* Fix a little texturing bug.
This commit is contained in:
jean.chalard
2008-11-16 07:10:11 +00:00
parent 96ea61c1ab
commit 480b291ad4

View File

@@ -40,12 +40,12 @@ MTGGuiPlay::MTGGuiPlay(int id, GameObserver * _game):PlayGuiObjectController(id,
mIconsTexture = JRenderer::GetInstance()->LoadTexture("graphics/menuicons.png", TEX_TYPE_USE_VRAM);
//load all the icon images
mIcons[MTG_COLOR_ARTIFACT] = NEW JQuad(mIconsTexture, 2+0*36, 38, 32, 32);
mIcons[MTG_COLOR_LAND] = NEW JQuad(mIconsTexture, 2+0*36, 38, 32, 32);
mIcons[MTG_COLOR_WHITE] = NEW JQuad(mIconsTexture, 2+0*36, 38, 32, 32);
mIcons[MTG_COLOR_RED] = NEW JQuad(mIconsTexture, 2+0*36, 38, 32, 32);
mIcons[MTG_COLOR_BLACK] = NEW JQuad(mIconsTexture, 2+0*36, 38, 32, 32);
mIcons[MTG_COLOR_BLUE] = NEW JQuad(mIconsTexture, 2+0*36, 38, 32, 32);
mIcons[MTG_COLOR_ARTIFACT] = NEW JQuad(mIconsTexture, 2+6*36, 38, 32, 32);
mIcons[MTG_COLOR_LAND] = NEW JQuad(mIconsTexture, 2+5*36, 38, 32, 32);
mIcons[MTG_COLOR_WHITE] = NEW JQuad(mIconsTexture, 2+4*36, 38, 32, 32);
mIcons[MTG_COLOR_RED] = NEW JQuad(mIconsTexture, 2+3*36, 38, 32, 32);
mIcons[MTG_COLOR_BLACK] = NEW JQuad(mIconsTexture, 2+2*36, 38, 32, 32);
mIcons[MTG_COLOR_BLUE] = NEW JQuad(mIconsTexture, 2+1*36, 38, 32, 32);
mIcons[MTG_COLOR_GREEN] = NEW JQuad(mIconsTexture, 2+0*36, 38, 32, 32);
for (int i=0; i < 7; i++){
mIcons[i]->SetHotSpot(16,16);