diff --git a/projects/mtg/bin/Res/sets/primitives/_macros.txt b/projects/mtg/bin/Res/sets/primitives/_macros.txt index da8a7e1dc..b32e537f5 100644 --- a/projects/mtg/bin/Res/sets/primitives/_macros.txt +++ b/projects/mtg/bin/Res/sets/primitives/_macros.txt @@ -151,9 +151,6 @@ # The Ring Tempts #AUTO_DEFINE _RINGTEMPTS_ if type(The Ring|mybattlefield)~morethan~0 then all(The Ring|mybattlefield) transforms((,newability[theringtempts:1 controller],newability[name(Chose a ring bearer) target(creature|mybattlefield) becomesringbearer])) oneshot else token(The Ring^notrigger) and!( theringtempts:1 controller and!( name(Choose a ring bearer) target(creature|myBattlefield) becomesringbearer )! )! -# Explore, not implemented -#AUTO_DEFINE _EXPLORE_ reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) optiontwoend revealend limit:1 - # Treasure token #AUTO_DEFINE _TREASURE_ token(Treasure) diff --git a/projects/mtg/bin/Res/sets/primitives/borderline.txt b/projects/mtg/bin/Res/sets/primitives/borderline.txt index 5c76ee202..3c3c1bd10 100644 --- a/projects/mtg/bin/Res/sets/primitives/borderline.txt +++ b/projects/mtg/bin/Res/sets/primitives/borderline.txt @@ -12150,7 +12150,7 @@ toughness=1 name=Brazen Buccaneers abilities=haste aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot -auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend limit:1 +auto=_EXPLORES_ text=Haste -- When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={3}{R} type=Creature @@ -12908,7 +12908,7 @@ auto=@each my combatbegins:may name(Choose and copy a token) target(*[token]|myb auto=@each my combatbegins:name(Create myr) token(Phyrexian Myr,Artifact Creature Phyrexian Myr,2/1,blue) text=Creature tokens you control have haste. -- At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. mana={4}{U}{R} -type=Legendary Creature +type=Legendary Artifact Creature subtype=Phyrexian Artificer power=4 toughness=4 @@ -12999,7 +12999,7 @@ toughness=3 [/card] [card] name=Bruvac the Grandiloquent -auto=@movedTo(*|opponentgraveyard) from(opponentlibrary):deplete:1 opponent +auto=@movedTo(*|opponentgraveyard) from(opponentlibrary) turnlimited:deplete:1 opponent text=If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) mana={2}{U} type=Legendary Creature @@ -15324,7 +15324,7 @@ toughness=1 [card] name=Cenote Scout aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot -auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +auto=_EXPLORES_ text=When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={G} type=Creature @@ -22747,7 +22747,7 @@ toughness=2 [card] name=Deadeye Tracker aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot -auto={1}{B}{T}{E(*|opponentgraveyard)} restriction{type(*|opponentgraveyard)~morethan~1}:moveto(exile) target(*|opponentgraveyard) && name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +auto={1}{B}{T}{E(*|opponentgraveyard)} restriction{type(*|opponentgraveyard)~morethan~1}:moveto(exile) target(*|opponentgraveyard) && _EXPLORES_ text={1}{B}, {T}: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={B} type=Creature @@ -24929,7 +24929,7 @@ toughness=1 name=Dire Fleet Interloper abilities=menace aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot -auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +auto=_EXPLORES_ text=Menace -- When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={3}{B} type=Creature @@ -29864,7 +29864,7 @@ toughness=4 name=Emissary of Sunrise abilities=first strike aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot -auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +auto=_EXPLORES_ text=First strike -- When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={2}{W} type=Creature @@ -29907,7 +29907,7 @@ toughness=3 [card] name=Emperor's Vanguard aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot -auto=@combatdamaged(player) from(this):name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +auto=@combatdamaged(player) from(this):_EXPLORES_ text=Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={3}{G} type=Creature @@ -52104,7 +52104,7 @@ type=Enchantment [card] name=Ixalli's Diviner aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot -auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +auto=_EXPLORES_ text=When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={1}{G} type=Creature @@ -52444,8 +52444,8 @@ toughness=3 [card] name=Jadelight Ranger aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot -auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend -auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +auto=_EXPLORES_ +auto=_EXPLORES_ text=When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) mana={1}{G}{G} type=Creature @@ -54083,7 +54083,7 @@ toughness=3 [card] name=Kasmina's Transmutation target=creature -auto=loseabilities +auto=teach(creature) loseabilities auto=teach(creature) transforms((,setpower=1,settoughness=1)) text=Enchant creature -- Enchanted creature loses all abilities and has base power and toughness 1/1. mana={1}{U} @@ -57609,7 +57609,7 @@ type=Enchantment [card] name=Legion Vanguard aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot -auto={1}{S(other creature|mybattlefield)}:name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +auto={1}{S(other creature|mybattlefield)}:_EXPLORES_ text={1}, Sacrifice another creature: Legion Vanguard explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={1}{B} type=Creature @@ -62837,7 +62837,7 @@ toughness=4 [card] name=Merfolk Branchwalker aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot -auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +auto=_EXPLORES_ text=When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={1}{G} type=Creature @@ -67070,7 +67070,7 @@ toughness=5 [/card] [card] name=Navigation Orb -auto={2}{T}{S}:name(Put land or gate in play) target(land[basic;gate]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[may name(Put land or gate in hand) target(land[basic;gate]|mylibrary) moveto(myhand)])) oneshot )! +auto={2}{T}{S}:name(Put land or gate in play) target(*[basic;gate]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[tap(noevent)],newability[may name(Put land or gate in hand) target(land[basic;gate]|mylibrary) moveto(myhand)])) oneshot )! text={2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. mana={3} type=Artifact @@ -72804,7 +72804,7 @@ type=Land [card] name=Path of Discovery aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot -auto=@movedTo(creature|myBattlefield):all(trigger[to]) name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +auto=@movedTo(creature|myBattlefield):all(trigger[to]) _EXPLORES_ text=Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) mana={3}{G} type=Enchantment @@ -77503,7 +77503,7 @@ toughness=3 name=Queen's Agent abilities=lifelink aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot -auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +auto=_EXPLORES_ text=Lifelink -- When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={5}{B} type=Creature @@ -87360,7 +87360,7 @@ toughness=3 name=Seasoned Dungeoneer auto=_INITIATIVE_CONTROLLER_ aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot -auto=@each my blockers:name(Gains protection) target(*[cleric;rogue;warrior;wizard]|myBattlefield) transforms((,newability[protection from creatures],newability[name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend])) oneshot +auto=@each my blockers:name(Gains protection) target(*[cleric;rogue;warrior;wizard]|myBattlefield) transforms((,newability[protection from creatures],newability[_EXPLORES_])) oneshot text=When Seasoned Dungeoneer enters the battlefield, you take the initiative. -- Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) mana={3}{W} type=Creature @@ -87611,7 +87611,7 @@ toughness=1 [card] name=Seekers' Squire aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot -auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +auto=_EXPLORES_ text=When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={1}{B} type=Creature @@ -91050,7 +91050,7 @@ type=Instant name=Siren Lookout abilities=flying aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot -auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +auto=_EXPLORES_ text=Flying -- When Siren Lookout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={2}{U} type=Creature @@ -91061,6 +91061,8 @@ toughness=2 [card] name=Siren Reaver abilities=flying +other={2}{U} name(Raid) +otherrestriction=raid text=Raid - This spell costs {1} less to cast if you attacked with a creature this turn. -- Flying mana={3}{U} type=Creature @@ -92252,7 +92254,7 @@ subtype=Equipment [/card] [card] name=Slaying Fire -target=anytarget,planeswalker +target=anytarget auto=if casted(this) then if spent({R}{R}{R}) then name(Deals 4 damages) name(Deals 4 damages) damage:4 auto=if casted(this) then ifnot spent({R}{R}{R}) then name(Deals 3 damages) name(Deals 3 damages) damage:3 text=Slaying Fire deals 3 damage to any target. -- Adamant - If at least three red mana was spent to cast this spell, it deals 4 damage instead. @@ -98288,7 +98290,7 @@ toughness=3 name=Sunrise Seeker abilities=vigilance aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot -auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +auto=_EXPLORES_ text=Vigilance -- When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={4}{W} type=Creature @@ -104365,7 +104367,7 @@ toughness=2 [card] name=Tishana's Wayfinder aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot -auto=name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +auto=_EXPLORES_ text=When Tishana's Wayfinder enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={2}{G} type=Creature @@ -104819,7 +104821,7 @@ toughness=1 name=Tomb Robber abilities=menace aicode=activate transforms((,newability[explores],newability[if type(land[zpos=1]|mylibrary)~lessthan~1 then all(this) counter(1/1) else all(land[zpos=1]|mylibrary) moveto(myhand)])) oneshot -auto={1}{D(*|myhand)}:name(Explores) reveal:1 optionone if type(land|reveal)~lessthan~1 then transforms((,newability[counter(1/1)])) forever optiononeend optiontwo if type(land|reveal)~morethan~0 then name(move to Hand) target(<1>*|reveal) moveto(myHand) else transforms((,newability[Choice name(back to library) target(<1>*|reveal) moveto(mylibrary)],newability[Choice name(put into Graveyard) target(<1>*|reveal) moveto(myGraveyard)])) oneshot optiontwoend afterrevealed explores afterrevealedend revealend +auto={1}{D(*|myhand)}:_EXPLORES_ text=Menace -- {1}, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) mana={2}{B} type=Creature @@ -109341,8 +109343,7 @@ toughness=1 [/card] [card] name=Vedalken Humiliator -auto=aslongas(artifact|mybattlefield) _ATTACKING_all(creature|opponentBattlefield) transforms((,setpower=1,settoughness=1)) >2 -auto=aslongas(artifact|mybattlefield) _ATTACKING_all(creature|opponentBattlefield) loseabilities >2 +auto=aslongas(artifact|mybattlefield) _ATTACKING_all(creature|opponentBattlefield) transforms((newability[loseabilities],setpower=1,settoughness=1)) >2 text=Metalcraft - Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn. mana={3}{U} type=Creature diff --git a/projects/mtg/bin/Res/sets/primitives/mtg.txt b/projects/mtg/bin/Res/sets/primitives/mtg.txt index 6c750a984..7bfe22bc3 100644 --- a/projects/mtg/bin/Res/sets/primitives/mtg.txt +++ b/projects/mtg/bin/Res/sets/primitives/mtg.txt @@ -31980,7 +31980,7 @@ toughness=1 [card] name=Dreamspoiler Witches abilities=flying -auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:target(creature) -1/-1 ueot +auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:may target(creature) -1/-1 ueot text=Flying -- Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. mana={3}{B} type=Creature @@ -52709,7 +52709,7 @@ toughness=2 [/card] [card] name=Hatchet Bully -auto={2}{R}{T}:counter(-1/-1,1) notatarget(creature|mybattlefield) && ability$!damage:2 target(anytarget,planeswalker)!$ controller +auto={2}{R}{T}:counter(-1/-1,1) notatarget(creature|mybattlefield) && ability$!damage:2 target(anytarget)!$ controller text={2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to any target. mana={3}{R} type=Creature