* Fix the speed of the animation.
* Use a Pos for the animation of the back.
This commit is contained in:
jean.chalard
2009-09-03 17:25:15 +00:00
parent 30e416b0b3
commit 3db0969c0e

View File

@@ -67,7 +67,7 @@ void GuiHandOpponent::Render()
}
}
GuiHandSelf::GuiHandSelf(CardSelector* cs, MTGHand* hand) : GuiHand(cs, hand), state(Closed), backpos(ClosedX)
GuiHandSelf::GuiHandSelf(CardSelector* cs, MTGHand* hand) : GuiHand(cs, hand), state(Closed), backpos(ClosedX, SCREEN_HEIGHT - 250, 1.0, 0, 255)
{
limitor = NEW HandLimitor(this);
}
@@ -76,6 +76,28 @@ GuiHandSelf::~GuiHandSelf(){
SAFE_DELETE(limitor);
}
void GuiHandSelf::Repos()
{
float y = 48.0;
if (Closed == state)
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
{
(*it)->x = ClosedRowX; (*it)->y = y;
y += 20;
}
else
{
bool flip = false;
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
{
(*it)->x = flip ? RightRowX : LeftRowX;
(*it)->y = y;
if (flip) y += 65;
flip = !flip;
}
}
}
bool GuiHandSelf::CheckUserInput(u32 key)
{
//u32 trigger = options[REVERSE_TRIGGERS];
@@ -84,6 +106,8 @@ bool GuiHandSelf::CheckUserInput(u32 key)
{
state = (Open == state ? Closed : Open);
cs->Limit(Open == state ? limitor : NULL);
backpos.x = Open == state ? OpenX : ClosedX;
Repos();
return true;
}
return false;
@@ -91,47 +115,15 @@ bool GuiHandSelf::CheckUserInput(u32 key)
void GuiHandSelf::Update(float dt)
{
if (Closed == state)
backpos += 10 * dt * (ClosedX - backpos);
else
backpos += 10 * dt * (OpenX - backpos);
backpos.Update(dt);
GuiHand::Update(dt);
}
void GuiHandSelf::Render()
{
if (Closed == state)
{
JRenderer::GetInstance()->RenderQuad(back, backpos, SCREEN_HEIGHT - 250);
float y = 48.0;
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
{
(*it)->x += (ClosedRowX - (*it)->x) / 100;
(*it)->y += (y - (*it)->y) / 70;
(*it)->Render();
y += 20;
}
}
else
{
JRenderer::GetInstance()->RenderQuad(back, backpos, SCREEN_HEIGHT - 250);
bool flip = false;
float y = 48.0;
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
{
if (flip)
(*it)->x += (RightRowX - (*it)->x) / 100;
else
(*it)->x += (LeftRowX - (*it)->x) / 100;
// I wanna write it like that. GCC doesn't want me to without -O.
// I'm submitting a bug report.
// it->x = (it->x + (flip ? RightRowX : LeftRowX)) / 2;
(*it)->y += (y - (*it)->y) / 70;
(*it)->Render();
if (flip) y += 65;
flip = !flip;
}
}
backpos.Render(back);
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
(*it)->Render();
}
float GuiHandSelf::LeftBoundary()
@@ -155,6 +147,7 @@ int GuiHandSelf::receiveEventPlus(WEvent* e)
card->t = 6*M_PI;
cards.push_back(card);
cs->Add(card);
Repos();
return 1;
}
return 0;
@@ -169,6 +162,7 @@ int GuiHandSelf::receiveEventMinus(WEvent* e)
{
CardView* cv = *it;
cs->Remove(cv);
Repos();
cards.erase(it);
delete cv;
return 1;
@@ -211,3 +205,7 @@ int GuiHandOpponent::receiveEventMinus(WEvent* e)
}
return 0;
}
// I wanna write it like that. GCC doesn't want me to without -O.
// I'm submitting a bug report.
// it->x = (it->x + (flip ? RightRowX : LeftRowX)) / 2;