Added most Spikes.
This update is based on rev1971 and successful tests.
This commit is contained in:
@@ -12855,7 +12855,7 @@ mana={3}{G}{G}{G}
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type=Creature
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subtype=Thallid
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auto=@each my upkeep:counter(0/0,1,Spore)
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auto={C(0/0,-3,Spore)}:regenerat
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auto={C(0/0,-3,Spore)}:regenerate
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power=6
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toughness=3
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[/card]
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@@ -14274,9 +14274,9 @@ toughness=2
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[card]
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name=Fungal Bloom
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text={G}{G}: Put a spore counter on target Fungus.
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mana={G}
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mana={G}{G}
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type=Enchantment
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auto={G}:counter(0/0,1,Spore) target(fungus)
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auto={G}{G}:counter(0/0,1,Spore) target(fungus)
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[/card]
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[card]
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name=Fungusaur
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@@ -36135,6 +36135,99 @@ power=2
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toughness=2
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[/card]
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[card]
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name=Spike Breeder
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text=Spike Breeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield.
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mana={3}{G}
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type=Creature
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subtype=Spike
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auto=counter(1/1,3)
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auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
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auto={2}{C(1/1,-1)}:token(Spike,creature spike, 1/1,green)
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power=0
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toughness=0
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[/card]
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[card]
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name=Spike Colony
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text=Spike Colony enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
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mana={G}
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type=Creature
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subtype=Spike Colony
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auto=counter(1/1,4)
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auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
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power=0
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toughness=0
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[/card]
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[card]
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name=Spike Drone
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text=Spike Drone enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
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mana={G}
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type=Creature
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subtype=Spike Drone
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auto=counter(1/1,1)
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auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
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power=0
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toughness=0
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[/card]
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[card]
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name=Spike Feeder
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text=Spike Feeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
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mana={1}{G}{G}
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type=Creature
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subtype=Spike
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auto=counter(1/1,2)
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auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
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auto={C(1/1,-1)}:life:2
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power=0
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toughness=0
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[/card]
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[card]
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name=Spike Hatcher
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text=Spike Hatcher enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
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mana={6}{G}
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type=Creature
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subtype=Spike
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auto=counter(1/1,6)
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auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
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auto={1}{C(1/1,-1)}:regenerate
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power=0
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toughness=0
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[/card]
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[card]
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name=Spike Soldier
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text=Spike Soldier enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
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mana={2}{G}{G}
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type=Creature
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subtype=Spike Soldier
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auto=counter(1/1,3)
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auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
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auto={C(1/1,-1)}:2/2
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power=0
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toughness=0
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[/card]
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[card]
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name=Spike Tiller
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text=Spike Tiller enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
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mana={3}{G}{G}
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type=Creature
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subtype=Spike
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auto=counter(1/1,3)
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auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
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auto={2}{C(1/1,-1)}:target(land) becomes(Creature,2/2,green) && counter(1/1)
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power=0
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toughness=0
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[/card]
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[card]
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name=Spike Worker
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text=Spike Worker enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
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mana={2{G}
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type=Creature
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subtype=Spike
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auto=counter(1/1,2)
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auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
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power=0
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toughness=0
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[/card]
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[card]
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name=Spinal Villain
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auto={T}:destroy target(creature[blue])
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text={T}: Destroy target blue creature.
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