Laurent - AI deck update (including psyringe modification from the forum)
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@@ -1,55 +1,59 @@
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#NAME:CD Kobold Overlord
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#NAME:Kobold Overlord
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#
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#DESC: Creature's Decks 1:
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#DESC: "The deck that a Kobold Overlord
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#DESC: would (and could) assemble."
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#DESC: (v1.05)
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#DESC: (v1.06)
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#DESC:
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#DESC:You may think we are weak
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#DESC:But we are many
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#DESC:And sometimes we can hire
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#DESC:A powerful mercenary
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#
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Mountain (10E) *24
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Crimson Kobolds (LEG) *4
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Crookshank Kobolds (LEG)*4
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Mountain (10E) *22
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Crimson Kobolds (LEG) *4
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Crookshank Kobolds (LEG) *4
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Kobold Drill Sergeant (LEG) *4
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Kobold Overlord (LEG) *4
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Kobold Taskmaster (LEG) *4
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Kobold Overlord (LEG) *4
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Kobold Taskmaster (LEG) *4
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Kobolds of Kher Keep (LEG) *4
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Keldon Warlord (RV) *4
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Battle Squadron (MRQ) *2 # to have a flyer in the deck
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Keldon Warlord (RV) *2
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# Doesn't fit the theme too well (would a Keldon Warlord really
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# work as a mercenary for a Kobold Overlord?), but without it
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# the deck would be too weak, and a deck full of weak
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# creatures is exactly the environment where a Keldon Warlord
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# thrives.
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Wheel of Fortune (RV) *1
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Wheel of Fortune (RV) *1
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#To get a new hand (hopefully) full of cheap kobolds once the
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#previous hand has been used up. Only 1 because it's
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#restricted.
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Slate of Ancestry (ONS) *3
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Slate of Ancestry (ONS) *2
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#To draw more cards (check whether the AI overuses it and
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#decks itself out)
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Howling Mine (10E) *4
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Howling Mine (10E) *4
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Mob Justice (STH) *3 # finisher
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#
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#
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# Cards considered, but not included:
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# Orcish Oriflamme - would match the deck's focus of
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# strengthening the creatures, but is too expensive. Perhaps add
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# it when mana acceleration via Brightstone Ritual works.
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# it when mana acceleration is possible for this deck.
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#
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# Cards removed from he deck:
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# 3 x Bravado (USG) (ID 5848)
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# The card's name and illustration don't really fit the "kobold"
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# theme, but the effect (strength through numbers) definitely
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# does.
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# Removed because the AI cast it on its opponent's creatures.
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# Removed because the AI casts it on its opponent's creatures.
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#
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# 4 x Brightstone Ritual (ONS) (ID 39846)
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# for mana acceleration
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# Removed because the AI doesn't use the mana.
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# Also ... only works with goblins. Duh. *blush*
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#
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# 2 x Kher Keep (TSP) (ID 113553)
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# For bringing additional kobolds into play
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# AI taps Kher Keep for mana and then can't
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# use that mana to produce a kobold token.
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#
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#
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