Laurent - AI deck update (including psyringe modification from the forum)
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@@ -1,8 +1,9 @@
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#NAME:CD Heartmender
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#NAME:Heartmender
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#
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#DESC: Creature's Decks 10:
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#DESC: "The deck that a Heartmender
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#DESC: would (and could) assemble"
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#DESC: (v1.0)
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#DESC: (v1.01)
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#DESC:
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#DESC: No matter who
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#DESC: No matter what
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@@ -12,22 +13,22 @@
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#DESC: The live and the dead
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#DESC: We heal.
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Heartmender (SHM) *4 # continuously removes -1/-1 counters
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# from all others
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Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
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Safehold Elite (SHM) *4 # cheap early defense
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Heartmender (SHM) *4 # continuously removes -1/-1 counters
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# from all others
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Kitchen Finks (SHM) *4 # brings 2 life everytime it persists
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Safehold Elite (SHM) *4 # cheap early defense
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Lingering Tormentor (EVE) *4 # attacker with Fear
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Rendclaw Trow (EVE) *4 # has Wither
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Rendclaw Trow (EVE) *4 # has Wither
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Gravelgill Axeshark (SHM) *3 # 3/3 creature
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Scuzzback Marauders (SHM) *3 # 5/2 attacker
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Restless Apparition (EVE) *2 # can get +3/+3 bonus, but does the
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# AI use that ability?
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# AI use that ability?
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Vine Trellis (MRQ)*4 # cheap defender and mana source
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Vine Trellis (MRQ) *4 # cheap defender and mana source
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Animate Dead (RV) *4 # to bring back creatures that were
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# killed before the Heartmenders came
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# online
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Animate Dead (RV) *4 # to bring back creatures that were
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# killed before the Heartmenders came
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# online
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Forest (10E) *12
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Swamp (10E) *12
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@@ -45,6 +46,9 @@ Swamp (10E) *12
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# to the Graveyard, then again it might not if it's the
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# enchanted creature that dies. The point is currently moot
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# though since the AI casts the spell on its opponents anyway
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# Vulturous Zombie - no Persist, too expensive
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# Infest - perhaps too dangerous as long as no Heartmender in play
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# Harbinger of Night - definitely too dangerous
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# Cards removed from the deck:
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# none
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@@ -59,4 +63,4 @@ Swamp (10E) *12
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# targets creatures with Persist, because when these get killed
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# while they are animated dead, they return from the graveyard
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# without the animation enchantment. It would be nice if "Animate
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# Dead" could prioritize the Kitchen Fink as targets.
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# Dead" could prioritize the Kitchen Finks as targets.
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