bypass update when reveal display is still active
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@@ -2889,6 +2889,11 @@ public:
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{
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{
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if(!nonstatic)
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if(!nonstatic)
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return;
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return;
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if(game)
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{//bypass
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if(game->OpenedDisplay && (game->players[0]->game->reveal->cards.size()||game->players[1]->game->reveal->cards.size()))
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return;
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}
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if(source->isToken && !source->isInPlay(game) && cda)
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if(source->isToken && !source->isInPlay(game) && cda)
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{
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{
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this->forceDestroy = 1;
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this->forceDestroy = 1;
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