J :
* Fix a little texturing bug.
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@@ -40,12 +40,12 @@ MTGGuiPlay::MTGGuiPlay(int id, GameObserver * _game):PlayGuiObjectController(id,
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mIconsTexture = JRenderer::GetInstance()->LoadTexture("graphics/menuicons.png", TEX_TYPE_USE_VRAM);
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//load all the icon images
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mIcons[MTG_COLOR_ARTIFACT] = NEW JQuad(mIconsTexture, 2+0*36, 38, 32, 32);
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mIcons[MTG_COLOR_LAND] = NEW JQuad(mIconsTexture, 2+0*36, 38, 32, 32);
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mIcons[MTG_COLOR_WHITE] = NEW JQuad(mIconsTexture, 2+0*36, 38, 32, 32);
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mIcons[MTG_COLOR_RED] = NEW JQuad(mIconsTexture, 2+0*36, 38, 32, 32);
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mIcons[MTG_COLOR_BLACK] = NEW JQuad(mIconsTexture, 2+0*36, 38, 32, 32);
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mIcons[MTG_COLOR_BLUE] = NEW JQuad(mIconsTexture, 2+0*36, 38, 32, 32);
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mIcons[MTG_COLOR_ARTIFACT] = NEW JQuad(mIconsTexture, 2+6*36, 38, 32, 32);
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mIcons[MTG_COLOR_LAND] = NEW JQuad(mIconsTexture, 2+5*36, 38, 32, 32);
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mIcons[MTG_COLOR_WHITE] = NEW JQuad(mIconsTexture, 2+4*36, 38, 32, 32);
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mIcons[MTG_COLOR_RED] = NEW JQuad(mIconsTexture, 2+3*36, 38, 32, 32);
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mIcons[MTG_COLOR_BLACK] = NEW JQuad(mIconsTexture, 2+2*36, 38, 32, 32);
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mIcons[MTG_COLOR_BLUE] = NEW JQuad(mIconsTexture, 2+1*36, 38, 32, 32);
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mIcons[MTG_COLOR_GREEN] = NEW JQuad(mIconsTexture, 2+0*36, 38, 32, 32);
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for (int i=0; i < 7; i++){
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mIcons[i]->SetHotSpot(16,16);
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