Changes to some game modes I created and fixes to primitives
Some minor changes to some game modes, by the way, can we make it easier to unlock the random modes?
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@@ -9,5 +9,6 @@ life:20
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auto=shuffle
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auto=draw:7
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auto=@each my upkeep:if type(creature[manacost<=2]|mylibrary)~lessthan~1 then moverandom(creature[manacost<=4]) from(library) to(battlefield)
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auto=@each my upkeep:if type(creature[manacost<=3]|mylibrary)~lessthan~1 then moverandom(creature[manacost<=4]) from(library) to(battlefield)
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auto=@each my upkeep:if type(creature[manacost<=2]|mylibrary)~lessthan~1 then moverandom(creature[manacost<=3]) from(library) to(battlefield)
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auto=@each my upkeep:moverandom(creature[manacost<=2]) from(library) to(battlefield)
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@@ -11,6 +11,6 @@ auto=draw:7
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{W}
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{U}
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R}
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{B}
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R}
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auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{G}
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