- Fixing some language issues + fr update
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-12-16 11:55:18 +00:00
parent a2205c013a
commit 76ae493b7a
4 changed files with 24 additions and 12 deletions

View File

@@ -8,6 +8,22 @@
# If you want to translate creature types and other game elements, do it in this file. Only the "text=" can be done directly in _cards.dat
#Limitation: Special characters that are not in the limited 128 ASCII set CAN NOT be put in this file, it will display as garbage
#
# Added in 0.10.x
#
See available tasks=Quetes disponibles
Task Board=Quetes
There are no tasks that need to be done. Come again tomorrow.=Je n'ai pas de quete a vous proposer. Revenez demain
your turn=votre tour
opponent's turn=tour adversaire
you play=vous jouez
opponent plays=adversaire joue
Achievements=Trophees
%i locked sets remain.=Encore %i sets a debloquer.
Unlocked all %i sets.=Vous avez les %i sets.
Card Spoiler=Voir cartes
Back to Trophies=Retour aux trophees
#
#Added in 0.9.1
#
@@ -139,7 +155,7 @@ PRESS CIRCLE TO GO TO THE DECK EDITOR!=APPUYEZ SUR O POUR CREER UN DECK !
#Shop
credits: %i=credits: %i
press [] to refresh=[] pour recharger
[]:other cards=[]: autres cartes
#in Game
Interrupt?=Interruption ?

View File

@@ -33,6 +33,7 @@ GameStateDeckViewer::GameStateDeckViewer(GameApp* parent): GameState(parent) {
nbDecks = 0;
deckNum = 0;
mSwitching = false;
welcome_menu = NULL;
}
GameStateDeckViewer::~GameStateDeckViewer() {
@@ -89,14 +90,13 @@ void GameStateDeckViewer::updateDecks(){
nbDecks = fillDeckMenu(welcome_menu,options.profileFile());
deckNum = 0;
newDeckname = "";
welcome_menu->Add(nbDecks+1, "--NEW--");
welcome_menu->Add(-1, "Cancel");
welcome_menu->Add(nbDecks+1, _("--NEW--").c_str());
welcome_menu->Add(-1, _("Cancel").c_str());
}
void GameStateDeckViewer::Start()
{
newDeckname = "";
hudAlpha = 0;
mSwitching = false;
delSellMenu = 0;
@@ -141,11 +141,8 @@ void GameStateDeckViewer::Start()
backQuad = resources.GetQuad("back");
welcome_menu = NEW SimpleMenu(10,this,Constants::MENU_FONT,20,20);
nbDecks = fillDeckMenu(welcome_menu,options.profileFile());
deckNum = 0;
welcome_menu->Add(nbDecks+1, "--NEW--");
welcome_menu->Add(-1, "Cancel");
//init welcome menu
updateDecks();
if (GameApp::HasMusic && options[Options::MUSICVOLUME].number > 0){
if (GameApp::music){
@@ -164,7 +161,6 @@ void GameStateDeckViewer::Start()
mRotation = 0;
mSlide = 0;
mAlpha = 255;
newDeckname = "";
currentCard = NULL;
loadIndexes(currentCard);

View File

@@ -98,7 +98,7 @@ void GameStateDuel::Start()
}
if (decksneeded){
deckmenu->Add(-1,"Create your Deck!","Highly recommended to get\nthe full Wagic experience!");
deckmenu->Add(-1,_("Create your Deck!").c_str(),"Highly recommended to get\nthe full Wagic experience!");
premadeDeck = true;
fillDeckMenu(deckmenu,RESPATH"/player/premade");
}

View File

@@ -326,7 +326,7 @@ void ShopItems::Render(){
mFont->SetColor(ARGB(255,255,255,255));
char c[4096];
r->FillRect(0,SCREEN_HEIGHT-17,SCREEN_WIDTH,17,ARGB(128,0,0,0));
sprintf(c, _("[]:other cards /\\:list").c_str());
sprintf(c, _("[]:other cards").c_str());
unsigned int len = 4 + mFont->GetStringWidth(c);
mFont->DrawString(c,SCREEN_WIDTH-len,SCREEN_HEIGHT-14);