Laurent - AI deck update (including psyringe modification from the forum)
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@@ -1,61 +1,57 @@
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#NAME:CD Might Sliver
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#NAME:Might Sliver
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#
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#DESC: Creature's Decks 2:
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#DESC: "The deck that a Might Sliver
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#DESC: would (and could) assemble."
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#DESC: (v1.0)
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#DESC: (v1.01)
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#DESC:
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#DESC:The Hive reaches your doorstep ...
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#
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#
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Winged Sliver (TMP) *2
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# gives Flying
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Winged Sliver (TMP) *2 # gives Flying
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Horned Sliver (TMP) *3
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# gives Trample, also 2/2 isn't bad for a 3-drop creature that
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# will be pumped by others
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Horned Sliver (TMP) *3 # gives Trample, also 2/2 isn't bad for a
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# 3-drop creature that others will pump
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Muscle Sliver (TMP) *4
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# cheap, and the +1/+1 bonus is cumulative and can't be misused
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# by the AI
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Muscle Sliver (TMP) *4 # cheap and the +1/+1 bonus is cumulative
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# and can't be misused by the AI
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Heart Sliver (TMP) *3
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# gives Haste
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Heart Sliver (TMP) *2 # gives Haste
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Talon Sliver (TMP) *3
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# gives First Strike
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Talon Sliver (TMP) *3 # gives First Strike
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Watcher Sliver (TSP) *2
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# nice cumulative +0/+2 bonus, but too expensive to have more of
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# them, and we only have 3 plains in the deck
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Watcher Sliver (TSP) *1 # nice cumulative +0/+2 bonus, but too
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# expensive to have more of them, and we
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# only have 3 plains in the deck
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Shadow Sliver (TSP) *1
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# might be great or bad - thrown in as an element of surprise
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Shadow Sliver (TSP) *1 # might be great or bad - thrown in as
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# an element of surprise
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Bonesplitter Sliver (TSP) *4
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# nice cumulative +2/+0 bonus
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Crystalline Sliver (STH) *1 # Shroud is nice, especially in a
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# deck with no non-creature spells
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Fury Sliver (TSP) *2
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# gives double strike, only 2 because it's a 6-drop creature
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Bonesplitter Sliver (TSP) *4 # nice cumulative +2/+0 bonus
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Might Sliver (TSP) *4
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# nice cumulative +2/+2 bonus
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Fury Sliver (TSP) *2 # gives double strike, only 2 because
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# it's a 6-drop creature
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Spinneret Sliver (TSP) *4
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# 2/2 Sliver for only 2 mana, also gives Reach to all slivers,
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# which is good because we only have 2 Winged Slivers in the deck,
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# and those might not even be played because we have few Islands.
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Might Sliver (TSP) *4 # nice cumulative +2/+2 bonus
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Gemhide Sliver (TSP) *4
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# Additional mana source to get Might Slivers out faster
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Spined Sliver (STH) *2 # gives Rampage
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Forest (M10) *12
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# (most slivers in the deck are green)
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Island (M10) *3
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# only 3 blue creatures in the deck
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Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also
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# gives Reach to all slivers, which is good because we only have
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# two Winged Slivers in the deck, and those might not even be
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# played because we have few Islands.
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Gemhide Sliver (TSP) *4 # Additional mana source to get Might
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# Slivers out faster
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Forest (M10) *12 # (most slivers in the deck are green)
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Island (M10) *3 # only 4 blue creatures in the deck
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Mountain (M10) *6
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Plains (M10) *3
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# only 5 white creatures in the deck
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Plains (M10) *3 # only 5 white creatures in the deck
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#
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# Cards considered, but not included:
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@@ -74,9 +70,17 @@ Plains (M10) *3
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# Sliversmith - doesn't profit from other slivers. Its tokens
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# do, but the AI isn't smart in deciding which cards to discard
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# Metallic Sliver - is cheap, but doesn't strengthen other slivers
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# Victual Sliver - AI too eager to sacrifice
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# Battering Sliver - effect already provided by cheaper Horned Sl.
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# Sliver Queen - AI can't handle 5-color deck
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# Reflex Sliver - Heart Sliver has same effect for lower cost
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# Sinew Sliver - good +1/+1 bonus, but only few plains in this
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# deck, and red/green slivers provide same or similar effects
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# Synchronous Sliver - Vigilance is nice, but sliver is blue and
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# pretty expensive
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#
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# Cards removed from the deck:
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# 20 dual lands - AI only uses the first "auto" rule for each
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# dual land. Therefore none of the chosen lands produced green
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# mana, the AI treated most dual lands as islands, and the deck
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# never got sliver production started.
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# never got sliver production started.
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