Bug fixes, replacing explores code for the macro
Bruvac the Grandiloquent, not really supported, limiting to once per turn to not break the game Using _EXPLORES_ macro Siren reaver navigation orb
This commit is contained in:
@@ -151,9 +151,6 @@
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# The Ring Tempts
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#AUTO_DEFINE _RINGTEMPTS_ if type(The Ring|mybattlefield)~morethan~0 then all(The Ring|mybattlefield) transforms((,newability[theringtempts:1 controller],newability[name(Chose a ring bearer) target(creature|mybattlefield) becomesringbearer])) oneshot else token(The Ring^notrigger) and!( theringtempts:1 controller and!( name(Choose a ring bearer) target(creature|myBattlefield) becomesringbearer )! )!
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# Explore, not implemented
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#AUTO_DEFINE _EXPLORE_ reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) optiontwoend revealend limit:1
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# Treasure token
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#AUTO_DEFINE _TREASURE_ token(Treasure)
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@@ -12150,7 +12150,7 @@ toughness=1
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name=Brazen Buccaneers
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abilities=haste
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aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot
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auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend limit:1
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auto=_EXPLORES_
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text=Haste -- When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={3}{R}
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type=Creature
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@@ -12908,7 +12908,7 @@ auto=@each my combatbegins:may name(Choose and copy a token) target(*[token]|myb
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auto=@each my combatbegins:name(Create myr) token(Phyrexian Myr,Artifact Creature Phyrexian Myr,2/1,blue)
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text=Creature tokens you control have haste. -- At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
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mana={4}{U}{R}
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type=Legendary Creature
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type=Legendary Artifact Creature
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subtype=Phyrexian Artificer
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power=4
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toughness=4
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@@ -12999,7 +12999,7 @@ toughness=3
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[/card]
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[card]
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name=Bruvac the Grandiloquent
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auto=@movedTo(*|opponentgraveyard) from(opponentlibrary):deplete:1 opponent
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auto=@movedTo(*|opponentgraveyard) from(opponentlibrary) turnlimited:deplete:1 opponent
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text=If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
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mana={2}{U}
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type=Legendary Creature
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@@ -15324,7 +15324,7 @@ toughness=1
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[card]
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name=Cenote Scout
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aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot
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auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend
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auto=_EXPLORES_
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text=When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={G}
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type=Creature
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@@ -22747,7 +22747,7 @@ toughness=2
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[card]
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name=Deadeye Tracker
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aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot
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auto={1}{B}{T}{E(*|opponentgraveyard)} restriction{type(*|opponentgraveyard)~morethan~1}:moveto(exile) target(*|opponentgraveyard) && name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend
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auto={1}{B}{T}{E(*|opponentgraveyard)} restriction{type(*|opponentgraveyard)~morethan~1}:moveto(exile) target(*|opponentgraveyard) && _EXPLORES_
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text={1}{B}, {T}: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={B}
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type=Creature
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@@ -24929,7 +24929,7 @@ toughness=1
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name=Dire Fleet Interloper
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abilities=menace
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aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot
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auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend
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auto=_EXPLORES_
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text=Menace -- When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={3}{B}
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type=Creature
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@@ -29864,7 +29864,7 @@ toughness=4
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name=Emissary of Sunrise
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abilities=first strike
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aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot
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auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend
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auto=_EXPLORES_
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text=First strike -- When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={2}{W}
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type=Creature
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@@ -29907,7 +29907,7 @@ toughness=3
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[card]
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name=Emperor's Vanguard
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aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot
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auto=@combatdamaged(player) from(this):name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend
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auto=@combatdamaged(player) from(this):_EXPLORES_
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text=Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={3}{G}
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type=Creature
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@@ -52104,7 +52104,7 @@ type=Enchantment
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[card]
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name=Ixalli's Diviner
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aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot
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auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend
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auto=_EXPLORES_
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text=When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={1}{G}
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type=Creature
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@@ -52444,8 +52444,8 @@ toughness=3
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[card]
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name=Jadelight Ranger
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aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot
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auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend
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auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend
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auto=_EXPLORES_
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auto=_EXPLORES_
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text=When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
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mana={1}{G}{G}
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type=Creature
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@@ -54083,7 +54083,7 @@ toughness=3
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[card]
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name=Kasmina's Transmutation
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target=creature
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auto=loseabilities
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auto=teach(creature) loseabilities
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auto=teach(creature) transforms((,setpower=1,settoughness=1))
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text=Enchant creature -- Enchanted creature loses all abilities and has base power and toughness 1/1.
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mana={1}{U}
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@@ -57609,7 +57609,7 @@ type=Enchantment
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[card]
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name=Legion Vanguard
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aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot
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auto={1}{S(other creature|mybattlefield)}:name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend
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auto={1}{S(other creature|mybattlefield)}:_EXPLORES_
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text={1}, Sacrifice another creature: Legion Vanguard explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={1}{B}
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type=Creature
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@@ -62837,7 +62837,7 @@ toughness=4
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[card]
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name=Merfolk Branchwalker
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aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot
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auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend
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auto=_EXPLORES_
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text=When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={1}{G}
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type=Creature
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@@ -67070,7 +67070,7 @@ toughness=5
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[/card]
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[card]
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name=Navigation Orb
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auto={2}{T}{S}:name(Put land or gate in play) target(land[basic;gate]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[may name(Put land or gate in hand) target(land[basic;gate]|mylibrary) moveto(myhand)])) oneshot )!
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auto={2}{T}{S}:name(Put land or gate in play) target(*[basic;gate]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[may name(Put land or gate in hand) target(land[basic;gate]|mylibrary) moveto(myhand)])) oneshot )!
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text={2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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mana={3}
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type=Artifact
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@@ -72804,7 +72804,7 @@ type=Land
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[card]
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name=Path of Discovery
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aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot
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auto=@movedTo(creature|myBattlefield):all(trigger[to]) name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend
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auto=@movedTo(creature|myBattlefield):all(trigger[to]) _EXPLORES_
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text=Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
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mana={3}{G}
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type=Enchantment
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@@ -77503,7 +77503,7 @@ toughness=3
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name=Queen's Agent
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abilities=lifelink
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aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot
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auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend
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auto=_EXPLORES_
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text=Lifelink -- When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={5}{B}
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type=Creature
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@@ -87360,7 +87360,7 @@ toughness=3
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name=Seasoned Dungeoneer
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auto=_INITIATIVE_CONTROLLER_
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aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot
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auto=@each my blockers:name(Gains protection) target(*[cleric;rogue;warrior;wizard]|myBattlefield) transforms((,newability[protection from creatures],newability[name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend])) oneshot
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auto=@each my blockers:name(Gains protection) target(*[cleric;rogue;warrior;wizard]|myBattlefield) transforms((,newability[protection from creatures],newability[_EXPLORES_])) oneshot
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text=When Seasoned Dungeoneer enters the battlefield, you take the initiative. -- Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
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mana={3}{W}
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type=Creature
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@@ -87611,7 +87611,7 @@ toughness=1
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[card]
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name=Seekers' Squire
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aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot
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auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend
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auto=_EXPLORES_
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text=When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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mana={1}{B}
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type=Creature
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@@ -91050,7 +91050,7 @@ type=Instant
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name=Siren Lookout
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abilities=flying
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aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot
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auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend
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auto=_EXPLORES_
|
||||
text=Flying -- When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
||||
mana={2}{U}
|
||||
type=Creature
|
||||
@@ -91061,6 +91061,8 @@ toughness=2
|
||||
[card]
|
||||
name=Siren Reaver
|
||||
abilities=flying
|
||||
other={2}{U} name(Raid)
|
||||
otherrestriction=raid
|
||||
text=Raid - This spell costs {1} less to cast if you attacked with a creature this turn. -- Flying
|
||||
mana={3}{U}
|
||||
type=Creature
|
||||
@@ -92252,7 +92254,7 @@ subtype=Equipment
|
||||
[/card]
|
||||
[card]
|
||||
name=Slaying Fire
|
||||
target=anytarget,planeswalker
|
||||
target=anytarget
|
||||
auto=if casted(this) then if spent({R}{R}{R}) then name(Deals 4 damages) name(Deals 4 damages) damage:4
|
||||
auto=if casted(this) then ifnot spent({R}{R}{R}) then name(Deals 3 damages) name(Deals 3 damages) damage:3
|
||||
text=Slaying Fire deals 3 damage to any target. -- Adamant - If at least three red mana was spent to cast this spell, it deals 4 damage instead.
|
||||
@@ -98288,7 +98290,7 @@ toughness=3
|
||||
name=Sunrise Seeker
|
||||
abilities=vigilance
|
||||
aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot
|
||||
auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend
|
||||
auto=_EXPLORES_
|
||||
text=Vigilance -- When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
||||
mana={4}{W}
|
||||
type=Creature
|
||||
@@ -104365,7 +104367,7 @@ toughness=2
|
||||
[card]
|
||||
name=Tishana's Wayfinder
|
||||
aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot
|
||||
auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend
|
||||
auto=_EXPLORES_
|
||||
text=When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
||||
mana={2}{G}
|
||||
type=Creature
|
||||
@@ -104819,7 +104821,7 @@ toughness=1
|
||||
name=Tomb Robber
|
||||
abilities=menace
|
||||
aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot
|
||||
auto={1}{D(*|myhand)}:name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend
|
||||
auto={1}{D(*|myhand)}:_EXPLORES_
|
||||
text=Menace -- {1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
||||
mana={2}{B}
|
||||
type=Creature
|
||||
@@ -109341,8 +109343,7 @@ toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Vedalken Humiliator
|
||||
auto=aslongas(artifact|mybattlefield) _ATTACKING_all(creature|opponentBattlefield) transforms((,setpower=1,settoughness=1)) >2
|
||||
auto=aslongas(artifact|mybattlefield) _ATTACKING_all(creature|opponentBattlefield) loseabilities >2
|
||||
auto=aslongas(artifact|mybattlefield) _ATTACKING_all(creature|opponentBattlefield) transforms((newability[loseabilities],setpower=1,settoughness=1)) >2
|
||||
text=Metalcraft - Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
|
||||
mana={3}{U}
|
||||
type=Creature
|
||||
|
||||
@@ -31980,7 +31980,7 @@ toughness=1
|
||||
[card]
|
||||
name=Dreamspoiler Witches
|
||||
abilities=flying
|
||||
auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:target(creature) -1/-1 ueot
|
||||
auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:may target(creature) -1/-1 ueot
|
||||
text=Flying -- Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
|
||||
mana={3}{B}
|
||||
type=Creature
|
||||
@@ -52709,7 +52709,7 @@ toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Hatchet Bully
|
||||
auto={2}{R}{T}:counter(-1/-1,1) notatarget(creature|mybattlefield) && ability$!damage:2 target(anytarget,planeswalker)!$ controller
|
||||
auto={2}{R}{T}:counter(-1/-1,1) notatarget(creature|mybattlefield) && ability$!damage:2 target(anytarget)!$ controller
|
||||
text={2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to any target.
|
||||
mana={3}{R}
|
||||
type=Creature
|
||||
|
||||
Reference in New Issue
Block a user