Laurent - Fixed rampage (final) forget to get rid of the bonus at end of turn... :D added elvish berseker as example of rampage ability (also get the bonus from the first blocking creature on)...
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@@ -598,6 +598,18 @@ type=Instant
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mana={3}{U}{U}
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[/card]
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[card]
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text=Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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id=129533
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name=Elvish Berserker
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rarity=C
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color=Green
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type=Creature
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mana={G}
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power=1
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subtype=Elf Berserker
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toughness=1
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[/card]
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[card]
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text=Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
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id=129534
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auto=lord(elf) 1/1 other
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@@ -418,18 +418,6 @@ subtype=Elf
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toughness=3
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[/card]
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[card]
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text=Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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id=129533
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name=Elvish Berserker
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rarity=C
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color=Green
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type=Creature
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mana={G}
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power=1
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subtype=Elf Berserker
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toughness=1
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[/card]
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[card]
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text=Faerie Conclave comes into play tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)
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id=106531
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name=Faerie Conclave
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@@ -1760,12 +1760,17 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
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game->mLayers->stackLayer()->addDamage(card, target, damage);
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break;
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}
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case 129909: //Cryoclasm
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{
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card->target->controller()->game->putInGraveyard(card->target);
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card->target->controller()->life-= 3;
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break;
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}
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case 129909: //Cryoclasm
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{
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card->target->controller()->game->putInGraveyard(card->target);
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card->target->controller()->life-= 3;
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break;
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}
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case 129533: //Elvish Berserker
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{
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game->addObserver (NEW ARampageAbility(_id,card,1,1,0));
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break;
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}
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//--- addon shm---
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case 146013: //Corrupt
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{
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