Added "turnlimited" for following cards with ability "Whenever [this creature] becomes blocked, ...":

Bestial Fury
Chambered Nautilus
Corrupt Official
Deathcoil Wurm
Deepwood Tantiv
Deepwood Wolverine
Drelnoch
Duskworker
Dwarven Berserker
Escaped Null
Ferocity
Flint Golem
Gift of the Woods
Goblin Cadets
Goblin Swine-Rider
Groffskithur
Gustcloak Cavalier
Gustcloak Harrier
Gustcloak Runner
Gustcloak Savior
Gustcloak Sentinel
Gustcloak Skirmisher
Ignoble Soldier
Karplusan Wolverine
Laccolith Grunt
Laccolith Titan
Laccolith Warrior
Laccolith Whelp
Leery Fogbeast
Lim-Dul's Paladin
Lone Wolf
Norwood Warrior
Port Inspector
Pretender's Claim
Pride of Lions
Razorclaw Bear
Rhox
Sacred Prey
Saprazzan Heir
Saprazzan Raider
Silkenfist Fighter
Silkenfist Order
Slashing Tiger
Slith Strider
Snorting Gahr
Thorn Elemental
Tornado Elemental
Trained Cheetah
Unstoppable Ash
Vedalken Ghoul
Wolf Pack

Corrected Hidden Ancients, Nature's Will and a typo in text of True Conviction.
Changed Honden of Life's Web:
auto=@each my upkeep:token(Spirit,Creature Spirit,1/1)*type:shrine
 ==> 
auto=@each my upkeep:foreach(shrine|mybattlefield) token(Spirit,Creature Spirit,1/1)*1
Because the )*type:shrine will make token's toughness become number of shrine in my battlefield.
For example: If I have two shrines on my battlefield, it will produce two 1/2 tokens instead of two 1/1 tokens.

All tests passed, also manually tested over twelve "@combat(blocked,turnlimited)" cards which have different trigger effects, all of them works fine.
This commit is contained in:
guzhenjie1@gmail.com
2011-04-14 16:19:46 +00:00
parent 324f554b1f
commit 3a7e71151c

View File

@@ -5595,7 +5595,7 @@ toughness=4
name=Bestial Fury
target=creature
auto=@next upkeep:draw:1 controller
auto=@combat(blocked) source(mytgt):4/0 ueot&& trample ueot
auto=@combat(blocked,turnlimited) source(mytgt):4/0 ueot && trample ueot
text=Enchant creature -- When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
mana={2}{R}
type=Enchantment
@@ -10172,7 +10172,7 @@ toughness=2
[/card]
[card]
name=Chambered Nautilus
auto=@combat(blocked) source(this):may draw:1 controller
auto=@combat(blocked,turnlimited) source(this):may draw:1 controller
text=Whenever Chambered Nautilus becomes blocked, you may draw a card.
mana={2}{U}
type=Creature
@@ -12500,7 +12500,7 @@ toughness=2
[card]
name=Corrupt Official
auto={2}{B}:regenerate
auto=@combat(blocked) source(this):discard:1 opponent
auto=@combat(blocked,turnlimited) source(this):discard:1 opponent
text={2}{B}: Regenerate Corrupt Official. -- Whenever Corrupt Official becomes blocked, defending player discards a card at random.
mana={4}{B}
type=Creature
@@ -14598,7 +14598,7 @@ toughness=6
[/card]
[card]
name=Deathcoil Wurm
auto=@combat(blocked) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
mana={6}{G}{G}
type=Creature
@@ -15131,7 +15131,7 @@ toughness=1
[/card]
[card]
name=Deepwood Tantiv
auto=@combat(blocked) source(this):life:2 conroller
auto=@combat(blocked,turnlimited) source(this):life:2 conroller
text=Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
mana={4}{G}
type=Creature
@@ -15141,7 +15141,7 @@ toughness=4
[/card]
[card]
name=Deepwood Wolverine
auto=@combat(blocked) source(this):2/0 ueot
auto=@combat(blocked,turnlimited) source(this):2/0 ueot
text=Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
mana={G}
type=Creature
@@ -17148,7 +17148,7 @@ toughness=3
[/card]
[card]
name=Drelnoch
auto=@combat(blocked) source(this):may draw:2 controller
auto=@combat(blocked,turnlimited) source(this):may draw:2 controller
text=Whenever Drelnoch becomes blocked, you may draw two cards.
mana={4}{U}
type=Creature
@@ -17742,7 +17742,7 @@ toughness=1
[/card]
[card]
name=Duskworker
auto=@combat(blocked) source(this):all(this) regenerate
auto=@combat(blocked,turnlimited) source(this):all(this) regenerate
auto={3}:1/0
text=Whenever Duskworker becomes blocked, regenerate it. -- {3}: Duskworker gets +1/+0 until end of turn.
mana={4}
@@ -17789,7 +17789,7 @@ type=Enchantment
[/card]
[card]
name=Dwarven Berserker
auto=@combat(blocked) source(this):all(this) 3/0 ueot && all(this) trample ueot
auto=@combat(blocked,turnlimited) source(this):all(this) 3/0 ueot && all(this) trample ueot
text=Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
mana={1}{R}
type=Creature
@@ -19693,7 +19693,7 @@ type=Enchantment
[card]
name=Escaped Null
abilities=lifelink
auto=@combat(blocking,blocked) source(this):5/0 ueot
auto=@combat(blocking,blocked,turnlimited) source(this):5/0 ueot
text=Lifelink -- Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
mana={3}{B}
type=Creature
@@ -21218,7 +21218,7 @@ toughness=1
[card]
name=Ferocity
target=creature
auto=@combat(blocking,blocked) source(mytgt):may counter(1/1,1)
auto=@combat(blocking,blocked,turnlimited) source(mytgt):may counter(1/1,1)
text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
mana={1}{G}
type=Enchantment
@@ -22516,7 +22516,7 @@ subtype=Aura
[/card]
[card]
name=Flint Golem
auto=@combat(blocked) source(this):deplete:3 opponent
auto=@combat(blocked,turnlimited) source(this):deplete:3 opponent
text=Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.
mana={4}
type=Artifact Creature
@@ -24910,7 +24910,7 @@ subtype=Aura
[card]
name=Gift of the Woods
target=creature
auto=@combat(blocking,blocked) source(mytgt):0/3 ueot && life:1 controller
auto=@combat(blocking,blocked,turnlimited) source(mytgt):0/3 ueot && life:1 controller
text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
mana={G}
type=Enchantment
@@ -25516,7 +25516,7 @@ toughness=1
[/card]
[card]
name=Goblin Cadets
auto=@combat(blocking,blocked) source(this):removefromcombat && moveTo(opponentbattlefield)
auto=@combat(blocking,blocked,turnlimited) source(this):removefromcombat && moveTo(opponentbattlefield)
text=Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
mana={R}
type=Creature
@@ -26119,7 +26119,7 @@ toughness=1
[/card]
[card]
name=Goblin Swine-Rider
auto=@combat(blocked) source(this):damage:2 all(creature[attacking;blocking])
auto=@combat(blocked,turnlimited) source(this):damage:2 all(creature[attacking;blocking])
text=Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.
mana={R}
type=Creature
@@ -27398,7 +27398,7 @@ type=Sorcery
[/card]
[card]
name=Groffskithur
auto=@combat(blocked) source(this):may moveTo(myhand) target(groffskithur|mygraveyard)
auto=@combat(blocked,turnlimited) source(this):may moveTo(myhand) target(groffskithur|mygraveyard)
text=Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
mana={5}{G}
type=Creature
@@ -27726,7 +27726,7 @@ toughness=1
name=Gustcloak Cavalier
abilities=flanking
auto=@combat(attacking) source(this):may tap target(creature)
auto=@combat(blocked) source(this):may name(untap it and remove it from combat) untap && removefromcombat
auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Gustcloak Cavalier attacks, you may tap target creature. -- Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.
mana={3}{W}{W}
type=Creature
@@ -27737,7 +27737,7 @@ toughness=2
[card]
name=Gustcloak Harrier
abilities=flying
auto=@combat(blocked) source(this):may name(untap it and remove it from combat) untap && removefromcombat
auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat
text=Flying -- Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
mana={1}{W}{W}
type=Creature
@@ -27747,7 +27747,7 @@ toughness=2
[/card]
[card]
name=Gustcloak Runner
auto=@combat(blocked) source(this):may name(untap it and remove it from combat) untap && removefromcombat
auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat
text=Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
mana={W}
type=Creature
@@ -27758,7 +27758,7 @@ toughness=1
[card]
name=Gustcloak Savior
abilities=flying
auto=@combat(blocked) source(creature|myBattlefield):may name(untap it and remove it from combat) all(trigger[to]) untap && all(trigger[to]) removefromcombat
auto=@combat(blocked,turnlimited) source(creature|myBattlefield):may name(untap it and remove it from combat) all(trigger[to]) untap && all(trigger[to]) removefromcombat
text=Flying -- Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
mana={4}{W}
type=Creature
@@ -27768,7 +27768,7 @@ toughness=4
[/card]
[card]
name=Gustcloak Sentinel
auto=@combat(blocked) source(this):may name(untap it and remove it from combat) untap && removefromcombat
auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat
text=Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
mana={2}{W}{W}
type=Creature
@@ -27779,7 +27779,7 @@ toughness=3
[card]
name=Gustcloak Skirmisher
abilities=flying
auto=@combat(blocked) source(this):may name(untap it and remove it from combat) untap && removefromcombat
auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat
text=Flying -- Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
mana={3}{W}
type=Creature
@@ -29230,7 +29230,7 @@ type=Land
[/card]
[card]
name=Hidden Ancients
auto=@movedto(creature|opponentstack) from(opponenthand) once:transforms((removetypes)) forever && transforms((Treefolk Creature,setpower=5,settoughness=5)) forever
auto=@movedto(enchantment|opponentstack) from(opponenthand) once:transforms((removetypes)) forever && transforms((Treefolk Creature,setpower=5,settoughness=5)) forever
text=When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
mana={1}{G}
type=Enchantment
@@ -29633,7 +29633,7 @@ subtype=Shrine
[/card]
[card]
name=Honden of Life's Web
auto=@each my upkeep:token(Spirit,Creature Spirit,1/1)*type:shrine
auto=@each my upkeep:foreach(shrine|mybattlefield) token(Spirit,Creature Spirit,1/1)*1
text=At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.
mana={4}{G}
type=Legendary Enchantment
@@ -30663,7 +30663,7 @@ toughness=1
[/card]
[card]
name=Ignoble Soldier
auto=@combat(blocked) source(this):fog from(this)
auto=@combat(blocked,turnlimited) source(this):fog from(this)
text=Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
mana={2}{W}
type=Creature
@@ -33333,7 +33333,7 @@ toughness=4
[/card]
[card]
name=Karplusan Wolverine
auto=@combat(blocked) source(this):may damage:1 target(creature,player)
auto=@combat(blocked,turnlimited) source(this):may damage:1 target(creature,player)
text=Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player.
mana={R}
type=Snow Creature
@@ -35425,7 +35425,7 @@ toughness=4
[/card]
[card]
name=Laccolith Grunt
auto=@combat(blocked) source(this):may name(assign combat damage to a creature) target(creature) dynamicability<!powerstrike!> && fog from(this)
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability<!powerstrike!> && fog from(this)
text=Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
mana={2}{R}
type=Creature
@@ -35435,7 +35435,7 @@ toughness=2
[/card]
[card]
name=Laccolith Titan
auto=@combat(blocked) source(this):may name(assign combat damage to a creature) target(creature) dynamicability<!powerstrike!> && fog from(this)
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability<!powerstrike!> && fog from(this)
text=Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
mana={5}{R}{R}
type=Creature
@@ -35445,7 +35445,7 @@ toughness=6
[/card]
[card]
name=Laccolith Warrior
auto=@combat(blocked) source(this):may name(assign combat damage to a creature) target(creature) dynamicability<!powerstrike!> && fog from(this)
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability<!powerstrike!> && fog from(this)
text=Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
mana={2}{R}{R}
type=Creature
@@ -35455,7 +35455,7 @@ toughness=3
[/card]
[card]
name=Laccolith Whelp
auto=@combat(blocked) source(this):may name(assign combat damage to a creature) target(creature) dynamicability<!powerstrike!> && fog from(this)
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability<!powerstrike!> && fog from(this)
text=Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
mana={R}
type=Creature
@@ -36039,7 +36039,7 @@ toughness=2
[/card]
[card]
name=Leery Fogbeast
auto=@combat(blocked) source(this):fog
auto=@combat(blocked,turnlimited) source(this):fog
text=Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
mana={2}{G}
type=Creature
@@ -36689,7 +36689,7 @@ toughness=1
name=Lim-Dul's Paladin
abilities=trample
auto=upcostmulti[{discard(*|myhand)} sacrifice && draw:1 controller
auto=@combat(blocked) source(this):6/3 ueot
auto=@combat(blocked,turnlimited) source(this):6/3 ueot
auto=@combat(notblocked) source(this):preventAllCombatDamage from(this) ueot && life:-4 opponent
text=Trample -- At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card. -- Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. -- Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.
mana={2}{B}{R}
@@ -37100,7 +37100,7 @@ toughness=1
[/card]
[card]
name=Lone Wolf
auto=@combat(blocked) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=You may have Lone Wolf assign its combat damage as though it weren't blocked.
mana={2}{G}
type=Creature
@@ -42438,7 +42438,7 @@ type=Sorcery
[/card]
[card]
name=Nature's Will
auto=@damaged(player) from(creature|myBattlefield):tap all(land|opponentBattlefield) && untap all(land|myBattlefield)
auto=@combatdamaged(player) from(creature|myBattlefield):tap all(land|opponentBattlefield) && untap all(land|myBattlefield)
text=Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
mana={2}{G}{G}
type=Enchantment
@@ -43562,7 +43562,7 @@ toughness=3
[/card]
[card]
name=Norwood Warrior
auto=@combat(blocked) source(this):1/1 ueot
auto=@combat(blocked,turnlimited) source(this):1/1 ueot
text=Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
mana={2}{G}
type=Creature
@@ -47514,7 +47514,7 @@ subtype=Aura
[/card]
[card]
name=Port Inspector
auto=@combat(blocked) source(this):name(look at opponents hand) target(*|opponenthand) 0/0 ueot
auto=@combat(blocked,turnlimited) source(this):name(look at opponents hand) target(*|opponenthand) 0/0 ueot
text=Whenever Port Inspector becomes blocked, you may look at defending player's hand.
mana={1}{U}
type=Creature
@@ -47768,7 +47768,7 @@ type=Sorcery
[card]
name=Pretender's Claim
target=creature
auto=@combat(blocked) source(mytgt):tap all(land|opponentbattlefield)
auto=@combat(blocked,turnlimited) source(mytgt):tap all(land|opponentbattlefield)
text=Enchant creature -- Whenever enchanted creature becomes blocked, tap all lands defending player controls.
mana={1}{B}
type=Enchantment
@@ -47794,7 +47794,7 @@ toughness=1
[/card]
[card]
name=Pride of Lions
auto=@combat(blocked) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=You may have Pride of Lions assign its combat damage as though it weren't blocked.
mana={3}{G}{G}
type=Creature
@@ -50079,7 +50079,7 @@ type=Artifact
[/card]
[card]
name=Razorclaw Bear
auto=@combat(blocked) source(this):2/2 ueot
auto=@combat(blocked,turnlimited) source(this):2/2 ueot
text=Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
mana={2}{G}{G}
type=Creature
@@ -51365,7 +51365,7 @@ toughness=6
[card]
name=Rhox
auto={g}{2}:regenerate
auto=@combat(blocked) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=You may have Rhox assign its combat damage as though it weren't blocked. -- {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={4}{G}{G}
type=Creature
@@ -53009,7 +53009,7 @@ type=Sorcery
[/card]
[card]
name=Sacred Prey
auto=@combat(blocked) source(this):life:1 controller
auto=@combat(blocked,turnlimited) source(this):life:1 controller
text=Whenever Sacred Prey becomes blocked, you gain 1 life.
mana={G}
type=Creature
@@ -53557,7 +53557,7 @@ type=Land
[/card]
[card]
name=Saprazzan Heir
auto=@combat(blocked) source(this):may draw:3 controller
auto=@combat(blocked,turnlimited) source(this):may draw:3 controller
text=Whenever Saprazzan Heir becomes blocked, you may draw three cards.
mana={1}{U}
type=Creature
@@ -53590,7 +53590,7 @@ toughness=5
[/card]
[card]
name=Saprazzan Raider
auto=@combat(blocked) source(this):moveTo(myhand) all(this)
auto=@combat(blocked,turnlimited) source(this):moveTo(myhand) all(this)
text=When Saprazzan Raider becomes blocked, return it to its owner's hand.
mana={2}{U}
type=Creature
@@ -56986,7 +56986,7 @@ type=Instant
[/card]
[card]
name=Silkenfist Fighter
auto=@combat(blocked) source(this):untap
auto=@combat(blocked,turnlimited) source(this):untap
text=Whenever Silkenfist Fighter becomes blocked, untap it.
mana={1}{W}
type=Creature
@@ -56996,7 +56996,7 @@ toughness=3
[/card]
[card]
name=Silkenfist Order
auto=@combat(blocked) source(this):untap
auto=@combat(blocked,turnlimited) source(this):untap
text=Whenever Silkenfist Order becomes blocked, untap it.
mana={3}{W}{W}
type=Creature
@@ -58275,7 +58275,7 @@ subtype=Equipment
[/card]
[card]
name=Slashing Tiger
auto=@combat(blocked) source(this):2/2 ueot
auto=@combat(blocked,turnlimited) source(this):2/2 ueot
text=Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
mana={2}{G}{G}
type=Creature
@@ -58537,7 +58537,7 @@ toughness=1
[/card]
[card]
name=Slith Strider
auto=@combat(blocked) source(this):draw:1 controller
auto=@combat(blocked,turnlimited) source(this):draw:1 controller
auto=@damaged(player) from(this):counter(1/1,1)
text=Whenever Slith Strider becomes blocked, draw a card. -- Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
mana={1}{U}{U}
@@ -58843,7 +58843,7 @@ toughness=1
[/card]
[card]
name=Snorting Gahr
auto=@combat(blocked) source(this):2/2 ueot
auto=@combat(blocked,turnlimited) source(this):2/2 ueot
text=Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
mana={2}{G}{G}
type=Creature
@@ -65374,7 +65374,7 @@ toughness=0
[/card]
[card]
name=Thorn Elemental
auto=@combat(blocked) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=You may have Thorn Elemental assign its combat damage as though it weren't blocked.
mana={5}{G}{G}
type=Creature
@@ -66786,7 +66786,7 @@ type=Artifact
[card]
name=Tornado Elemental
auto=damage:6 all(creature[flying])
auto=@combat(blocked) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. -- You may have Tornado Elemental assign its combat damage as though it weren't blocked.
mana={5}{G}{G}
type=Creature
@@ -67142,7 +67142,7 @@ toughness=3
[/card]
[card]
name=Trained Cheetah
auto=@combat(blocked) source(this):1/1 ueot
auto=@combat(blocked,turnlimited) source(this):1/1 ueot
text=Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
mana={2}{G}
type=Creature
@@ -67859,7 +67859,7 @@ toughness=2
name=True Conviction
auto=lord(creature|myBattlefield) double strike
auto=lord(creature|myBattlefield) lifelink
text=Creatures you control have doublestrike and lifelink.
text=Creatures you control have double strike and lifelink.
mana={3}{W}{W}{W}
type=Enchantment
[/card]
@@ -68585,7 +68585,7 @@ abilities=trample
auto=aslongas(other treefolk|mybattlefield) choice notatarget(other treefolk|mybattlefield) (blink)forsrc oneshot
auto=aslongas(other warrior|mybattlefield) choice notatarget(other warrior|mybattlefield) (blink)forsrc oneshot
auto=choice sacrifice
auto=@combat(blocked) source(creature|mybattlefield):all(trigger[to]) 0/5 ueot
auto=@combat(blocked,turnlimited) source(creature|mybattlefield):all(trigger[to]) 0/5 ueot
text=Trample -- Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
mana={3}{G}
type=Creature
@@ -69459,7 +69459,7 @@ toughness=4
[/card]
[card]
name=Vedalken Ghoul
auto=@combat(blocked) source(this):life:-4 opponent
auto=@combat(blocked,turnlimited) source(this):life:-4 opponent
text=Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.
mana={U}{B}
type=Creature
@@ -73846,7 +73846,7 @@ type=Instant
[/card]
[card]
name=Wolf Pack
auto=@combat(blocked) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)
text=You may have Wolf Pack assign its combat damage as though it weren't blocked.
mana={6}{G}{G}
type=Creature