Merge branch 'master' into minmax
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@@ -72,7 +72,7 @@ public:
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}
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Interruptible(GameObserver* observer, int inID = 0, bool hasFocus = false)
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: PlayGuiObject(40, x, y, inID, hasFocus), Targetable(observer), state(NOT_RESOLVED), display(0), source(NULL)
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: PlayGuiObject(40, 0.0f, 0.0f, inID, hasFocus), Targetable(observer), state(NOT_RESOLVED), display(0), source(NULL)
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{
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}
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@@ -1,13 +0,0 @@
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#ifndef _EFFECTS_H_
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#define _EFFECTS_H_
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#include <JGui.h>
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class Effect: public JGuiObject
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{
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static int id_counter;
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public:
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Effect() : JGuiObject(++id_counter) {};
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};
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#endif // _EFFECTS_H_
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@@ -12,7 +12,6 @@
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#define GUI_OPPONENTHAND 5
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#include <JGui.h>
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#include "Effects.h"
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#include "WEvent.h"
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#include "Pos.h"
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@@ -65,7 +64,6 @@ public:
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}
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;
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virtual ~PlayGuiObject() {};
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vector<Effect*> effects;
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};
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#endif
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