Changes to some game modes I created and fixes to primitives

Some minor changes to some game modes, by the way, can we make it easier to unlock the random modes?
This commit is contained in:
Eduardo
2020-09-09 22:47:21 -05:00
parent 4bc339e82b
commit 612be9737d
6 changed files with 116 additions and 116 deletions

View File

@@ -9,5 +9,6 @@ life:20
auto=shuffle
auto=draw:7
auto=@each my upkeep:if type(creature[manacost<=2]|mylibrary)~lessthan~1 then moverandom(creature[manacost<=4]) from(library) to(battlefield)
auto=@each my upkeep:if type(creature[manacost<=3]|mylibrary)~lessthan~1 then moverandom(creature[manacost<=4]) from(library) to(battlefield)
auto=@each my upkeep:if type(creature[manacost<=2]|mylibrary)~lessthan~1 then moverandom(creature[manacost<=3]) from(library) to(battlefield)
auto=@each my upkeep:moverandom(creature[manacost<=2]) from(library) to(battlefield)

View File

@@ -11,6 +11,6 @@ auto=draw:7
auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{W}
auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{U}
auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R}
auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{B}
auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R}
auto=lord(*[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{G}

View File

@@ -223,8 +223,7 @@ toughness=3
[card]
name=Admiral's Order
target=spell
other={U} name(Raid)
otherrestriction=raid
auto=if raid altercost(colorless,-1) altercost(blue,-1)
auto=fizzle
text=Raid — If you attacked with a creature this turn, you may pay {U} rather than pay this spell's mana cost. -- Counter target spell.
mana={1}{U}{U}
@@ -3429,7 +3428,7 @@ toughness=2
name=Blast Zone
auto=counter(0/0,1,Charge)
auto={T}:Add{C}
auto={X}{X}{T}:counter(0/0,X,Charge)
auto={X}{X}{T}:counter(0/0,XX,Charge)
auto={3}{T}{S}:this(counter{0/0.1.Charge}<1) {T}{S}:destroy all(*[-land;manacost=0])
auto={3}{T}{S}:this(counter{0/0.1.Charge}=) {T}{S}:destroy all(*[-land;manacost=1])
auto={3}{T}{S}:this(counter{0/0.2.Charge}=) {T}{S}:destroy all(*[-land;manacost=2])
@@ -4071,6 +4070,7 @@ type=Artifact
[/card]
[card]
name=Bonders' Enclave
auto={T}:Add{1}
auto={3}{T} restriction{type(creature[power>=4]|mybattlefield)~morethan~0}:draw:1 controller
text={T}: Add {1}. -- {3}, {T}: Draw a card. Activate this ability only if you control a creature with power 4 or greater.
type=Land
@@ -4970,7 +4970,7 @@ auto=choice name(Blue) transforms((,newability[lord(creature[blue]|myBattlefield
text=As Caged Sun enters the battlefield, choose a color. -- Creatures you control of the chosen color get +1/+1. -- Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool.
mana={6}
type=Artifact
[/card
[/card]
[card]
name=Caged Zombie
auto={1}{B}{T}:life:-2 opponent restriction{morbid}
@@ -5248,7 +5248,7 @@ type=Instant
[/card]
[card]
name=Carrion Grub
anyzone=power:highest:*:mybattlefield/0 cdaactive
anyzone=power:highest:*:mygraveyard/5 cdaactive
auto=deplete:4 controller
text=Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard. -- When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)
mana={3}{B}
@@ -7339,7 +7339,6 @@ toughness=4
[/card]
[card]
name=Conqueror's Flail
target=creature
auto={2}:equip
auto=aslongas(*[white]|myBattlefield) teach(creature) 1/1
auto=aslongas(*[blue]|myBattlefield) teach(creature) 1/1
@@ -8925,8 +8924,7 @@ toughness=2
name=Deathsprout
target=creature
auto=destroy
aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic]|myLibrary)
auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
auto=moveTo(myBattlefield) and!(tap(noevent))! target(*[basic]|myLibrary)
text=Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
mana={1}{B}{B}{G}
type=Instant
@@ -9094,7 +9092,7 @@ type=Sorcery
[/card]
[card]
name=Defense Grid
auto=restriction{during opponent turn}: lord(*|nonbattlezone) altercost(colorless,+3) opponent
auto=restriction{during my turn}: lord(*|nonbattlezone) altercost(colorless,+3) opponent
auto=restriction{during opponent turn}: lord(*|nonbattlezone) altercost(colorless,+3) controller
text=Each spell costs {3} more to cast except during its controller's turn.
mana={2}
@@ -11551,6 +11549,7 @@ type=Artifact
name=Embercleave
abilities=flash
anyzone=foreach(creature[attacking]|battlefield) changecost(colorless:-1) forcedalive
auto=aslongas(parents) rehook target(creature|mybattlefield) <1
auto=teach(creature) double strike
auto=teach(creature) trample
auto=teach(creature) 1/1
@@ -12081,7 +12080,7 @@ name=Escape Velocity
target=creature
auto=haste
auto=1/0
autograveyard=name(Escape-{1}{R},exile two) {1}{R}{E(other *|myGraveyard)}{E(other *|myGraveyard)}:castcard(normal)
autograveyard=name(Escape-{1}{R},exile two) {1}{R}:castcard(normal)
text=Enchant creature -- Enchanted creature gets +1/+0 and has haste. -- Escape—{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
mana={R}
type=Enchantment
@@ -13117,8 +13116,8 @@ toughness=4
[/card]
[card]
name=Ferocity of the Wilds
auto=all(creature[-human,attacking]|mybattlefield) 1/0
auto=all(creature[-human,attacking]|mybattlefield) trample
auto=lord(creature[-human;attacking]|mybattlefield) 1/0
auto=lord(creature[-human;attacking]|mybattlefield) trample
text=Attacking non-Human creatures you control get +1/+0 and have trample.
mana={2}{R}
type=Enchantment
@@ -13174,7 +13173,7 @@ subtype=Island Swamp
[card]
name=Fibrous Entangler
abilities=vigilance
auto=@combat (attacking) source(this):all(creature|opponentbattlefield) mustblock ueot
auto=@combat(attacking) source(this):all(creature|opponentbattlefield) mustblock ueot
text=Vigilance -- Fibrous Entangler must be blocked if able. -- Fibrous Entangler can block an additional creature each combat.
mana={2}{G}{G}
type=Creature
@@ -13202,7 +13201,7 @@ type=Land
name=Fiend Artisan
auto=foreach(creature|myGraveyard) 1/1
aicode=activate target(creature[manacost<=X]|mylibrary) moveto(myBattlefield)
auto={X}{BG}{T}{S(other creature|myBattlefield}:name(search creature) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose creature) target(creature[manacost<=X]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myBattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery
auto={X}{BG}{T}{S(other creature|myBattlefield)}:name(search creature) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose creature) target(creature[manacost<=X]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myBattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery
text=Fiend Artisan gets +1/+1 for each creature card in your graveyard. -- {X}{BG}, {T}, Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
mana={BG}{BG}
type=Creature
@@ -14046,7 +14045,7 @@ toughness=5
[card]
name=Folio of Fancies
abilities=nomaxhand,oppnomaxhand
auto={X}{X}{T}:draw:X all(player)
auto={X}{X}{T}:draw:XX all(player)
auto={2}{U}{T}:deplete:type:*:opponenthand opponent
text=Players have no maximum hand size. -- {X}{X}, {T}: Each player draws X cards. -- {2}{U}, {T}: Each opponent puts a number of cards equal to the number of cards in their hand from the top of their library into their graveyard.
mana={1}{U}
@@ -14479,7 +14478,7 @@ toughness=3
name=Frost Titan
auto=@targeted(this) from(opponent):transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) oneshot
auto=frozen target(*)
auto=@combat (attacking) source(this): frozen target (*)
auto=@combat(attacking) source(this): frozen target (*)
text=Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. -- Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesnt untap during its controllers next untap step.
mana={4}{U}{U}
type=Creature
@@ -14727,9 +14726,9 @@ toughness=2
[card]
name=Gallia of the Endless Dance
abilities=haste
auto=lord(creature[Satyr]|myBattlefield) 1/1
auto=lord(creature[Satyr]|myBattlefield) haste
auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~2}:reject controller && draw:2 controller
auto=lord(other creature[Satyr]|myBattlefield) 1/1
auto=lord(other creature[Satyr]|myBattlefield) haste
auto=@each blockers restriction{type(creature[attacking]|myBattlefield)~morethan~2}:reject controller && draw:2 controller
text=Haste -- Other Satyrs you control get +1/+1 and have haste. -- Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
mana={R}{G}
type=Legendary Creature
@@ -16099,9 +16098,9 @@ toughness=3
[/card]
[card]
name=Goblin War Party
other={2}{R} name(Entwine)
auto=if paid(alternative) then create(Goblin:Creature Goblin:1/1:red) && all(creature|mybattlefield) 1/1 ueot && all(creature|mybattlefield) haste ueot
auto=ifnot paid(alternative) then transforms((,newability[choice create(Goblin:Creature Goblin:1/1:red)],newability[choice all(creature|mybattlefield) 1/1 ueot && all(creature|mybattlefield) haste ueot]))
other={5}{R}{R} name(Entwine)
auto=if paid(alternative) then create(Goblin:Creature Goblin:1/1:red)*3 && all(creature|mybattlefield) 1/1 ueot && all(creature|mybattlefield) haste ueot
auto=ifnot paid(alternative) then transforms((,newability[choice create(Goblin:Creature Goblin:1/1:red)*3],newability[choice all(creature|mybattlefield) 1/1 ueot && all(creature|mybattlefield) haste ueot]))
text=Choose one — -- • Create three 1/1 red Goblin creature tokens. -- • Creatures you control get +1/+1 and gain haste until end of turn. -- Entwine {2}{R} (Choose both if you pay the entwine cost.)
mana={3}{R}
type=Sorcery
@@ -17026,7 +17025,7 @@ toughness=1
[/card]
[card]
name=Haazda Officer
auto=target(creature|mybattlefield) 1/1
auto=target(creature|mybattlefield) 1/1 ueot
text=When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
mana={2}{W}
type=Creature
@@ -18405,7 +18404,7 @@ toughness=2
[card]
name=Howling Giant
abilities=reach
auto=create(Wolf:creature Wolf:2/2:green)
auto=create(Wolf:creature Wolf:2/2:green)*2
text=Reach (This creature can block creatures with flying.) -- When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens.
mana={5}{G}{G}
type=Creature
@@ -19588,8 +19587,8 @@ type=Sorcery
[card]
name=Inferno Titan
auto={R}:1/0 ueot
auto=damage:1 target(creature,player,planeswalker) && activate damage:1 target(creature,player,planeswalker) && activate damage:1 target(creature,player,planeswalker)
auto=@combat (attacking) source(this): damage:1 target(creature,player,planeswalker) && activate damage:1 target(creature,player,planeswalker) && activate damage:1 target(creature,player,planeswalker)
auto=ability$!damage:1 target(creature,player)!$ controller && ability$!damage:1 target(creature,player)!$ controller && ability$!damage:1 target(creature,player)!$ controller !$
auto=@combat(attacking) source(this): ability$!damage:1 target(creature,player)!$ controller && ability$!damage:1 target(creature,player)!$ controller && ability$!damage:1 target(creature,player)!$ controller !$
text={R}: Inferno Titan gets +1/+0 until end of turn. -- Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
mana={4}{R}{R}
type=Creature
@@ -22834,7 +22833,7 @@ toughness=1
[card]
name=Loch Dragon
abilities=flying
auto=may ability$!name(discard) reject notatarget(*|myhand) and!(draw:1) controller!$
auto=may ability$!name(discard) reject notatarget(*|myhand) and!(draw:1) !$ controller
auto=@combat(attacking) source(this):may ability$!name(discard) reject notatarget(*|myhand) and!(draw:1) controller!$
text=Flying -- Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.
mana={UR}{UR}{UR}{UR}
@@ -23028,12 +23027,12 @@ toughness=5
name=Lotus Field
abilities=opponentshroud
auto=tap(noevent)
auto=moveto(graveyard) notatarget(land|mybattlefield) && moveto(graveyard) notatarget(land|mybattlefield)
auto={T}:Add{B}{B}{B}
auto={T}:Add{G}{G}{G}
auto={T}:Add{R}{R}{R}
auto={T}:Add{U}{U}{U}
auto=aslongas(land|mybattlefield) choice target(<2>other land|mybattlefield) sacrifice oneshot >1
auto={T}:Add{W}{W}{W}
auto={T}:Add{U}{U}{U}
auto={T}:Add{B}{B}{B}
auto={T}:Add{R}{R}{R}
auto={T}:Add{G}{G}{G}
text=Hexproof -- Lotus Field enters the battlefield tapped. -- When Lotus Field enters the battlefield, sacrifice two lands. -- {T}: Add three mana of any one color.
type=Land
[/card]
@@ -23438,9 +23437,9 @@ type=Enchantment
[card]
name=Malefic Scythe
auto={1}:equip
auto=counter(0/0,1,Soul)
auto=thisforeach(counter{0/0,1,Soul}) teach(creature) 1/1
auto=@movedto(mytgt|mygraveyard) from(battlefield):counter(0/0,1,Soul)
auto=counter(0/0.1.Soul)
auto=thisforeach(counter{0/0.1.Soul}) 1/1
auto=@movedto(graveyard) from(mytgt|battlefield):counter(0/0.1.Soul) all(this)
text=Malefic Scythe enters the battlefield with a soul counter on it. -- Equipped creature gets +1/+1 for each soul counter on Malefic Scythe. -- Whenever equipped creature dies, put a soul counter on Malefic Scythe. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={1}{B}
type=Artifact
@@ -23941,7 +23940,7 @@ type=Sorcery
[/card]
[card]
name=Mass Manipulation
target=<prexx>*[creature,planeswalker]
target=<prexx>*[creature;planeswalker]
auto=moveTo(mybattlefield)
text=Gain control of X target creatures and/or planeswalkers.
mana={X}{X}{U}{U}{U}{U}
@@ -24838,7 +24837,7 @@ toughness=1
[/card]
[card]
name=Mistford River Turtle
auto=@combat(attacking) source(this):target(creature[-human;attacking]) unblockable ueot
auto=@combat(attacking) source(this):target(other creature[-human;attacking]) unblockable ueot
text=Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
mana={3}{U}
type=Creature
@@ -25081,7 +25080,7 @@ toughness=5
[card]
name=Morophon, the Boundless
abilities=changeling
auto=chooseatype lord(creature[chosentype]|mybattlefield) 1/1 && lord(*[chosentype]|mycastingzone) altercost(white, -1) forever && lord(*[chosentype]|mycastingzone) altercost(green, -1) forever && lord(*[chosentype]|mycastingzone) altercost(red, -1) forever && lord(*[chosentype]|mycastingzone) altercost(blue, -1) forever && lord(*[chosentype]|mycastingzone) altercost(black, -1) forever chooseend
auto=chooseatype lord(other creature[chosentype]|mybattlefield) 1/1 && lord(*[chosentype]|mycastingzone) altercost(white, -1) forever && lord(*[chosentype]|mycastingzone) altercost(green, -1) forever && lord(*[chosentype]|mycastingzone) altercost(red, -1) forever && lord(*[chosentype]|mycastingzone) altercost(blue, -1) forever && lord(*[chosentype]|mycastingzone) altercost(black, -1) forever chooseend
text=Changeling (This card is every creature type.) -- As Morophon, the Boundless enters the battlefield, choose a creature type. -- Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. -- Other creatures you control of the chosen type get +1/+1.
mana={7}
type=Legendary Creature
@@ -26345,7 +26344,7 @@ toughness=3
[card]
name=Nimbus Champion
abilities=flying
auto=@combat(attacking) source(this):may moveto(ownerHand) target(creature) if that creature's power is less than,equal the number of warriors your team controls
auto=@combat(attacking) source(this):may moveto(ownerHand) target(creature)
text=Flying -- Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
mana={5}{U}
type=Creature
@@ -28077,7 +28076,7 @@ toughness=1
[card]
name=Paradox Haze
target=player
auto=@each my upkeep:nextphasealter(add,upkeep,controller,after<draw>)
auto=@each targetedplayer upkeep:nextphasealter(add,upkeep,targetedplayer,after<draw>)
text=Enchant player. -- At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
mana={2}{U}
type=Enchantment
@@ -28416,6 +28415,7 @@ target=<upto:2>creature
auto=ueot transforms((,setpower=3,settoughness=3))
auto=ueot transforms((Illusion,blue))
auto=flying ueot
auto=draw:1 controller
text=Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. -- Draw a card.
mana={2}{U}
type=Instant
@@ -28697,7 +28697,7 @@ color=red
[/card]
[card]
name=Pirate's Cutlass
auto=equip target(pirate|mybattlefield)
auto=aslongas(parents) rehook target(pirate|mybattlefield) <1
auto=teach(creature) 2/1
auto={2}:equip
text=When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. -- Equipped creature gets +2/+1. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
@@ -30511,7 +30511,7 @@ name=Rankle, Master of Pranks
abilities=flying,haste
auto=@combatdamaged(player) from(this):may name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot
auto=@combatdamaged(player) from(this):may name(life and draw) draw:1 controller && draw:1 opponent && life:-1 controller && life:-1 opponent
auto=@combatdamaged(player) from(this):may name(sacrifice) transforms((,newability[ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ controller],newability[ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent])) ueot
auto=@combatdamaged(player) from(this):may name(sacrifice) sacrifice transforms((,newability[ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ controller],newability[ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent])) ueot
text=Flying, haste -- Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — -- • Each player discards a card. -- • Each player loses 1 life and draws a card. -- • Each player sacrifices a creature.
mana={2}{B}{B}
type=Legendary Creature
@@ -31160,7 +31160,7 @@ toughness=3
name=Repeating Barrage
target=creature,player
auto=damage:3
autograveyard={3}{R}{R} restriction{raid}:moveto(myhand)
autograveyard={3}{R}{R}restriction{if raid}:moveto(myhand)
text=Repeating Barrage deals 3 damage to target creature or player. -- Raid — {3}{R}{R}: Return Repeating Barrage from your graveyard to your hand. Activate this ability only if you attacked with a creature this turn.
mana={1}{R}{R}
type=Sorcery
@@ -32258,7 +32258,7 @@ toughness=3
[/card]
[card]
name=Rosethorn Halberd
auto=equip target(creature[-human]|myBattlefield)
auto=rehook target(creature[-human]|myBattlefield)
auto={5}:equip
auto=teach(creature) 2/1
text=When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control. -- Equipped creature gets +2/+1. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
@@ -33939,8 +33939,9 @@ toughness=1
[/card]
[card]
name=Seasoned Pyromancer
auto=draw:2 &&2ability$! reject notatarget(<2>*|myhand) and!( if cantargetcard(*[-land]|*) then token(Elemental,creature Elemental,1/1,red) all(abilitycontroller) oneshot )! !$ targetedplayer
auto={3}{R}{R}{E(this|mygraveyard)}:token(Elemental,creature Elemental,1/1,red)*2
#auto=draw:2 &&2ability$! reject notatarget(<2>*|myhand) and!( if cantargetcard(*[-land]|*) then token(Elemental,creature Elemental,1/1,red) all(abilitycontroller) oneshot )! !$ targetedplayer
auto=ability$! reject notatarget(<2>*|myhand) reject and!(draw:1)!!$ controller
autograveyard={3}{R}{R}{E}:token(Elemental,creature Elemental,1/1,red)*2
text=When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. -- {3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
mana={1}{R}{R}
type=Creature
@@ -34096,9 +34097,7 @@ toughness=0
[/card]
[card]
name=Selesnya Eulogist
target=creature|mygraveyard
auto={2}{G}:target(creature|mygraveyard) moveto(exile) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller
auto={2}{G}:target(creature|opponentgraveyard) moveto(exile) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller
auto={2}{G}:target(creature|graveyard) moveto(exile) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller
text={2}{G}: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.)
mana={2}{G}
type=Creature
@@ -38699,8 +38698,8 @@ toughness=2
[/card]
[card]
name=Sun-Crested Pterodon
abilities=flying, vigilance
auto=if type(creature[dinosaur]|mybattlefield)~lessthan~1 then -vigilance
abilities=flying
auto=aslongas(dinosaur|myBattlefield) vigilance
text=Flying -- Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.
mana={4}{W}
type=Creature
@@ -40339,7 +40338,7 @@ subtype=Saga
[card]
name=The Birth of Meletis
aicode=activate target(land[basic,Plains]|mylibrary) moveto(myhand)
auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic,plains]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic;plains]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
auto=counter(0/0,1,Lore)
auto=@each my firstmain:counter(0/0,1,Lore)
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) token(Wall,Bir)
@@ -40593,7 +40592,7 @@ toughness=2
[/card]
[card]
name=Thirst for Meaning
auto=ability$!draw:3 _ choice name(discard 2 cards) target(<2>*|myhand) reject _ if type(enchantment|myhand)~morethan~0 then choice name(discard an enchantment) target(enchantment|myhand) reject!$
auto=ability$!draw:3 _ choice name(discard 2 cards) target(<2>*|myhand) reject _ if type(enchantment|myhand)~morethan~0 then choice name(discard an enchantment) target(enchantment|myhand) reject!$ controller
text=Draw three cards. Then discard two cards unless you discard an enchantment card.
mana={2}{U}
type=Instant
@@ -41253,7 +41252,7 @@ toughness=6
name=Titanoth Rex
abilities=trample
autohand=__CYCLING__({1}{G})
autohand=@cycled(this|myHand):transforms((,newability[counter(0/0,1,Trample],newability[this(counter{0/0.1.Trample}>=1) trample target(creature|myBattlefield)]))
autohand=@cycled(this|myHand):transforms((,newability[counter(0/0,1,Trample],newability[this(counter{0/0.1.Trample}>=1) trample target(creature|myBattlefield)])))
text=Trample -- Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) -- When you cycle Titanoth Rex, put a trample counter on target creature you control.
mana={7}{G}{G}
type=Creature
@@ -41389,7 +41388,7 @@ toughness=1
name=Tome of Legends
auto=counter(0/0,1,Page) all(this)
auto=@movedto(creature[Commander]|myBattlefield):conunter(0/0,1,Page) all(this)
auto=@combat (attacking) source(creature[Commander]|myBattlefield):conunter(0/0,1,Page) all(this)
auto=@combat(attacking) source(creature[Commander]|myBattlefield):conunter(0/0,1,Page) all(this)
auto={1}{T}{C(0/0,-1,Page)}:Draw:1 controller
text=Tome of Legends enters the battlefield with a page counter on it. -- Whenever your commander enters the battlefield or attacks, put a page counter on Tome of Legends. -- {1}, {T}, Remove a page counter from Tome of Legends: Draw a card.
mana={2}
@@ -43588,7 +43587,7 @@ toughness=1
[/card]
[card]
name=Vexing Devil
auto=ability$!name(Choose one) choice name(Damage 4) damage:4 && sacrifice notatarget(Vexing Devil|opponentbattlefield) _ choice name(Donothing) donothing)!$ opponent
auto=ability$!choice name(Do nothing) donothing _ choice name(Damage and sacrifice) damage:4 controller && sacrifice notatarget(Vexing Devil|opponentbattlefield)!$ opponent
text=When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil.
mana={R}
type=Creature
@@ -45723,7 +45722,7 @@ toughness=4
[card]
name=World Shaper
auto=@combat(attacking) source(this):may deplete:3
auto=@movedTo(this|graveyard) from(battlefield):all(land|mygraveyard) moveto(mybattlefied)
auto=_DIES_:all(land|mygraveyard) moveto(mybattlefield) and!(tap(noevent))!
text=Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard. -- When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.
mana={3}{G}
type=Creature
@@ -46094,8 +46093,7 @@ toughness=8
[/card]
[card]
name=Zhalfirin Decoy
target=creature
auto={T}:tap(noevent) restriction{thisturn(other creature|mybattlefield)~morethan~0}
auto={T}:tap(noevent) restriction{thisturn(other creature|mybattlefield)~morethan~0} target(creature)
text={T}: Tap target creature. Activate this ability only if you had a creature enter the battlefield under your control this turn.
mana={1}{W}
type=Creature

View File

@@ -20321,7 +20321,7 @@ toughness=3
[/card]
[card]
name=Cliffside Lookout
auto={4}{W}:1/1 all(creature|mybattlefield) ueot
auto={4}{W}:all(creature|mybattlefield) 1/1 ueot
text={4}{W}: Creatures you control get +1/+1 until end of turn.
mana={W}
type=Creature
@@ -27705,22 +27705,22 @@ toughness=1
[/card]
[card]
name=Deepwood Elder
auto={1}{G}{G}{T}:name(x = 1) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
auto={2}{G}{G}{T}:name(x = 2) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<2>land)
auto={3}{G}{G}{T}:name(x = 3) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<3>land)
auto={4}{G}{G}{T}:name(x = 4) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<4>land)
auto={5}{G}{G}{T}:name(x = 5) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<5>land)
auto={6}{G}{G}{T}:name(x = 6) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<6>land)
auto={7}{G}{G}{T}:name(x = 7) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<7>land)
auto={8}{G}{G}{T}:name(x = 8) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<8>land)
auto={9}{G}{G}{T}:name(x = 9) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<9>land)
auto={10}{G}{G}{T}:name(x = 10) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<10>land)
auto={11}{G}{G}{T}:name(x = 11) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<11>land)
auto={12}{G}{G}{T}:name(x = 12) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<12>land)
auto={13}{G}{G}{T}:name(x = 13) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<13>land)
auto={14}{G}{G}{T}:name(x = 14) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<14>land)
auto={15}{G}{G}{T}:name(x = 15) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<15>land)
auto={16}{G}{G}{T}:name(x = 16) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<16>land)
auto={1}{G}{G}{T}{D(*|myhand)}:name(x = 1) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(land)
auto={2}{G}{G}{T}{D(*|myhand)}:name(x = 2) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<2>land)
auto={3}{G}{G}{T}{D(*|myhand)}:name(x = 3) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<3>land)
auto={4}{G}{G}{T}{D(*|myhand)}:name(x = 4) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<4>land)
auto={5}{G}{G}{T}{D(*|myhand)}:name(x = 5) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<5>land)
auto={6}{G}{G}{T}{D(*|myhand)}:name(x = 6) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<6>land)
auto={7}{G}{G}{T}{D(*|myhand)}:name(x = 7) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<7>land)
auto={8}{G}{G}{T}{D(*|myhand)}:name(x = 8) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<8>land)
auto={9}{G}{G}{T}{D(*|myhand)}:name(x = 9) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<9>land)
auto={10}{G}{G}{T}{D(*|myhand)}:name(x = 10) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<10>land)
auto={11}{G}{G}{T}{D(*|myhand)}:name(x = 11) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<11>land)
auto={12}{G}{G}{T}{D(*|myhand)}:name(x = 12) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<12>land)
auto={13}{G}{G}{T}{D(*|myhand)}:name(x = 13) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<13>land)
auto={14}{G}{G}{T}{D(*|myhand)}:name(x = 14) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<14>land)
auto={15}{G}{G}{T}{D(*|myhand)}:name(x = 15) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<15>land)
auto={16}{G}{G}{T}{D(*|myhand)}:name(x = 16) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<16>land)
text={X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.
mana={G}{G}
type=Creature
@@ -29135,7 +29135,7 @@ toughness=1
[/card]
[card]
name=Devout Witness
auto={W}{T}{D(*|myhand)}:destroy target(artifact,enchantment)
auto={1}{W}{T}{D(*|myhand)}:destroy target(artifact,enchantment)
text={1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.
mana={2}{W}
type=Creature
@@ -29145,6 +29145,7 @@ toughness=2
[/card]
[card]
name=Dewdrop Spy
abilities=flash, flying
aicode=activate name(look) donothing
auto=target(player) name(target player) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend
text=Flash -- Flying -- When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
@@ -40416,6 +40417,7 @@ type=Sorcery
[/card]
[card]
name=Final-Sting Faerie
abilities=flying
auto=aslongas(creature[damaged]|battlefield) destroy target(creature[damaged]) oneshot
text=Flying -- When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.
mana={3}{B}
@@ -41860,8 +41862,8 @@ toughness=2
[card]
name=Flood Plain
auto=tap(noevent)
aicode=activate moveTo(myBattlefield) target(*[forest;plains]|myLibrary)
auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
aicode=activate moveTo(myBattlefield) target(*[island;plains]|myLibrary)
auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend
text=Flood Plain enters the battlefield tapped. -- {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
type=Land
[/card]
@@ -44756,11 +44758,11 @@ type=Artifact
[/card]
[card]
name=Gauntlet of Power
auto=choice name(green) all(this) transforms((,newability[lord(creature[green]|battlefield) 1/1],newability[lord(forest[basic]|battlefield) producecolor:green])) forever
auto=choice name(blue) all(this) transforms((,newability[lord(creature[blue]|battlefield) 1/1],newability[lord(island[basic]|battlefield) producecolor:blue])) forever
auto=choice name(red) all(this) transforms((,newability[lord(creature[red]|battlefield) 1/1],newability[lord(mountain[basic]|battlefield) producecolor:red])) forever
auto=choice name(black) all(this) transforms((,newability[lord(creature[black]|battlefield) 1/1],newability[lord(swamp[basic]|battlefield) producecolor:black])) forever
auto=choice name(white) all(this) transforms((,newability[lord(creature[white]|battlefield) 1/1],newability[lord(plains[basic]|battlefield) producecolor:white])) forever
auto=choice name(green) all(this) transforms((,newability[lord(creature[green]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:green])) forever
auto=choice name(blue) all(this) transforms((,newability[lord(creature[blue]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:blue])) forever
auto=choice name(red) all(this) transforms((,newability[lord(creature[red]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:red])) forever
auto=choice name(black) all(this) transforms((,newability[lord(creature[black]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:black])) forever
auto=choice name(white) all(this) transforms((,newability[lord(creature[white]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:white])) forever
text=As Gauntlet of Power enters the battlefield, choose a color. -- Creatures of the chosen color get +1/+1. -- Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces).
mana={5}
type=Artifact
@@ -68654,7 +68656,7 @@ toughness=13
name=Ludevic's Test Subject
abilities=defender
auto={1}{U}:counter(0/0,1,Hatchling)
auto=this(counter{0/0.1.Hatchling}>4) removeallcounters(0/0,1,Hatchling) && flip(Ludevic's Abomination)
auto=@counteradded(0/0,1,Hatchling) from(this):this(counter{0/0.5.Hatchling}) removeallcounters(0/0,1,Hatchling) && flip(Ludevic's Abomination)
text={1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
mana={1}{U}
type=Creature
@@ -70162,9 +70164,8 @@ type=Artifact
[/card]
[card]
name=Mana Echoes
auto=@movedTo(creature|myBattlefield):may name(Add {C} for each creature that shares...) all(trigger) transforms((,newability[foreach(*[creature;share!types!]|mybattlefield) add{1} oneshot]))
auto=@movedTo(creature|opponentBattlefield):may name(Add {C} for each creature that shares...) all(trigger) transforms((,newability[foreach(*[creature;share!types!]|opponentbattlefield) add{1} opponent oneshot]))
text=Whenever a creature enters the battlefield, you may add {C} to your mana pool for each creature you control that shares a creature type with it.
auto=lord(creature) transforms((,newability[foreach(creature[share!types!]|mybattlefield) add{1} oneshot]))
text=Whenever a creature enters the battlefield, you may add {1} to your mana pool for each creature you control that shares a creature type with it.
mana={2}{R}{R}
type=Enchantment
[/card]
@@ -73566,7 +73567,6 @@ type=Sorcery
[/card]
[card]
name=Mina and Denn, Wildborn
abilities=trample
auto=maxPlay(land)+1
auto={r}{g}{h(land|mybattlefield)}:target(creature) trample ueot
text=You may play an additional land on each of your turns. -- {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
@@ -88933,6 +88933,7 @@ type=Artifact
[card]
name=Prophetic Ravings
target=creature
auto=teach(creature) haste
auto=teach(creature) {t}{d(*|myhand)}:draw:1
text=Enchant creature -- Enchanted creature has haste and "{T}, Discard a card: Draw a card."
mana={R}
@@ -116667,7 +116668,7 @@ type=Instant
[/card]
[card]
name=Sylvan Safekeeper
auto={S(land|myBattlefield)}:shroud target(creature)
auto={S(land|myBattlefield)}:shroud target(creature|myBattlefield)
text=Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
mana={G}
type=Creature
@@ -134019,6 +134020,7 @@ toughness=6
[/card]
[card]
name=Wind-Kin Raiders
abilities=flying
other={improvise} name(Improvise)
text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Flying
mana={4}{U}{U}

View File

@@ -4,8 +4,8 @@
const float CarouselDeckView::max_scale = 0.82f;
const float CarouselDeckView::x_center = 180;
const float CarouselDeckView::right_border = SCREEN_WIDTH + 180;
const float CarouselDeckView::slide_animation_duration = 0.6f;
const float CarouselDeckView::scroll_animation_duration = 0.3f;
const float CarouselDeckView::slide_animation_duration = 0.5f;
const float CarouselDeckView::scroll_animation_duration = 0.2f;
CarouselDeckView::CarouselDeckView() :
DeckView(10), mScrollOffset(0), mSlideOffset(0), mScrollEasing(mScrollOffset), mSlideEasing(mSlideOffset)

View File

@@ -368,21 +368,20 @@ Player * Rules::loadPlayerRandomThree(GameObserver* observer, int isAI)
string lands[] = { "", "forest", "island", "mountain", "swamp", "plains", "" };
MTGDeck * tempDeck = NEW MTGDeck(MTGCollection());
tempDeck->addRandomCards(1, 0, 0, -1, lands[color1].c_str());
tempDeck->addRandomCards(1, 0, 0, -1, lands[color2].c_str());
tempDeck->addRandomCards(1, 0, 0, -1, lands[color3].c_str());
tempDeck->addRandomCards(6, 0, 0, 'R', lands[color1].c_str());
tempDeck->addRandomCards(6, 0, 0, 'R', lands[color2].c_str());
tempDeck->addRandomCards(6, 0, 0, 'R', lands[color3].c_str());
tempDeck->addRandomCards(3, 0, 0, -1, "land");
tempDeck->addRandomCards(4, 0, 0, -1, lands[color1].c_str());
tempDeck->addRandomCards(4, 0, 0, -1, lands[color2].c_str());
tempDeck->addRandomCards(4, 0, 0, -1, lands[color3].c_str());
tempDeck->addRandomCards(4, 0, 0, 'R', lands[color1].c_str());
tempDeck->addRandomCards(4, 0, 0, 'R', lands[color2].c_str());
tempDeck->addRandomCards(4, 0, 0, 'R', lands[color3].c_str());
tempDeck->addRandomCards(1, 0, 0, 'U', "land");
tempDeck->addRandomCards(1, 0, 0, 'R', "land");
tempDeck->addRandomCards(18, 0, 0, -1, "creature", colors, nbcolors);
tempDeck->addRandomCards(1, 0, 0, 'R', "creature", colors, nbcolors);
tempDeck->addRandomCards(1, 0, 0, 'M', "creature", colors, nbcolors);
tempDeck->addRandomCards(3, 0, 0, -1, "sorcery", colors, nbcolors);
tempDeck->addRandomCards(3, 0, 0, -1, "enchantment", colors, nbcolors);
tempDeck->addRandomCards(3, 0, 0, -1, "instant", colors, nbcolors);
tempDeck->addRandomCards(3, 0, 0, -1, "instant", colors, nbcolors);
tempDeck->addRandomCards(3, 0, 0, -1, "sorcery", colors, nbcolors);
tempDeck->addRandomCards(4, 0, 0, -1, "artifact", colors, nbcolors);
tempDeck->addRandomCards(1, 0, 0, -1, "planeswalker", colors, nbcolors);
@@ -403,8 +402,8 @@ Player * Rules::loadPlayerRandomFive(GameObserver* observer, int isAI)
MTGDeck * tempDeck = NEW MTGDeck(MTGCollection());
tempDeck->addRandomCards(20, 0, 0, -1, "land");
tempDeck->addRandomCards(20, 0, 0, -1, "creature");
tempDeck->addRandomCards(20, 0, 0, -1, "");
tempDeck->addRandomCards(10, 0, 0, -1, "legendary");
tempDeck->addRandomCards(30, 0, 0, -1, "");
string deckFile = "random";
string deckFileSmall = "random";
@@ -426,13 +425,13 @@ Player * Rules::loadPlayerHorde(GameObserver* observer, int isAI)
string lands[] = { "land", "forest", "island", "mountain", "swamp", "plains" };
const char* const multicolorTribes[] = { "Ally", "Eldrazi", "Elemental", "Golem", "Dog", "Human", "Knight",
"Myr", "Samurai", "Shaman", "Shapeshifter", "Sliver", "Soldier", "Spellshaper", "Spirit", "Warrior", "Wizard" };
const char* const whiteTribes[] = { "Angel", "Bird", "Cat", "Cleric", "Griffin", "Kithkin", "Knight", "Soldier", "Spirit", "Wizard" };
const char* const blueTribes[] = { "Artificer", "Bird", "Drake", "Faerie", "Illusion", "Merfolk", "Spirit", "Vedalken", "Wizard", "Zombie" };
const char* const blackTribes[] = { "Cleric", "Demon", "Faerie", "Horror", "Pirate", "Rat", "Rogue", "Shade", "Skeleton", "Vampire", "Wizard", "Zombie" };
const char* const redTribes[] = { "Barbarian", "Berserker", "Cat", "Devil", "Dragon", "Goblin", "Minotaur", "Ogre", "Werewolf", "Wizard" };
const char* const greenTribes[] = { "Beast", "Cat", "Centaur", "Dinosaur", "Druid", "Elf", "Fungus", "Snake", "Spider", "Treefolk", "Werewolf", "Wizard" };
const char* const multicolorTribes[] = { "Ally", "Construct", "Drone", "Eldrazi", "Elemental", "Golem", "Human", "Myr",
"Sliver", "Spellshaper", "Spirit", "Wizard" };
const char* const whiteTribes[] = { "Angel", "Archer", "Bird", "Cat", "Cleric", "Griffin", "Kithkin", "Knight", "Kor", "Monk", "Rebel", "Samurai", "Scout", "Soldier", "Spirit" };
const char* const blueTribes[] = { "Artificer", "Bird", "Drake", "Faerie", "Illusion", "Merfolk", "Mutant", "Nightmare", "Pirate", "Shapeshifter", "Sphinx", "Spirit", "Vedalken", "Wizard" };
const char* const blackTribes[] = { "Assassin", "Cleric", "Demon", "Faerie", "Horror", "Insect", "Knight", "Nightmare", "Orc", "Pirate", "Rat", "Rogue", "Shade", "Skeleton", "Spirit", "Vampire", "Wizard", "Zombie" };
const char* const redTribes[] = { "Artificer", "Beast", "Berserker", "Devil", "Dinosaur", "Dragon", "Dwarf", "Goblin", "Kavu", "Lizard", "Minotaur", "Ogre", "Orc", "Shaman", "Viashino", "Warrior", "Werewolf" };
const char* const greenTribes[] = { "Archer", "Beast", "Cat", "Centaur", "Dinosaur", "Druid", "Dryad", "Elf", "Fungus", "Insect", "Kavu", "Lizard", "Mutant", "Plant", "Scout", "Shaman", "Snake", "Spider", "Treefolk", "Warrior", "Werewolf", "Wurm" };
int multicolorTribesSize = sizeof(multicolorTribes)/sizeof(multicolorTribes[0]);
int whiteTribesSize = sizeof(whiteTribes)/sizeof(whiteTribes[0]);
@@ -465,10 +464,10 @@ Player * Rules::loadPlayerHorde(GameObserver* observer, int isAI)
}
MTGDeck * tempDeck = NEW MTGDeck(MTGCollection());
tempDeck->addRandomCards(16, 0, 0, -1, lands[tribeColor[0]].c_str());
tempDeck->addRandomCards(4, 0, 0, 'R', lands[tribeColor[0]].c_str());
tempDeck->addRandomCards(4, 0, 0, -1, "land");
tempDeck->addRandomCards(21, 0, 0, -1, randomTribe);
tempDeck->addRandomCards(14, 0, 0, -1, lands[tribeColor[0]].c_str());
tempDeck->addRandomCards(5, 0, 0, 'R', lands[tribeColor[0]].c_str());
tempDeck->addRandomCards(5, 0, 0, -1, "land");
tempDeck->addRandomCards(21, 0, 0, -1, randomTribe);
tempDeck->addRandomCards(5, 0, 0, -1, "enchantment", tribeColor, nbColors);
tempDeck->addRandomCards(5, 0, 0, -1, "instant", tribeColor, nbColors);
tempDeck->addRandomCards(5, 0, 0, -1, "sorcery", tribeColor, nbColors);