3a7e71151c720c38482a63b4f50e4cae8139f531
Bestial Fury Chambered Nautilus Corrupt Official Deathcoil Wurm Deepwood Tantiv Deepwood Wolverine Drelnoch Duskworker Dwarven Berserker Escaped Null Ferocity Flint Golem Gift of the Woods Goblin Cadets Goblin Swine-Rider Groffskithur Gustcloak Cavalier Gustcloak Harrier Gustcloak Runner Gustcloak Savior Gustcloak Sentinel Gustcloak Skirmisher Ignoble Soldier Karplusan Wolverine Laccolith Grunt Laccolith Titan Laccolith Warrior Laccolith Whelp Leery Fogbeast Lim-Dul's Paladin Lone Wolf Norwood Warrior Port Inspector Pretender's Claim Pride of Lions Razorclaw Bear Rhox Sacred Prey Saprazzan Heir Saprazzan Raider Silkenfist Fighter Silkenfist Order Slashing Tiger Slith Strider Snorting Gahr Thorn Elemental Tornado Elemental Trained Cheetah Unstoppable Ash Vedalken Ghoul Wolf Pack Corrected Hidden Ancients, Nature's Will and a typo in text of True Conviction. Changed Honden of Life's Web: auto=@each my upkeep:token(Spirit,Creature Spirit,1/1)*type:shrine ==> auto=@each my upkeep:foreach(shrine|mybattlefield) token(Spirit,Creature Spirit,1/1)*1 Because the )*type:shrine will make token's toughness become number of shrine in my battlefield. For example: If I have two shrines on my battlefield, it will produce two 1/2 tokens instead of two 1/1 tokens. All tests passed, also manually tested over twelve "@combat(blocked,turnlimited)" cards which have different trigger effects, all of them works fine.
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