Laurent - AI deck update (including psyringe modification from the forum)

This commit is contained in:
wagic.laurent
2009-10-03 09:49:30 +00:00
parent 888edfd5b8
commit 5f020bac87
12 changed files with 254 additions and 231 deletions
+42 -38
View File
@@ -1,61 +1,57 @@
#NAME:CD Might Sliver
#NAME:Might Sliver
#
#DESC: Creature's Decks 2:
#DESC: "The deck that a Might Sliver
#DESC: would (and could) assemble."
#DESC: (v1.0)
#DESC: (v1.01)
#DESC:
#DESC:The Hive reaches your doorstep ...
#
#
Winged Sliver (TMP) *2
# gives Flying
Winged Sliver (TMP) *2 # gives Flying
Horned Sliver (TMP) *3
# gives Trample, also 2/2 isn't bad for a 3-drop creature that
# will be pumped by others
Horned Sliver (TMP) *3 # gives Trample, also 2/2 isn't bad for a
# 3-drop creature that others will pump
Muscle Sliver (TMP) *4
# cheap, and the +1/+1 bonus is cumulative and can't be misused
# by the AI
Muscle Sliver (TMP) *4 # cheap and the +1/+1 bonus is cumulative
# and can't be misused by the AI
Heart Sliver (TMP) *3
# gives Haste
Heart Sliver (TMP) *2 # gives Haste
Talon Sliver (TMP) *3
# gives First Strike
Talon Sliver (TMP) *3 # gives First Strike
Watcher Sliver (TSP) *2
# nice cumulative +0/+2 bonus, but too expensive to have more of
# them, and we only have 3 plains in the deck
Watcher Sliver (TSP) *1 # nice cumulative +0/+2 bonus, but too
# expensive to have more of them, and we
# only have 3 plains in the deck
Shadow Sliver (TSP) *1
# might be great or bad - thrown in as an element of surprise
Shadow Sliver (TSP) *1 # might be great or bad - thrown in as
# an element of surprise
Bonesplitter Sliver (TSP) *4
# nice cumulative +2/+0 bonus
Crystalline Sliver (STH) *1 # Shroud is nice, especially in a
# deck with no non-creature spells
Fury Sliver (TSP) *2
# gives double strike, only 2 because it's a 6-drop creature
Bonesplitter Sliver (TSP) *4 # nice cumulative +2/+0 bonus
Might Sliver (TSP) *4
# nice cumulative +2/+2 bonus
Fury Sliver (TSP) *2 # gives double strike, only 2 because
# it's a 6-drop creature
Spinneret Sliver (TSP) *4
# 2/2 Sliver for only 2 mana, also gives Reach to all slivers,
# which is good because we only have 2 Winged Slivers in the deck,
# and those might not even be played because we have few Islands.
Might Sliver (TSP) *4 # nice cumulative +2/+2 bonus
Gemhide Sliver (TSP) *4
# Additional mana source to get Might Slivers out faster
Spined Sliver (STH) *2 # gives Rampage
Forest (M10) *12
# (most slivers in the deck are green)
Island (M10) *3
# only 3 blue creatures in the deck
Spinneret Sliver (TSP) *3 # 2/2 Sliver for only 2 mana, also
# gives Reach to all slivers, which is good because we only have
# two Winged Slivers in the deck, and those might not even be
# played because we have few Islands.
Gemhide Sliver (TSP) *4 # Additional mana source to get Might
# Slivers out faster
Forest (M10) *12 # (most slivers in the deck are green)
Island (M10) *3 # only 4 blue creatures in the deck
Mountain (M10) *6
Plains (M10) *3
# only 5 white creatures in the deck
Plains (M10) *3 # only 5 white creatures in the deck
#
# Cards considered, but not included:
@@ -74,9 +70,17 @@ Plains (M10) *3
# Sliversmith - doesn't profit from other slivers. Its tokens
# do, but the AI isn't smart in deciding which cards to discard
# Metallic Sliver - is cheap, but doesn't strengthen other slivers
# Victual Sliver - AI too eager to sacrifice
# Battering Sliver - effect already provided by cheaper Horned Sl.
# Sliver Queen - AI can't handle 5-color deck
# Reflex Sliver - Heart Sliver has same effect for lower cost
# Sinew Sliver - good +1/+1 bonus, but only few plains in this
# deck, and red/green slivers provide same or similar effects
# Synchronous Sliver - Vigilance is nice, but sliver is blue and
# pretty expensive
#
# Cards removed from the deck:
# 20 dual lands - AI only uses the first "auto" rule for each
# dual land. Therefore none of the chosen lands produced green
# mana, the AI treated most dual lands as islands, and the deck
# never got sliver production started.
# never got sliver production started.