Changes to some game modes I created and fixes to primitives

Some minor changes to some game modes, by the way, can we make it easier to unlock the random modes?
This commit is contained in:
Eduardo
2020-09-09 22:47:21 -05:00
parent 4bc339e82b
commit 612be9737d
6 changed files with 116 additions and 116 deletions
+2 -1
View File
@@ -9,5 +9,6 @@ life:20
auto=shuffle
auto=draw:7
auto=@each my upkeep:if type(creature[manacost<=2]|mylibrary)~lessthan~1 then moverandom(creature[manacost<=4]) from(library) to(battlefield)
auto=@each my upkeep:if type(creature[manacost<=3]|mylibrary)~lessthan~1 then moverandom(creature[manacost<=4]) from(library) to(battlefield)
auto=@each my upkeep:if type(creature[manacost<=2]|mylibrary)~lessthan~1 then moverandom(creature[manacost<=3]) from(library) to(battlefield)
auto=@each my upkeep:moverandom(creature[manacost<=2]) from(library) to(battlefield)
+1 -1
View File
@@ -11,6 +11,6 @@ auto=draw:7
auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{W}
auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{U}
auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R}
auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{B}
auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R}
auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{G}