Added most Spikes.

This update is based on rev1971 and successful tests.
This commit is contained in:
solo81@web.de
2010-03-22 17:16:00 +00:00
parent 085a86d551
commit 3f14452a7f

View File

@@ -12855,7 +12855,7 @@ mana={3}{G}{G}{G}
type=Creature
subtype=Thallid
auto=@each my upkeep:counter(0/0,1,Spore)
auto={C(0/0,-3,Spore)}:regenerat
auto={C(0/0,-3,Spore)}:regenerate
power=6
toughness=3
[/card]
@@ -14274,9 +14274,9 @@ toughness=2
[card]
name=Fungal Bloom
text={G}{G}: Put a spore counter on target Fungus.
mana={G}
mana={G}{G}
type=Enchantment
auto={G}:counter(0/0,1,Spore) target(fungus)
auto={G}{G}:counter(0/0,1,Spore) target(fungus)
[/card]
[card]
name=Fungusaur
@@ -36135,6 +36135,99 @@ power=2
toughness=2
[/card]
[card]
name=Spike Breeder
text=Spike Breeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield.
mana={3}{G}
type=Creature
subtype=Spike
auto=counter(1/1,3)
auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
auto={2}{C(1/1,-1)}:token(Spike,creature spike, 1/1,green)
power=0
toughness=0
[/card]
[card]
name=Spike Colony
text=Spike Colony enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
mana={G}
type=Creature
subtype=Spike Colony
auto=counter(1/1,4)
auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
power=0
toughness=0
[/card]
[card]
name=Spike Drone
text=Spike Drone enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
mana={G}
type=Creature
subtype=Spike Drone
auto=counter(1/1,1)
auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
power=0
toughness=0
[/card]
[card]
name=Spike Feeder
text=Spike Feeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
mana={1}{G}{G}
type=Creature
subtype=Spike
auto=counter(1/1,2)
auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
auto={C(1/1,-1)}:life:2
power=0
toughness=0
[/card]
[card]
name=Spike Hatcher
text=Spike Hatcher enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
mana={6}{G}
type=Creature
subtype=Spike
auto=counter(1/1,6)
auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
auto={1}{C(1/1,-1)}:regenerate
power=0
toughness=0
[/card]
[card]
name=Spike Soldier
text=Spike Soldier enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Spike Soldier
auto=counter(1/1,3)
auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
auto={C(1/1,-1)}:2/2
power=0
toughness=0
[/card]
[card]
name=Spike Tiller
text=Spike Tiller enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
mana={3}{G}{G}
type=Creature
subtype=Spike
auto=counter(1/1,3)
auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
auto={2}{C(1/1,-1)}:target(land) becomes(Creature,2/2,green) && counter(1/1)
power=0
toughness=0
[/card]
[card]
name=Spike Worker
text=Spike Worker enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
mana={2{G}
type=Creature
subtype=Spike
auto=counter(1/1,2)
auto={2}{C(1/1,-1)}:counter(1/1) target(creature)
power=0
toughness=0
[/card]
[card]
name=Spinal Villain
auto={T}:destroy target(creature[blue])
text={T}: Destroy target blue creature.