Fixed "Fabled Passage".
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@@ -20596,8 +20596,7 @@ toughness=1
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[/card]
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[card]
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name=Fabled Passage
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auto={T}{S}:restriction{type(land|myBattlefield)~morethan~3} name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend
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auto={T}{S}:restriction{type(land|myBattlefield)~lessthan~4} name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
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auto={T}{S}:name(Search basic land) target(land[basic]|mylibrary) moveto(mybattlefield) and!( transforms((,newability[shuffle],newability[tap(noevent)],newability[if type(land|myBattlefield)~morethan~3 then untap])) oneshot )!
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text={T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.
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type=Land
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[/card]
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