Merge pull request #1123 from BobCyril/master

Updates to decks 41-50
This commit is contained in:
Eduardo MG
2025-10-16 08:35:43 -06:00
committed by GitHub
10 changed files with 215 additions and 404 deletions
+24 -47
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#NAME:Zuberi's Flock #NAME:Zuberi's Flock
# #DESC:There is no sight more awesome
#DESC: Winged fighters #DESC:than the battle flight of the
#DESC: for honor and justice #DESC:griffins. Zuberi's golden
#DESC: cross the chasm #DESC:feathers dazzle their foes with
#DESC: to take their revenge #DESC:the brightness of a second sun.
# #HINT:combo hold(Moat|myhand)^cast(Moat|myhand)^restriction{type(Moat|mybattlefield)~lessthan~1}^totalmananeeded({2}{W}{W})
Courier Hawk (RAV) * 2
Zuberi, Golden Feather (MIR) *2 Diving Griffin (8ED) * 4
Fearless Fledgling (ZNR) * 2
Suntail Hawk (10E) *4 # cheap flyer Honor of the Pure (M10) * 4
Courier Hawk (RAV) *4 # cheap flyer Moat (LEG) * 4
Wild Griffin (10E) *3 # balanced 3-drop flyer Plains (10E) * 4
Griffin Sentinel (M10) *3 # defensive 3-drop flyer Plains (8ED) * 4
Razorfoot Griffin (M10) *2 # offensive 4-drop flyer Plains (M10) * 4
Ekundu Griffin (MIR) *2 # same as Razorfoot Griffin Plains (MIR) * 4
Spotted Griffin (POR) *2 # defensive 4-drop flyer Plains (RAV) * 4
Divebomber Griffin (RAV) *1 # only 1, AI doesn't use ability Plains (SHM) * 4
Windbrisk Raptor (SHM) *1 # not a griffin, but a bird, and Silverbeak Griffin (M19) * 4
# # fits well as an endgame surprise Suntail Hawk (10E) * 4
Sunspire Griffin (RTR) * 4
Moat (LEG) *4 # 4 because it's important for this Swords to Plowshares (RV) * 2
# # deck to keep strong attackers away Windbrisk Raptor (SHM) * 1
Zeriam, Golden Wind (DMC) * 3
Blessing (RV) *2 # \ 6 enchantments to reinforce the Zuberi, Golden Feather (MIR) * 2
Holy Strength (10E) *2 # > holy nature of the griffins -
Honor of the Pure (M10) *2 # / and the creatures need buffs
Swords to Plowshares (RV) *2 # reinforces the aggresiveness of
# # the griffin theme, and stalls the
# # the game until Moat comes in
Plains (10E) *24
# Cards considered, but not included:
# Loyal Gyrfalcon - too expensive for a non-griffin in this deck
# Crusade - Weaker than Honor of the Pure
# Cards removed from the deck:
# Welkin Hawk - not a griffin, and can crash the game in 0.8.1
# Righteousness - AI doesn't use it
# Teremko Griffin - Banding removed from Wagic
# Notes:
# Flavor deck, might be more competitive if it included bird
# soldiers and global enchantments (Crusade, Glorious Anthem), but
# I wanted to limit the theme of this deck to "animal" griffins
# and birds, which excluded the "civilized" Aven and the more
# civilized enchantments.
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#NAME:Viashino Warrior #NAME:Viashino Warriors
# #DESC:Descended from dragons, the
#DESC:"With claws and swords and flames #DESC:Viashino are agile, aggressive
#DESC: we fiercely protect #DESC:and deadly
#DESC: those we revere" #HINT:alwaysattackwith(Archwing Dragon)
#HINT:alwaysattackwith(Viashino Cutthroat)
Viashino Slasher (RAV) *4 # cheap Viashino #HINT:alwaysattackwith(Viashino Sandscout)
Viashino Slaughtermaster (CFX) *4 # cheap Viashino #HINT:alwaysattackwith(Viashino Sandstalker)
Viashino Spearhunter (M10) *4 # first strike Archetype of Aggression (BNG) *2
Viashino Grappler (INV) *4 # high power but very vulnerable Archwing Dragon (AVR) *2
Viashino Warrior (MIR) *2 # attacker Bloodmark Mentor (SHM) *3
Viashino Weaponsmith (USG) *2 # attacker Impact Tremors (DTK) *4
Viashino Fangtail (RAV) *3 # attacker Mountain (10E) *1
Furnace Whelp (10E) *2 # not a Viashino, but having Mountain (AVR) *4
# # two flyers helps the deck Mountain (INV) *4
Mountain (MIR) *4
Firebreathing (10E) *4 # fiery breath for the dragons' Mountain (RAV) *4
# # descendants - also allows to Mountain (SHM) *4
# # use spare mana, although the Mountain (USG) *4
# # AI rarely does that. Purphoros, God of the Forge (THS) * 2
Flaming Sword (MRQ) *2 # fiery weapons as well Rage Reflection (SHM) *1
Emblem of the Warmind (FUT) *2 # gives Haste Viashino Cutthroat (ULG) *2
Beacon of Destruction (10E) *1 # repeated fire blasts Viashino Pyromancer (FGN) *4
Rage Reflection (SHM) *1 # double strike Viashino Sandscout (10E) *4
Dragon Roost (10E) *1 # endgame surprise - produces Viashino Sandstalker (VIS) *3
# # red dragons Viashino Spearhunter (M10) *4
Viashino Warrior (MIR) *2
Mountain (10E) *24 Viashino Weaponsmith (USG) *2
# Cards considered, but not included:
# Burning Cloak - AI would kill its own creatures
# Canyon Drake - flyers would be nice, but too expensive
# Crown of Flames - Firebreathing is more foolproof for the AI
# Dragon Whelp - Furnace Whelp is more foolproof
# Desert Drake - Furnace Whelp is better for the same cost
# Immolation - AI can't decide whether it'll help or destroy the
# enchanted creature
# Lizard warrior - is not a viashino, and a viashino with
# identical values exists
# Mass Hysteria - Emblem of the Warmind fits the theme better and
# doesn't help the enemy
# Pyroclasm - AI would kill its own creatures
# Viashino Skeleton - other viashinos wouldn't associate with it
# Kindled Fury - lasts only until end of turn, often wasted by AI
# Double Cleave - lasts only until end of turn, often wasted by AI
# Reflexes - first strike already provided by Flaming Sword
# Cards removed from the deck:
# Bravado - AI casts it on opponent's creatures
# Seething Song - mana acceleration would be great, bit the AI
# doesn't use the mana
# Viashino Sandscout - AI doesn't understand that it will return
# to owner's hand, may enchant it
# Viashino Bladescout - removed from Wagic
# Notes:
# Flavor deck.
+22 -60
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#NAME:Heartmender #NAME:Heartmender
# #DESC:Life will always endure,
#DESC:"No matter who #DESC:no matter the odds,
#DESC: No matter what #DESC:no matter the cost.
#DESC: We heal. #HINT:combo hold(Worldly Tutor|myhand)^cast(Worldly Tutor|myhand) targeting(Heartmender|mylibrary)^totalmananeeded({G})
#DESC: The good and the bad #HINT:alwaysattackwith(Scuzzback Marauders)
#DESC: The calm and the mad Forest (MIR) *2
#DESC: The live and the dead Forest (MRQ) *4
#DESC: We heal." Forest (10E) *4
Forest (SHM) *4
Heartmender (SHM) *4 # continuously removes -1/-1 counters Heartmender (SHM) *4
# # from all others Kitchen Finks (SHM) *4
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists Lingering Tormentor (EVE) *4
Safehold Elite (SHM) *4 # cheap early defense Putrid Goblin (MH1) *2
Lingering Tormentor (EVE) *4 # attacker with Fear Raise Dead (9ED) *2
Rendclaw Trow (EVE) *4 # has Wither Rendclaw Trow (EVE) *4
Gravelgill Axeshark (SHM) *3 # 3/3 creature Safehold Elite (SHM) *4
Scuzzback Marauders (SHM) *3 # 5/2 attacker Scuzzback Marauders (SHM) *4
Restless Apparition (EVE) *2 # can get +3/+3 bonus, but does the Swamp (MRQ) *4
# # AI use that ability? Swamp (10E) *4
Swamp (SHM) *2
Vine Trellis (MRQ) *4 # cheap defender and mana source Vine Trellis (MRQ) *4
Worldly Tutor (MIR) *4
Animate Dead (RV) *4 # to bring back creatures that were
# # killed before the Heartmenders came
# # online
Forest (10E) *12
Swamp (10E) *12
# Cards considered, but not included:
# Kithkin Spellduster - has Persist, but is expensive & needs W
# River Kelpie - has Persist, but is expensive & needs blue mana
# Rattleblaze Scarecrow - too expensive for conditional persist
# Wingrattle Scarecrow - only conditional persist
# Gaea's Cradle - AI doesn't use the mana, bad thematic fit
# Cauldron Haze - effect only til end of turn, too short
# Trapjaw Kelpie - very expensive, AI doesn't use flash
# Sadistic Glee - Might help in a deck where so many creatures go
# to the Graveyard, then again it might not if it's the
# enchanted creature that dies. The point is currently moot
# though since the AI casts the spell on its opponents anyway
# Vulturous Zombie - no Persist, too expensive
# Infest - perhaps too dangerous as long as no Heartmender in play
# Harbinger of Night - definitely too dangerous
# Cards removed from the deck:
# none
# Notes:
# Doesn't perform as well as I'd like it to. The deck is very
# dependent on the Heartmenders, and sometimes they take a long
# time to come out. Suggestions?
#
# Animate Dead seems to choose targets randomly and sometimes
# picks bad ones. But it still works well in this deck if it
# targets creatures with Persist, because when these get killed
# while they are animated dead, they return from the graveyard
# without the animation enchantment. It would be nice if "Animate
# Dead" could prioritize the Kitchen Finks as targets.
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#NAME:Fairy Archmage #NAME:Faerie Archmage
# #DESC:Never mistake a faerie's
#DESC:"Now we're here #DESC:mischief for mere
#DESC: Now we're there #DESC:playfulness.
#DESC: Now we're gone
#DESC: Now we're back
#DESC: #DESC:
#DESC: But what happened to your defenses?" #DESC:Deck for Wagic by Bob
#HINT:combo hold(Archmage of Echoes|myhand)^cast(Archmage of Echoes|myhand)^restriction{type(Archmage of Echoes|mybattlefield)~lessthan~1}^totalmananeeded({4}{U})
Glen Elendra Archmage (EVE) *4 # ability is currently buggy ... #HINT:combo hold(Shadow Puppeteers|myhand)^cast(Shadow Puppeteers|myhand)^restriction{type(Shadow Puppeteers|mybattlefield)~lessthan~1}^totalmananeeded({6}{U})
Arcane Denial (WOC) * 2
Heartmender (SHM) *4 # continuously removes -1/-1 counters Archmage of Echoes (WOC) *4
# # from all others Counterspell (DSC) *2
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists Faerie Bladecrafter (WOC) *4
Safehold Elite (SHM) *4 # cheap early defense Faerie Miscreant (M20) *4
Gravelgill Axeshark (SHM) *2 # 3/3 creature Go for the Throat (BRO) * 2
Kithkin Spellduster (EVE) *2 # Enchantment removal Island (ELD) *4
Restless Apparition (EVE) *4 # can get +3/+3 bonus Island (FDN) *4
River Kelpie (SHM) *2 # card drawer, only *2 to prevent the Island (LRW) *4
# # AI from decking itself out Island (WOE) *4
Obyra, Dreaming Duelist (WOE) *2
Oona's Gatewarden (SHM) *4 # good cheap defense & fits the theme Oona's Gatewarden (SHM) *3
Plumeveil (SHM) *2 # great defense & fits the theme Scion of Oona (LRW) *4
Shadow Puppeteers (WOC) *2
Wrath of God (10E) *4 # destroys all creatures Sleep-Cursed Faerie (WOE) *2
Surveilling Sprite (RAV) * 3
Plains (10E) *14 Swamp (ELD) *2
Island (10E) *10 Swamp (LRW) *4
Swamp (WOE) *4
# Cards considered, but not included:
# Rendclaw Trow - has persist & wither, but needs BG mana
# Lingering Tormentor - has persist * Fear, but needs B mana
# Scuzzback Marauders - has persist & high attack, but needs BR
# mana. High attack not necessary once Wrath of God is cast
# Rattleblaze Scarecrow - too expensive for conditional persist
# Wingrattle Scarecrow - only conditional persist
# Gaea's Cradle - AI doesn't use the mana, dubious thematic fit
# Cauldron Haze - effect only til end of turn, too short
# Trapjaw Kelpie - very expensive, AI doesn't use flash
# Cards removed from the deck:
# none
# Notes:
# The AI seemed pretty reluctant to cast Wrath in the test runs,
# although it did use the card from time to time
#
# River Kelpie: The AI is in danger of decking itself out if it
# has many Wither creatures, 2 Kelpies, and casts Wrath of God.
# I already reduced the Kelpies after the AI had to draw 40 cards
# in one test run, but even 2 may be too much. Will have to be
# watched.
#
# Restless Apparition: May actually prevent the Heartmender and
# Wrath of God from being played if the AI uses its plains to pump
# the apparition before checking whether it could use those plains
# to play spells. This will have to be watched too.
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#NAME:Snake Pit #NAME:Snake Pit
# #DESC:The serpents move unseen
#DESC:"Ssalute our ssinuossity #DESC:through the marsh, waiting
#DESC: Love our lithenesss #DESC:to strike with venomous
#DESC: Enjoy our embrace #DESC:malice
#DESC: #HINT:combo hold(Blot Out|myhand)^cast(Blot Out|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({2}{B})
#DESC: Care for a kisss? #HINT:alwaysattackwith(Filth)
#DESC: Ssoon you will ssleep ..." Anaconda (POR) *3
Archetype of Finality (BNG) *1
Orochi Sustainer (CHK) *3 # Orochi Snake Shaman Blot Out (MAT) * 2
Sachi, Daughter of Seshiro (CHK) *2 # toughness bonus to snakes Fell (BLB) *4
Filth (JUD) *2
Anaconda (POR) *1 # 18 snakes Forest (10E) *4
Anaconda (UZS) *2 Forest (POR) *4
River Boa (ZEN) *3 Forest (RAV) *4
Hornet Cobra (LEG) *3 Gift of the Viper (MH3) *3
Python (POR) *3 Marsh Boa (PCY) *4
Skeletal Snake (POR) *1 Mire Boa (TSR) *4
Mold Adder (M10) *2 # only good against 2 colors Moss Viper (THB) *4
Boa Constrictor (MRQ) *1 # AI can't handle ability Orochi Sustainer (CHK) *2
Serpent Warrior (POR) *1 # AI doesn't realize the life loss Persistent Constrictor (DSC) *2
Serpent Assassin (POR) *3 Seshiro the Anointed (CHK) *2
Swamp (10E) *1
Weakness (M10) *2 # 10 spells to simulate poison effects Swamp (POR) *4
Paralyze (RV) *2 Swamp (RAV) *4
Last Gasp (RAV) *1 Urborg, Tomb of Yawgmoth (LTC) *3
Venomous Fangs (USG) *4 Zodiac Snake (PTK) *3
Fevered Convulsions (TMP) *1
Snake Pit (MRQ) *1
Forest (10E) *11
Swamp (10E) *13
# Cards considered, but not included:
# Creakwood Liege - not a snake
# Coiled Tinviper - mechanical snake, bad thematic fit
# Plague Wind - considered as endgame surprise, but doesn't fit
# the theme well enough
# Notes:
# I haven't found any information about the Orochi, so I can't
# tell whether they fit to the rest of the cards apart from the
# fact that they are snakes. If they don't fit, replacement
# suggestions are welcome.
+7
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#NAME:Tatyova Commander #NAME:Tatyova Commander
#DESC:Years of study attuned
#DESC:Tatyova to the magic
#DESC:of the coastal woodlands
#DESC:
#DESC:Win Wagic duels to unlock
#DESC:more Commander opponents
#DESC:
#DESC:The Tatyova Commander Deck #DESC:The Tatyova Commander Deck
#DESC:Refined for Wagic by Bob #DESC:Refined for Wagic by Bob
#HINT:castpriority(commander,*) #HINT:castpriority(commander,*)
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#NAME:Noble Predators #NAME:Noble Predators
# #DESC:'Dangerous it is to rouse
#DESC:"We are hunters. #DESC:the lion, fatal is the
#DESC: You are prey. #DESC:tiger's tooth'
#DESC: Now run #DESC:Friedrich Schiller
#DESC: So that we can catch you." Beastmaster Ascension (ZEN) *4
Cave Tiger (UZS) *2
Noble Panther (INV) *4 # 29 furious feline friends Forest (10E) *4
Horned Cheetah (INV) *4 # lifelink Forest (INV) *3
Cave Tiger (UZS) *3 Forest (M10) *4
Grizzled Leotau (ARB) *4 # great cheap defender Forest (POR) *4
Mist Leopard (M10) *4 # shroud Grizzled Leotau (ARB) *2
Savannah Lions (RV) *4 Horned Cheetah (INV) *2
Silvercoat Lion (M10) *3 King of the Pride (MH1) *4
Jungle Lion (POR) *3 Loam Lion (WWK) *3
Mist Leopard (M10) *2
Predator's Strike (MRD) *4 # AI often wastes it, great theme fit Noble Panther (INV) *2
Aggressive Urge (10E) *4 # weak stand-in for Predatory Hunger Plains (10E) *4
Gaea's Embrace (UZS) *1 # a bit of help from mother Nature Plains (M10) *1
Plains (POR) *4
Forest (10E) *13 Pouncing Cheetah (AKH) *2
Plains (10E) *9 Pouncing Jaguar (USG) * 3
Predatory Hunger (EXO) *4
Savannah Lions (FDN) *2
# Cards considered, but not included: Silvercoat Lion (M10) *2
# Wirecat - mechanical cat doesn't fit the theme Slashing Tiger (PTK) * 2
# Red cats: Canyon Wildcat, Guma, Raging Cougar, Sabretooth Tiger,
# Whild Jhovall: No synergy with green or white
# Jhovall Queen - used as a mount, so not really a "wild" cat
# Wild Nacatl - wields a weapon, so not really wild either
# Sabertooth Nishoba - is a cat warrior
# Panther Warriors - dito
# Giant Growth - AI doesn't seem to use it at all
# Whitemane Lion - AI can't choose well which creature to return
# Cards removed from the deck:
# Predatory Hunger - This card was a fantastic fit for theme,
# focus, and power. Unfortunately the AI casts it on its
# opponent's creatures. Swap this card back in as soon as this
# problem gets solved.
# Notes:
# Flavor deck.
+19 -34
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#NAME:Treefolk #NAME:Treefolk
#DESC:Who's hiding in the tree? #DESC:In the most ancient forests
#DESC: #DESC:the trees need no protectors.
#DESC:These trees have withstood #DESC:They defend themselves.
#DESC:the anger of the elements
#DESC:for ages.
#DESC:Do you really think
#DESC:you have the slightest chance
#DESC:to even scratch their bark?
Forest (M10) *24
Timber Protector (LRW) *4
#{4}{G} ; Creature — Treefolk Warrior (4/6); Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control are indestructible.
Dauntless Dourbark (LRW) *4
#{3}{G} ; Creature — Treefolk Warrior (*/*) ; Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk.
Treefolk Seedlings (USG) *2
#{2}{G} Creature — Treefolk (2/*) ; Treefolk Seedlings's toughness is equal to the number of Forests you control.
Essence Warden (PLC) *4
#{G} ; Creature — Elf Shaman (1/1) Whenever another creature enters the battlefield, you gain 1 life.
Thornweald Archer (FUT) *4
#{1}{G}; Creature — Elf Archer (2/1) ; Reach (This creature can block creatures with flying.); Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
Gaea's Anthem (PLC) *4
#{1}{G}{G} Enchantment ; Creatures you control get +1/+1.
Blanchwood Armor *2
#{2}{G} ; Enchantment — Aura ; Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.); Enchanted creature gets +1/+1 for each Forest you control.
Llanowar Elves (M10) *4
#Creature — Elf Druid (1/1) {T}: Add {G} to your mana pool.
Ambassador Oak (MOR) *2 Ambassador Oak (MOR) *2
#{3}{G}Creature — Treefolk Warrior (3/3) When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. Blanchwood Armor (USG) *2
Dauntless Dourbark (LRW) *4
Dungrove Elder (M12) *2
Essence Warden (PLC) *4
Forest (10E) *4
Forest (CHK) *4
Forest (LRW) *4
Forest (M10) *4
Forest (M12) *4
Forest (USG) *4
Gaea's Anthem (PLC) *4
Imperious Perfect (LRW) *2 Imperious Perfect (LRW) *2
#{2}{G}; Creature — Elf Warrior (2/2) ; Other Elf creatures you control get +1/+1.{G}{T} :: Put a 1/1 green Elf Warrior creature token onto the battlefield Llanowar Elves (M10) *4
Mirri, Cat Warrior (10E) *1 Skyshroud Ranger (10E) *2
#{1}{G}{G} Legendary Creature — Cat Warrior (2/3) ; First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) Thornweald Archer (FUT) *4
Sachi, Daughter of Seshiro (CHK) *1 Timber Protector (LRW) *4
#{2}{G}{G} Legendary Creature — Snake Shaman (1/3) Other Snake creatures you control get +0/+1. Shamans you control have "{T}add{G}{G} to your mana pool." Treefolk Seedlings (USG) *2
Mold Adder (M10) *2
#{G} Creature — Fungus Snake (1/1) ; Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
+20 -40
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#NAME:Dragons #NAME:Dragons
#DESC:Dragons are rage #DESC:Dragons are sculptors
#DESC:of power and will. #DESC:of fire, fashioning
#DESC:Dragons are artists #DESC:flames into death.
#DESC:with flames, Ashenmoor Liege (SHM) *2
#DESC:painting the world
#DESC:with fire.
#Land
Mountain (M10) *24
#Direct Damage
Lightning Bolt (M10) *4
Soulblast (10E) *1
Beacon of Destruction (10E) *1 Beacon of Destruction (10E) *1
Spitting Earth (10E) *2
#Generic booster
Goblin War Paint (ZEN) *2
#Dragon Generator
Dragon Roost (10E) *1
#Boost Dragon
Crucible of Fire (ALA) *4
#Small dragon (4)
Rakdos Pit Dragon (DIS) *4
Furnace Whelp (10E) *4
#Heavy Dragon (6)
Shivan Dragon (M10) *2
#Legendary Dragon (6)
Rorix Bladewing (ONS) *1
Ryusei, the Falling Star (CHK) *1
#Black Red small creatures
Bloodhall Ooze (CFX) *2
# (PSY) 2x Ashenmoor Liege not available, removed
#Ashenmoor Liege (SHM) *2
Ashenmoor Gouger (SHM) *2
Emberstrike Duo (SHM) *2
Bloodmark Mentor (SHM) *4 Bloodmark Mentor (SHM) *4
Crucible of Fire (ALA) *4
Dragonmaster Outcast (WWK) *4
Firespitter Whelp (FDN) *4
Goblin War Paint (ZEN) *2
Lava Spike (CHK) *2
Lightning Bolt (M10) *4
Mountain (10E) *4
Mountain (ALA) *4
Mountain (CHK) *4
Mountain (DTK) *2
Mountain (M10) *4
Mountain (SHM) *4
Mountain (ZEN) *4
Rorix Bladewing (ONS) *1
Shivan Dragon (M10) *2
Thunderbreak Regent (DTK) *4
+18 -20
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#NAME:Millage #NAME:Erosion
#DESC:"You may think that you have #DESC:All the things you most value
#DESC: a rich repository #DESC:will crumble in your hands.
#DESC: of spells and artifacts and #HINT:combo hold(Damnation|myhand)^cast(Damnation|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({2}{B}{B})
#DESC: creatures. #HINT:combo hold(Evacuation|myhand)^cast(Evacuation|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({3}{U}{U})
#DESC: But before you know it, #HINT:combo hold(Moat|myhand)^cast(Moat|myhand)^restriction{type(Moat|mybattlefield)~lessthan~1}^totalmananeeded({2}{W}{W})
#DESC: all your possessions #HINT:combo hold(Wrath of God|myhand)^cast(Wrath of God|myhand)^restriction{type(creature|opponentbattlefield)~morethan~1}^totalmananeeded({2}{W}{W})
#DESC: will crumble
#DESC: in your hands."
Wrath of God (10E) *4
Damnation (PLC) *4 Damnation (PLC) *4
Evacuation (10E) *3
Moat (LEG) *2
Tome Scour (M10) *4
Howling Mine (M10) *4
Glimpse the Unthinkable (RAV) *4
Dream Fracture (EVE) *4 Dream Fracture (EVE) *4
Memory Erosion (ALA) *4 Evacuation (10E) *3
Traumatize (M10) *2
Forced Fruition (LRW) *1 Forced Fruition (LRW) *1
Glimpse the Unthinkable (RAV) *4
Howling Mine (M10) *4
Island (LRW) *2
Island (RAV) *4 Island (RAV) *4
Island (TSP) *4 Island (TSP) *4
Island (LRW) *2 Memory Erosion (ALA) *4
Swamp (RAV) *4 Moat (LEG) *2
Swamp (TSP) *3
Plains (RAV) *4 Plains (RAV) *4
Plains (TSP) *3 Plains (TSP) *3
Swamp (RAV) *4
Swamp (TSP) *3
Tome Scour (M10) *4
Traumatize (M10) *2
Wrath of God (10E) *4