Bug fixes, Changes to Random Commander

You can now get non-basic lands in random commander, adds more diversity to the mode.
Bug fixes to "Choose one or both" cards
Helm of Kaldra AI just keeps activating the ability
Katsumasa, the Animator
Yidris, Maelstrom Wielder
Prismatic Omen
Retreat to Hagra
Condescend
Unnatural Aggression
Second Breakfast
Kitesail Skirmisher
Ezuri's Predation
Rohgahh, Kher Keep Overlord
Blight-Breath Catoblepas
This commit is contained in:
Eduardo MG
2024-02-09 20:04:12 -06:00
parent 30bef9f840
commit 667adfadce
4 changed files with 66 additions and 93 deletions

View File

@@ -21806,7 +21806,7 @@ name=Condescend
target=*|stack
auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever
aicode=activate transforms((,newability[all(*[zpos<=2]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot
auto=_SCRY2_
auto=_SCRY2_ controller
text=Counter target spell unless its controller pays {X}. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
mana={X}{U}
type=Instant
@@ -53969,7 +53969,7 @@ auto=teach(creature) first strike
auto=teach(creature) trample
auto=teach(creature) haste
auto={2}:equip
auto={1}:aslongas(Sword of Kaldra|mybattlefield)aslongas(Shield of Kaldra|mybattlefield)aslongas(Helm of Kaldra|mybattlefield) token(-47449)
auto={1}:aslongas(Sword of Kaldra|mybattlefield)aslongas(Shield of Kaldra|mybattlefield)aslongas(Helm of Kaldra|mybattlefield) token(-47449) limit:1
text=Equipped creature has first strike, trample, and haste. -- {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it. -- Equip {2}
mana={3}
type=Legendary Artifact
@@ -67275,7 +67275,6 @@ toughness=2
name=Lightning Javelin
target=anytarget
auto=damage:3
aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot
auto=_SCRY1_ controller
text=Lightning Javelin deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
mana={3}{R}
@@ -88912,7 +88911,7 @@ type=Artifact
[/card]
[card]
name=Prismatic Omen
auto=lord(land|myBattlefield) transforms((plains forest mountain swamp island,newability[{t}:add{w}],newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{b}],newability[{t}:add{u}]))
auto=lord(land|myBattlefield) transforms((plains island swamp mountain forest))
text=Lands you control are every basic land type in addition to their other types.
mana={1}{G}
type=Enchantment
@@ -94689,7 +94688,7 @@ type=Enchantment
[/card]
[card]
name=Retreat to Hagra
auto=_LANDFALL_name(Choose one) transforms((,newability[choice name(Creature gains 1/0 and deachtouch) 1/0 && deathtouch target(creature)],newability[choice life:-1 opponent && life:1 controller])) oneshot
auto=_LANDFALL_name(Choose one) transforms((,newability[choice name(Creature gains 1/0 and deachtouch) target(creature) transforms((,newability[1/0],newability[deathtouch])) ueot],newability[choice life:-1 opponent && life:1 controller])) oneshot
text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- -- Target creature gets +1/+0 and gains deathtouch until end of turn. -- Each opponent loses 1 life and you gain 1 life.
mana={2}{B}
type=Enchantment
@@ -136752,7 +136751,7 @@ toughness=3
[card]
name=Yidris, Maelstrom Wielder
abilities=trample
auto=@movedto(*|mystack) restriction{didcombatdamagetofoe}:all(trigger[to]) transforms((,newability[cascade:plibrarycount])) ueot
auto=@movedto(*|mystack) from(myHand) restriction{didcombatdamagetofoe}:all(trigger[to]) transforms((,newability[cascade:plibrarycount])) ueot
text=Trample -- Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
mana={U}{B}{R}{G}
type=Legendary Creature