Laurent - AI deck update (including psyringe modification from the forum)

This commit is contained in:
wagic.laurent
2009-10-03 09:49:30 +00:00
parent 888edfd5b8
commit 5f020bac87
12 changed files with 254 additions and 231 deletions
+17 -13
View File
@@ -1,8 +1,9 @@
#NAME:CD Heartmender
#NAME:Heartmender
#
#DESC: Creature's Decks 10:
#DESC: "The deck that a Heartmender
#DESC: would (and could) assemble"
#DESC: (v1.0)
#DESC: (v1.01)
#DESC:
#DESC: No matter who
#DESC: No matter what
@@ -12,22 +13,22 @@
#DESC: The live and the dead
#DESC: We heal.
Heartmender (SHM) *4 # continuously removes -1/-1 counters
# from all others
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
Safehold Elite (SHM) *4 # cheap early defense
Heartmender (SHM) *4 # continuously removes -1/-1 counters
# from all others
Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
Safehold Elite (SHM) *4 # cheap early defense
Lingering Tormentor (EVE) *4 # attacker with Fear
Rendclaw Trow (EVE) *4 # has Wither
Rendclaw Trow (EVE) *4 # has Wither
Gravelgill Axeshark (SHM) *3 # 3/3 creature
Scuzzback Marauders (SHM) *3 # 5/2 attacker
Restless Apparition (EVE) *2 # can get +3/+3 bonus, but does the
# AI use that ability?
# AI use that ability?
Vine Trellis (MRQ)*4 # cheap defender and mana source
Vine Trellis (MRQ) *4 # cheap defender and mana source
Animate Dead (RV) *4 # to bring back creatures that were
# killed before the Heartmenders came
# online
Animate Dead (RV) *4 # to bring back creatures that were
# killed before the Heartmenders came
# online
Forest (10E) *12
Swamp (10E) *12
@@ -45,6 +46,9 @@ Swamp (10E) *12
# to the Graveyard, then again it might not if it's the
# enchanted creature that dies. The point is currently moot
# though since the AI casts the spell on its opponents anyway
# Vulturous Zombie - no Persist, too expensive
# Infest - perhaps too dangerous as long as no Heartmender in play
# Harbinger of Night - definitely too dangerous
# Cards removed from the deck:
# none
@@ -59,4 +63,4 @@ Swamp (10E) *12
# targets creatures with Persist, because when these get killed
# while they are animated dead, they return from the graveyard
# without the animation enchantment. It would be nice if "Animate
# Dead" could prioritize the Kitchen Fink as targets.
# Dead" could prioritize the Kitchen Finks as targets.