auto=lord(elf) 1/1 other

View File

@@ -418,18 +418,6 @@ subtype=Elf
toughness=3
[/card]
[card]
text=Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
id=129533
name=Elvish Berserker
rarity=C
color=Green
type=Creature
mana={G}
power=1
subtype=Elf Berserker
toughness=1
[/card]
[card]
text=Faerie Conclave comes into play tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
id=106531
name=Faerie Conclave

View File

@@ -1760,12 +1760,17 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
game->mLayers->stackLayer()->addDamage(card, target, damage);
break;
}
case 129909: //Cryoclasm
{
card->target->controller()->game->putInGraveyard(card->target);
card->target->controller()->life-= 3;
break;
}
case 129909: //Cryoclasm
{
card->target->controller()->game->putInGraveyard(card->target);
card->target->controller()->life-= 3;
break;
}
case 129533: //Elvish Berserker
{
game->addObserver (NEW ARampageAbility(_id,card,1,1,0));
break;
}
//--- addon shm---
case 146013: //Corrupt
{