Added most Spikes.
This update is based on rev1971 and successful tests.
This commit is contained in:
@@ -12855,7 +12855,7 @@ mana={3}{G}{G}{G}
|
|||||||
type=Creature
|
type=Creature
|
||||||
subtype=Thallid
|
subtype=Thallid
|
||||||
auto=@each my upkeep:counter(0/0,1,Spore)
|
auto=@each my upkeep:counter(0/0,1,Spore)
|
||||||
auto={C(0/0,-3,Spore)}:regenerat
|
auto={C(0/0,-3,Spore)}:regenerate
|
||||||
power=6
|
power=6
|
||||||
toughness=3
|
toughness=3
|
||||||
[/card]
|
[/card]
|
||||||
@@ -14274,9 +14274,9 @@ toughness=2
|
|||||||
[card]
|
[card]
|
||||||
name=Fungal Bloom
|
name=Fungal Bloom
|
||||||
text={G}{G}: Put a spore counter on target Fungus.
|
text={G}{G}: Put a spore counter on target Fungus.
|
||||||
mana={G}
|
mana={G}{G}
|
||||||
type=Enchantment
|
type=Enchantment
|
||||||
auto={G}:counter(0/0,1,Spore) target(fungus)
|
auto={G}{G}:counter(0/0,1,Spore) target(fungus)
|
||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
name=Fungusaur
|
name=Fungusaur
|
||||||
@@ -36135,6 +36135,99 @@ power=2
|
|||||||
toughness=2
|
toughness=2
|
||||||
[/card]
|
[/card]
|
||||||
[card]
|
[card]
|
||||||
|
name=Spike Breeder
|
||||||
|
text=Spike Breeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield.
|
||||||
|
mana={3}{G}
|
||||||
|
type=Creature
|
||||||
|
subtype=Spike
|
||||||
|
auto=counter(1/1,3)
|
||||||
|
auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
|
||||||
|
auto={2}{C(1/1,-1)}:token(Spike,creature spike, 1/1,green)
|
||||||
|
power=0
|
||||||
|
toughness=0
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
name=Spike Colony
|
||||||
|
text=Spike Colony enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
|
||||||
|
mana={G}
|
||||||
|
type=Creature
|
||||||
|
subtype=Spike Colony
|
||||||
|
auto=counter(1/1,4)
|
||||||
|
auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
|
||||||
|
power=0
|
||||||
|
toughness=0
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
name=Spike Drone
|
||||||
|
text=Spike Drone enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
|
||||||
|
mana={G}
|
||||||
|
type=Creature
|
||||||
|
subtype=Spike Drone
|
||||||
|
auto=counter(1/1,1)
|
||||||
|
auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
|
||||||
|
power=0
|
||||||
|
toughness=0
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
name=Spike Feeder
|
||||||
|
text=Spike Feeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
|
||||||
|
mana={1}{G}{G}
|
||||||
|
type=Creature
|
||||||
|
subtype=Spike
|
||||||
|
auto=counter(1/1,2)
|
||||||
|
auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
|
||||||
|
auto={C(1/1,-1)}:life:2
|
||||||
|
power=0
|
||||||
|
toughness=0
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
name=Spike Hatcher
|
||||||
|
text=Spike Hatcher enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
|
||||||
|
mana={6}{G}
|
||||||
|
type=Creature
|
||||||
|
subtype=Spike
|
||||||
|
auto=counter(1/1,6)
|
||||||
|
auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
|
||||||
|
auto={1}{C(1/1,-1)}:regenerate
|
||||||
|
power=0
|
||||||
|
toughness=0
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
name=Spike Soldier
|
||||||
|
text=Spike Soldier enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
|
||||||
|
mana={2}{G}{G}
|
||||||
|
type=Creature
|
||||||
|
subtype=Spike Soldier
|
||||||
|
auto=counter(1/1,3)
|
||||||
|
auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
|
||||||
|
auto={C(1/1,-1)}:2/2
|
||||||
|
power=0
|
||||||
|
toughness=0
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
name=Spike Tiller
|
||||||
|
text=Spike Tiller enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
|
||||||
|
mana={3}{G}{G}
|
||||||
|
type=Creature
|
||||||
|
subtype=Spike
|
||||||
|
auto=counter(1/1,3)
|
||||||
|
auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
|
||||||
|
auto={2}{C(1/1,-1)}:target(land) becomes(Creature,2/2,green) && counter(1/1)
|
||||||
|
power=0
|
||||||
|
toughness=0
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
|
name=Spike Worker
|
||||||
|
text=Spike Worker enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
|
||||||
|
mana={2{G}
|
||||||
|
type=Creature
|
||||||
|
subtype=Spike
|
||||||
|
auto=counter(1/1,2)
|
||||||
|
auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
|
||||||
|
power=0
|
||||||
|
toughness=0
|
||||||
|
[/card]
|
||||||
|
[card]
|
||||||
name=Spinal Villain
|
name=Spinal Villain
|
||||||
auto={T}:destroy target(creature[blue])
|
auto={T}:destroy target(creature[blue])
|
||||||
text={T}: Destroy target blue creature.
|
text={T}: Destroy target blue creature.
|
||||||
|
|||||||
Reference in New Issue
Block a user