Removed the precompiled header include from JSocket, as the precompiled header is actually in the mtg project and this is cross pollination. Moreover, mtg specific header changes that we might put in the precompiled header will cause this file in JGE to recompile each time. If we think it'll improve things, we could put in a separate precompiled header in JGE, but I'm not sure it's enough of a gain to bother.
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@@ -1,5 +1,3 @@
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#include "PrecompiledHeader.h"
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#include <errno.h>
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#ifdef WIN32
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#pragma comment(lib,"WSOCK32.LIB")
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@@ -17,6 +15,7 @@
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#endif //WINDOWS
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#include "../../include/JSocket.h"
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#include "../../include/DebugRoutines.h"
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//JSocket * JSocket::mInstance = NULL;
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//#define SERVER_PORT 20666
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