From 58e340f30c0d79c2b4e36ef3bff8eaed075f4219 Mon Sep 17 00:00:00 2001 From: "wrenczes@gmail.com" Date: Fri, 22 Apr 2011 14:59:10 +0000 Subject: [PATCH] Removed the precompiled header include from JSocket, as the precompiled header is actually in the mtg project and this is cross pollination. Moreover, mtg specific header changes that we might put in the precompiled header will cause this file in JGE to recompile each time. If we think it'll improve things, we could put in a separate precompiled header in JGE, but I'm not sure it's enough of a gain to bother. --- JGE/src/pc/JSocket.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/JGE/src/pc/JSocket.cpp b/JGE/src/pc/JSocket.cpp index 5a13848fe..4c0380bbf 100644 --- a/JGE/src/pc/JSocket.cpp +++ b/JGE/src/pc/JSocket.cpp @@ -1,5 +1,3 @@ -#include "PrecompiledHeader.h" - #include #ifdef WIN32 #pragma comment(lib,"WSOCK32.LIB") @@ -17,6 +15,7 @@ #endif //WINDOWS #include "../../include/JSocket.h" +#include "../../include/DebugRoutines.h" //JSocket * JSocket::mInstance = NULL; //#define SERVER_PORT 20666