transformed Planeswalker
When a Planeswalker transforms into a creature, it should be inline on the battlefield positions along with other creatures.
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@@ -270,7 +270,7 @@ void GuiPlay::Replace()
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//rerun the iter reattaching planes walkers to the back of the lands.
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//rerun the iter reattaching planes walkers to the back of the lands.
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for (iterator it = end_spells; it != cards.end(); ++it)
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for (iterator it = end_spells; it != cards.end(); ++it)
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{
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{
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if ((*it)->card->hasType(Subtypes::TYPE_PLANESWALKER))
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if ((*it)->card->hasType(Subtypes::TYPE_PLANESWALKER) && !(*it)->card->isCreature())
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{
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{
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if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
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if (mpDuelLayers->getRenderedPlayer() == (*it)->card->controller())
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selfLands.Enstack(*it);
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selfLands.Enstack(*it);
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