Added "turnlimited" for following cards with ability "Whenever [this creature] becomes blocked, ...":

Bestial Fury
Chambered Nautilus
Corrupt Official
Deathcoil Wurm
Deepwood Tantiv
Deepwood Wolverine
Drelnoch
Duskworker
Dwarven Berserker
Escaped Null
Ferocity
Flint Golem
Gift of the Woods
Goblin Cadets
Goblin Swine-Rider
Groffskithur
Gustcloak Cavalier
Gustcloak Harrier
Gustcloak Runner
Gustcloak Savior
Gustcloak Sentinel
Gustcloak Skirmisher
Ignoble Soldier
Karplusan Wolverine
Laccolith Grunt
Laccolith Titan
Laccolith Warrior
Laccolith Whelp
Leery Fogbeast
Lim-Dul's Paladin
Lone Wolf
Norwood Warrior
Port Inspector
Pretender's Claim
Pride of Lions
Razorclaw Bear
Rhox
Sacred Prey
Saprazzan Heir
Saprazzan Raider
Silkenfist Fighter
Silkenfist Order
Slashing Tiger
Slith Strider
Snorting Gahr
Thorn Elemental
Tornado Elemental
Trained Cheetah
Unstoppable Ash
Vedalken Ghoul
Wolf Pack

Corrected Hidden Ancients, Nature's Will and a typo in text of True Conviction.
Changed Honden of Life's Web:
auto=@each my upkeep:token(Spirit,Creature Spirit,1/1)*type:shrine
 ==> 
auto=@each my upkeep:foreach(shrine|mybattlefield) token(Spirit,Creature Spirit,1/1)*1
Because the )*type:shrine will make token's toughness become number of shrine in my battlefield.
For example: If I have two shrines on my battlefield, it will produce two 1/2 tokens instead of two 1/1 tokens.

All tests passed, also manually tested over twelve "@combat(blocked,turnlimited)" cards which have different trigger effects, all of them works fine.
This commit is contained in:
guzhenjie1@gmail.com
2011-04-14 16:19:46 +00:00
parent 324f554b1f
commit 3a7e71151c
+55 -55
View File
@@ -5595,7 +5595,7 @@ toughness=4
name=Bestial Fury name=Bestial Fury
target=creature target=creature
auto=@next upkeep:draw:1 controller auto=@next upkeep:draw:1 controller
auto=@combat(blocked) source(mytgt):4/0 ueot&& trample ueot auto=@combat(blocked,turnlimited) source(mytgt):4/0 ueot && trample ueot
text=Enchant creature -- When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. text=Enchant creature -- When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
mana={2}{R} mana={2}{R}
type=Enchantment type=Enchantment
@@ -10172,7 +10172,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Chambered Nautilus name=Chambered Nautilus
auto=@combat(blocked) source(this):may draw:1 controller auto=@combat(blocked,turnlimited) source(this):may draw:1 controller
text=Whenever Chambered Nautilus becomes blocked, you may draw a card. text=Whenever Chambered Nautilus becomes blocked, you may draw a card.
mana={2}{U} mana={2}{U}
type=Creature type=Creature
@@ -12500,7 +12500,7 @@ toughness=2
[card] [card]
name=Corrupt Official name=Corrupt Official
auto={2}{B}:regenerate auto={2}{B}:regenerate
auto=@combat(blocked) source(this):discard:1 opponent auto=@combat(blocked,turnlimited) source(this):discard:1 opponent
text={2}{B}: Regenerate Corrupt Official. -- Whenever Corrupt Official becomes blocked, defending player discards a card at random. text={2}{B}: Regenerate Corrupt Official. -- Whenever Corrupt Official becomes blocked, defending player discards a card at random.
mana={4}{B} mana={4}{B}
type=Creature type=Creature
@@ -14598,7 +14598,7 @@ toughness=6
[/card] [/card]
[card] [card]
name=Deathcoil Wurm name=Deathcoil Wurm
auto=@combat(blocked) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. text=You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
mana={6}{G}{G} mana={6}{G}{G}
type=Creature type=Creature
@@ -15131,7 +15131,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Deepwood Tantiv name=Deepwood Tantiv
auto=@combat(blocked) source(this):life:2 conroller auto=@combat(blocked,turnlimited) source(this):life:2 conroller
text=Whenever Deepwood Tantiv becomes blocked, you gain 2 life. text=Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
mana={4}{G} mana={4}{G}
type=Creature type=Creature
@@ -15141,7 +15141,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Deepwood Wolverine name=Deepwood Wolverine
auto=@combat(blocked) source(this):2/0 ueot auto=@combat(blocked,turnlimited) source(this):2/0 ueot
text=Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. text=Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
mana={G} mana={G}
type=Creature type=Creature
@@ -17148,7 +17148,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Drelnoch name=Drelnoch
auto=@combat(blocked) source(this):may draw:2 controller auto=@combat(blocked,turnlimited) source(this):may draw:2 controller
text=Whenever Drelnoch becomes blocked, you may draw two cards. text=Whenever Drelnoch becomes blocked, you may draw two cards.
mana={4}{U} mana={4}{U}
type=Creature type=Creature
@@ -17742,7 +17742,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Duskworker name=Duskworker
auto=@combat(blocked) source(this):all(this) regenerate auto=@combat(blocked,turnlimited) source(this):all(this) regenerate
auto={3}:1/0 auto={3}:1/0
text=Whenever Duskworker becomes blocked, regenerate it. -- {3}: Duskworker gets +1/+0 until end of turn. text=Whenever Duskworker becomes blocked, regenerate it. -- {3}: Duskworker gets +1/+0 until end of turn.
mana={4} mana={4}
@@ -17789,7 +17789,7 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Dwarven Berserker name=Dwarven Berserker
auto=@combat(blocked) source(this):all(this) 3/0 ueot && all(this) trample ueot auto=@combat(blocked,turnlimited) source(this):all(this) 3/0 ueot && all(this) trample ueot
text=Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. text=Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
mana={1}{R} mana={1}{R}
type=Creature type=Creature
@@ -19693,7 +19693,7 @@ type=Enchantment
[card] [card]
name=Escaped Null name=Escaped Null
abilities=lifelink abilities=lifelink
auto=@combat(blocking,blocked) source(this):5/0 ueot auto=@combat(blocking,blocked,turnlimited) source(this):5/0 ueot
text=Lifelink -- Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn. text=Lifelink -- Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
mana={3}{B} mana={3}{B}
type=Creature type=Creature
@@ -21218,7 +21218,7 @@ toughness=1
[card] [card]
name=Ferocity name=Ferocity
target=creature target=creature
auto=@combat(blocking,blocked) source(mytgt):may counter(1/1,1) auto=@combat(blocking,blocked,turnlimited) source(mytgt):may counter(1/1,1)
text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
mana={1}{G} mana={1}{G}
type=Enchantment type=Enchantment
@@ -22516,7 +22516,7 @@ subtype=Aura
[/card] [/card]
[card] [card]
name=Flint Golem name=Flint Golem
auto=@combat(blocked) source(this):deplete:3 opponent auto=@combat(blocked,turnlimited) source(this):deplete:3 opponent
text=Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. text=Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.
mana={4} mana={4}
type=Artifact Creature type=Artifact Creature
@@ -24910,7 +24910,7 @@ subtype=Aura
[card] [card]
name=Gift of the Woods name=Gift of the Woods
target=creature target=creature
auto=@combat(blocking,blocked) source(mytgt):0/3 ueot && life:1 controller auto=@combat(blocking,blocked,turnlimited) source(mytgt):0/3 ueot && life:1 controller
text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life. text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
mana={G} mana={G}
type=Enchantment type=Enchantment
@@ -25516,7 +25516,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Goblin Cadets name=Goblin Cadets
auto=@combat(blocking,blocked) source(this):removefromcombat && moveTo(opponentbattlefield) auto=@combat(blocking,blocked,turnlimited) source(this):removefromcombat && moveTo(opponentbattlefield)
text=Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) text=Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
mana={R} mana={R}
type=Creature type=Creature
@@ -26119,7 +26119,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Goblin Swine-Rider name=Goblin Swine-Rider
auto=@combat(blocked) source(this):damage:2 all(creature[attacking;blocking]) auto=@combat(blocked,turnlimited) source(this):damage:2 all(creature[attacking;blocking])
text=Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature. text=Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.
mana={R} mana={R}
type=Creature type=Creature
@@ -27398,7 +27398,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Groffskithur name=Groffskithur
auto=@combat(blocked) source(this):may moveTo(myhand) target(groffskithur|mygraveyard) auto=@combat(blocked,turnlimited) source(this):may moveTo(myhand) target(groffskithur|mygraveyard)
text=Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand. text=Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
mana={5}{G} mana={5}{G}
type=Creature type=Creature
@@ -27726,7 +27726,7 @@ toughness=1
name=Gustcloak Cavalier name=Gustcloak Cavalier
abilities=flanking abilities=flanking
auto=@combat(attacking) source(this):may tap target(creature) auto=@combat(attacking) source(this):may tap target(creature)
auto=@combat(blocked) source(this):may name(untap it and remove it from combat) untap && removefromcombat auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Gustcloak Cavalier attacks, you may tap target creature. -- Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Gustcloak Cavalier attacks, you may tap target creature. -- Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.
mana={3}{W}{W} mana={3}{W}{W}
type=Creature type=Creature
@@ -27737,7 +27737,7 @@ toughness=2
[card] [card]
name=Gustcloak Harrier name=Gustcloak Harrier
abilities=flying abilities=flying
auto=@combat(blocked) source(this):may name(untap it and remove it from combat) untap && removefromcombat auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat
text=Flying -- Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. text=Flying -- Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
mana={1}{W}{W} mana={1}{W}{W}
type=Creature type=Creature
@@ -27747,7 +27747,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Gustcloak Runner name=Gustcloak Runner
auto=@combat(blocked) source(this):may name(untap it and remove it from combat) untap && removefromcombat auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat
text=Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. text=Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
mana={W} mana={W}
type=Creature type=Creature
@@ -27758,7 +27758,7 @@ toughness=1
[card] [card]
name=Gustcloak Savior name=Gustcloak Savior
abilities=flying abilities=flying
auto=@combat(blocked) source(creature|myBattlefield):may name(untap it and remove it from combat) all(trigger[to]) untap && all(trigger[to]) removefromcombat auto=@combat(blocked,turnlimited) source(creature|myBattlefield):may name(untap it and remove it from combat) all(trigger[to]) untap && all(trigger[to]) removefromcombat
text=Flying -- Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. text=Flying -- Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
mana={4}{W} mana={4}{W}
type=Creature type=Creature
@@ -27768,7 +27768,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Gustcloak Sentinel name=Gustcloak Sentinel
auto=@combat(blocked) source(this):may name(untap it and remove it from combat) untap && removefromcombat auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat
text=Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. text=Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
mana={2}{W}{W} mana={2}{W}{W}
type=Creature type=Creature
@@ -27779,7 +27779,7 @@ toughness=3
[card] [card]
name=Gustcloak Skirmisher name=Gustcloak Skirmisher
abilities=flying abilities=flying
auto=@combat(blocked) source(this):may name(untap it and remove it from combat) untap && removefromcombat auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat
text=Flying -- Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. text=Flying -- Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
mana={3}{W} mana={3}{W}
type=Creature type=Creature
@@ -29230,7 +29230,7 @@ type=Land
[/card] [/card]
[card] [card]
name=Hidden Ancients name=Hidden Ancients
auto=@movedto(creature|opponentstack) from(opponenthand) once:transforms((removetypes)) forever && transforms((Treefolk Creature,setpower=5,settoughness=5)) forever auto=@movedto(enchantment|opponentstack) from(opponenthand) once:transforms((removetypes)) forever && transforms((Treefolk Creature,setpower=5,settoughness=5)) forever
text=When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature. text=When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
mana={1}{G} mana={1}{G}
type=Enchantment type=Enchantment
@@ -29633,7 +29633,7 @@ subtype=Shrine
[/card] [/card]
[card] [card]
name=Honden of Life's Web name=Honden of Life's Web
auto=@each my upkeep:token(Spirit,Creature Spirit,1/1)*type:shrine auto=@each my upkeep:foreach(shrine|mybattlefield) token(Spirit,Creature Spirit,1/1)*1
text=At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control. text=At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.
mana={4}{G} mana={4}{G}
type=Legendary Enchantment type=Legendary Enchantment
@@ -30663,7 +30663,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Ignoble Soldier name=Ignoble Soldier
auto=@combat(blocked) source(this):fog from(this) auto=@combat(blocked,turnlimited) source(this):fog from(this)
text=Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. text=Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
mana={2}{W} mana={2}{W}
type=Creature type=Creature
@@ -33333,7 +33333,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Karplusan Wolverine name=Karplusan Wolverine
auto=@combat(blocked) source(this):may damage:1 target(creature,player) auto=@combat(blocked,turnlimited) source(this):may damage:1 target(creature,player)
text=Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player. text=Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player.
mana={R} mana={R}
type=Snow Creature type=Snow Creature
@@ -35425,7 +35425,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Laccolith Grunt name=Laccolith Grunt
auto=@combat(blocked) source(this):may name(assign combat damage to a creature) target(creature) dynamicability<!powerstrike!> && fog from(this) auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability<!powerstrike!> && fog from(this)
text=Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn. text=Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
mana={2}{R} mana={2}{R}
type=Creature type=Creature
@@ -35435,7 +35435,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Laccolith Titan name=Laccolith Titan
auto=@combat(blocked) source(this):may name(assign combat damage to a creature) target(creature) dynamicability<!powerstrike!> && fog from(this) auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability<!powerstrike!> && fog from(this)
text=Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. text=Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
mana={5}{R}{R} mana={5}{R}{R}
type=Creature type=Creature
@@ -35445,7 +35445,7 @@ toughness=6
[/card] [/card]
[card] [card]
name=Laccolith Warrior name=Laccolith Warrior
auto=@combat(blocked) source(this):may name(assign combat damage to a creature) target(creature) dynamicability<!powerstrike!> && fog from(this) auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability<!powerstrike!> && fog from(this)
text=Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn. text=Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
mana={2}{R}{R} mana={2}{R}{R}
type=Creature type=Creature
@@ -35455,7 +35455,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Laccolith Whelp name=Laccolith Whelp
auto=@combat(blocked) source(this):may name(assign combat damage to a creature) target(creature) dynamicability<!powerstrike!> && fog from(this) auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability<!powerstrike!> && fog from(this)
text=Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn. text=Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
mana={R} mana={R}
type=Creature type=Creature
@@ -36039,7 +36039,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Leery Fogbeast name=Leery Fogbeast
auto=@combat(blocked) source(this):fog auto=@combat(blocked,turnlimited) source(this):fog
text=Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. text=Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
mana={2}{G} mana={2}{G}
type=Creature type=Creature
@@ -36689,7 +36689,7 @@ toughness=1
name=Lim-Dul's Paladin name=Lim-Dul's Paladin
abilities=trample abilities=trample
auto=upcostmulti[{discard(*|myhand)} sacrifice && draw:1 controller auto=upcostmulti[{discard(*|myhand)} sacrifice && draw:1 controller
auto=@combat(blocked) source(this):6/3 ueot auto=@combat(blocked,turnlimited) source(this):6/3 ueot
auto=@combat(notblocked) source(this):preventAllCombatDamage from(this) ueot && life:-4 opponent auto=@combat(notblocked) source(this):preventAllCombatDamage from(this) ueot && life:-4 opponent
text=Trample -- At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card. -- Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. -- Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life. text=Trample -- At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card. -- Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. -- Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.
mana={2}{B}{R} mana={2}{B}{R}
@@ -37100,7 +37100,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Lone Wolf name=Lone Wolf
auto=@combat(blocked) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=You may have Lone Wolf assign its combat damage as though it weren't blocked. text=You may have Lone Wolf assign its combat damage as though it weren't blocked.
mana={2}{G} mana={2}{G}
type=Creature type=Creature
@@ -42438,7 +42438,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Nature's Will name=Nature's Will
auto=@damaged(player) from(creature|myBattlefield):tap all(land|opponentBattlefield) && untap all(land|myBattlefield) auto=@combatdamaged(player) from(creature|myBattlefield):tap all(land|opponentBattlefield) && untap all(land|myBattlefield)
text=Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. text=Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
mana={2}{G}{G} mana={2}{G}{G}
type=Enchantment type=Enchantment
@@ -43562,7 +43562,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Norwood Warrior name=Norwood Warrior
auto=@combat(blocked) source(this):1/1 ueot auto=@combat(blocked,turnlimited) source(this):1/1 ueot
text=Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. text=Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
mana={2}{G} mana={2}{G}
type=Creature type=Creature
@@ -47514,7 +47514,7 @@ subtype=Aura
[/card] [/card]
[card] [card]
name=Port Inspector name=Port Inspector
auto=@combat(blocked) source(this):name(look at opponents hand) target(*|opponenthand) 0/0 ueot auto=@combat(blocked,turnlimited) source(this):name(look at opponents hand) target(*|opponenthand) 0/0 ueot
text=Whenever Port Inspector becomes blocked, you may look at defending player's hand. text=Whenever Port Inspector becomes blocked, you may look at defending player's hand.
mana={1}{U} mana={1}{U}
type=Creature type=Creature
@@ -47768,7 +47768,7 @@ type=Sorcery
[card] [card]
name=Pretender's Claim name=Pretender's Claim
target=creature target=creature
auto=@combat(blocked) source(mytgt):tap all(land|opponentbattlefield) auto=@combat(blocked,turnlimited) source(mytgt):tap all(land|opponentbattlefield)
text=Enchant creature -- Whenever enchanted creature becomes blocked, tap all lands defending player controls. text=Enchant creature -- Whenever enchanted creature becomes blocked, tap all lands defending player controls.
mana={1}{B} mana={1}{B}
type=Enchantment type=Enchantment
@@ -47794,7 +47794,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Pride of Lions name=Pride of Lions
auto=@combat(blocked) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=You may have Pride of Lions assign its combat damage as though it weren't blocked. text=You may have Pride of Lions assign its combat damage as though it weren't blocked.
mana={3}{G}{G} mana={3}{G}{G}
type=Creature type=Creature
@@ -50079,7 +50079,7 @@ type=Artifact
[/card] [/card]
[card] [card]
name=Razorclaw Bear name=Razorclaw Bear
auto=@combat(blocked) source(this):2/2 ueot auto=@combat(blocked,turnlimited) source(this):2/2 ueot
text=Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. text=Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
mana={2}{G}{G} mana={2}{G}{G}
type=Creature type=Creature
@@ -51365,7 +51365,7 @@ toughness=6
[card] [card]
name=Rhox name=Rhox
auto={g}{2}:regenerate auto={g}{2}:regenerate
auto=@combat(blocked) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=You may have Rhox assign its combat damage as though it weren't blocked. -- {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) text=You may have Rhox assign its combat damage as though it weren't blocked. -- {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={4}{G}{G} mana={4}{G}{G}
type=Creature type=Creature
@@ -53009,7 +53009,7 @@ type=Sorcery
[/card] [/card]
[card] [card]
name=Sacred Prey name=Sacred Prey
auto=@combat(blocked) source(this):life:1 controller auto=@combat(blocked,turnlimited) source(this):life:1 controller
text=Whenever Sacred Prey becomes blocked, you gain 1 life. text=Whenever Sacred Prey becomes blocked, you gain 1 life.
mana={G} mana={G}
type=Creature type=Creature
@@ -53557,7 +53557,7 @@ type=Land
[/card] [/card]
[card] [card]
name=Saprazzan Heir name=Saprazzan Heir
auto=@combat(blocked) source(this):may draw:3 controller auto=@combat(blocked,turnlimited) source(this):may draw:3 controller
text=Whenever Saprazzan Heir becomes blocked, you may draw three cards. text=Whenever Saprazzan Heir becomes blocked, you may draw three cards.
mana={1}{U} mana={1}{U}
type=Creature type=Creature
@@ -53590,7 +53590,7 @@ toughness=5
[/card] [/card]
[card] [card]
name=Saprazzan Raider name=Saprazzan Raider
auto=@combat(blocked) source(this):moveTo(myhand) all(this) auto=@combat(blocked,turnlimited) source(this):moveTo(myhand) all(this)
text=When Saprazzan Raider becomes blocked, return it to its owner's hand. text=When Saprazzan Raider becomes blocked, return it to its owner's hand.
mana={2}{U} mana={2}{U}
type=Creature type=Creature
@@ -56986,7 +56986,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Silkenfist Fighter name=Silkenfist Fighter
auto=@combat(blocked) source(this):untap auto=@combat(blocked,turnlimited) source(this):untap
text=Whenever Silkenfist Fighter becomes blocked, untap it. text=Whenever Silkenfist Fighter becomes blocked, untap it.
mana={1}{W} mana={1}{W}
type=Creature type=Creature
@@ -56996,7 +56996,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Silkenfist Order name=Silkenfist Order
auto=@combat(blocked) source(this):untap auto=@combat(blocked,turnlimited) source(this):untap
text=Whenever Silkenfist Order becomes blocked, untap it. text=Whenever Silkenfist Order becomes blocked, untap it.
mana={3}{W}{W} mana={3}{W}{W}
type=Creature type=Creature
@@ -58275,7 +58275,7 @@ subtype=Equipment
[/card] [/card]
[card] [card]
name=Slashing Tiger name=Slashing Tiger
auto=@combat(blocked) source(this):2/2 ueot auto=@combat(blocked,turnlimited) source(this):2/2 ueot
text=Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. text=Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
mana={2}{G}{G} mana={2}{G}{G}
type=Creature type=Creature
@@ -58537,7 +58537,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Slith Strider name=Slith Strider
auto=@combat(blocked) source(this):draw:1 controller auto=@combat(blocked,turnlimited) source(this):draw:1 controller
auto=@damaged(player) from(this):counter(1/1,1) auto=@damaged(player) from(this):counter(1/1,1)
text=Whenever Slith Strider becomes blocked, draw a card. -- Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it. text=Whenever Slith Strider becomes blocked, draw a card. -- Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
mana={1}{U}{U} mana={1}{U}{U}
@@ -58843,7 +58843,7 @@ toughness=1
[/card] [/card]
[card] [card]
name=Snorting Gahr name=Snorting Gahr
auto=@combat(blocked) source(this):2/2 ueot auto=@combat(blocked,turnlimited) source(this):2/2 ueot
text=Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. text=Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
mana={2}{G}{G} mana={2}{G}{G}
type=Creature type=Creature
@@ -65374,7 +65374,7 @@ toughness=0
[/card] [/card]
[card] [card]
name=Thorn Elemental name=Thorn Elemental
auto=@combat(blocked) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=You may have Thorn Elemental assign its combat damage as though it weren't blocked. text=You may have Thorn Elemental assign its combat damage as though it weren't blocked.
mana={5}{G}{G} mana={5}{G}{G}
type=Creature type=Creature
@@ -66786,7 +66786,7 @@ type=Artifact
[card] [card]
name=Tornado Elemental name=Tornado Elemental
auto=damage:6 all(creature[flying]) auto=damage:6 all(creature[flying])
auto=@combat(blocked) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. -- You may have Tornado Elemental assign its combat damage as though it weren't blocked. text=When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. -- You may have Tornado Elemental assign its combat damage as though it weren't blocked.
mana={5}{G}{G} mana={5}{G}{G}
type=Creature type=Creature
@@ -67142,7 +67142,7 @@ toughness=3
[/card] [/card]
[card] [card]
name=Trained Cheetah name=Trained Cheetah
auto=@combat(blocked) source(this):1/1 ueot auto=@combat(blocked,turnlimited) source(this):1/1 ueot
text=Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. text=Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
mana={2}{G} mana={2}{G}
type=Creature type=Creature
@@ -67859,7 +67859,7 @@ toughness=2
name=True Conviction name=True Conviction
auto=lord(creature|myBattlefield) double strike auto=lord(creature|myBattlefield) double strike
auto=lord(creature|myBattlefield) lifelink auto=lord(creature|myBattlefield) lifelink
text=Creatures you control have doublestrike and lifelink. text=Creatures you control have double strike and lifelink.
mana={3}{W}{W}{W} mana={3}{W}{W}{W}
type=Enchantment type=Enchantment
[/card] [/card]
@@ -68585,7 +68585,7 @@ abilities=trample
auto=aslongas(other treefolk|mybattlefield) choice notatarget(other treefolk|mybattlefield) (blink)forsrc oneshot auto=aslongas(other treefolk|mybattlefield) choice notatarget(other treefolk|mybattlefield) (blink)forsrc oneshot
auto=aslongas(other warrior|mybattlefield) choice notatarget(other warrior|mybattlefield) (blink)forsrc oneshot auto=aslongas(other warrior|mybattlefield) choice notatarget(other warrior|mybattlefield) (blink)forsrc oneshot
auto=choice sacrifice auto=choice sacrifice
auto=@combat(blocked) source(creature|mybattlefield):all(trigger[to]) 0/5 ueot auto=@combat(blocked,turnlimited) source(creature|mybattlefield):all(trigger[to]) 0/5 ueot
text=Trample -- Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. text=Trample -- Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
mana={3}{G} mana={3}{G}
type=Creature type=Creature
@@ -69459,7 +69459,7 @@ toughness=4
[/card] [/card]
[card] [card]
name=Vedalken Ghoul name=Vedalken Ghoul
auto=@combat(blocked) source(this):life:-4 opponent auto=@combat(blocked,turnlimited) source(this):life:-4 opponent
text=Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life. text=Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.
mana={U}{B} mana={U}{B}
type=Creature type=Creature
@@ -73846,7 +73846,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Wolf Pack name=Wolf Pack
auto=@combat(blocked) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=You may have Wolf Pack assign its combat damage as though it weren't blocked. text=You may have Wolf Pack assign its combat damage as though it weren't blocked.
mana={6}{G}{G} mana={6}{G}{G}
type=Creature type=Creature