AI Deck cleanup in preparation for the upcoming beta release:
1. temporarily removed my "Pyromancer" and "Terravore Turmoil" decks. Both performed very badly in my AI comparison done here: http://wololo.net/forum/viewtopic.php?f=3&t=736 While having low-performing decks is not a bad thing per se (actually we *need* some low-performers, as stepping stones for beginners), these two decks currently throw AI deficiencies into the face of the players (targeting problems / fetchlands), and we don't want to do that. Players should feel that they beat the low-perfoming decks because of their own improving skills, not because the AI can't play its own deck. I'll re-add both decks after the next release, hoping that we can improve the AI until the release after that. 2. Added "Millage" and "Bad Dreams" decks by Niegen. I see that we are in "bug fixes only" mode since yesterday, but I had announced these additions to Niegen two days ago, and he liked the prospect, so I didn't want to cancel the additions. 3. Updated "Kobold Overlord" deck with two flyers, this is actually a week-old change that I just hadn't submitted so far because it was so minor. I'll also do a general deck audit to prepare for the next release (respective task will be added to Googlecode tracker). Since we're in "bug fixes only" mode, I'll just fix some obvious mistakes - it's always tempting to do last-minute tweaks and improvements, but I wouldn't want a card or deck that was added late, and hardly tested, to cause problems after the release. This means we can release the next version with 50 AI decks, more than double than the previous version (which had 24). :)
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@@ -1,48 +1,28 @@
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#NAME:TerravoreTurmoil
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#
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#DESC: Creature's Decks 4:
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#DESC: "The deck that a Terravore
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#DESC: would (and could) assemble."
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#DESC: (v1.01)
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#DESC:
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#DESC: Your homeland is my lunch.
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#
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Birds of Paradise (10E) *4 # mana source
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Vine Trellis (MRQ) *4 # mana source and defender
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Carven Caryatid (RAV) *3 # card drawer and defender
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Collective Unconscious (MRQ) *2 # card drawer
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Knight of the Reliquary (CFX) *4 # attacker
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Terravore (ODY) *4 # attacker
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Armageddon (POR) *4 # puts lands into graveyard
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Kudzu (RV) *1 # should be 4, but the AI puts
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# several Kudzus on one land,
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# which causes a crash
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Winter's Grasp (TMP) *2 # weak replacement for Kudzu
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Nature's Lore (ICE) *4 # land fetcher for fast buildup
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Rampant Growth (10E) *4 # land fetcher for fast buildup
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Grasslands (MIR) *4 # two land fetchers which put
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Mountain Valley (MIR) *4 # themselves into the graveyard,
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# feeding the Terravore and the
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# Knight
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Forest (M10) *8
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Plains (10E) *6
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Flagstones of Trokair (TSP) *2
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#
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# Cards considered, but not included:
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# Foratog - eats forests (which is good), but the AI doesn't use
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# this ability.
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# Terramorphic Expanse - crashes game
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# Windswept Heath - crashes game
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# Elves - more mana sources not needed
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#
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# Cards removed from the deck:
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# 3 more Kudzu- game crashes when a land with two Kudzu on it is
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# tapped
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#NAME:Kinsbaile Cavalier
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#DESC:The knights on their steeds
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#DESC:and the knights from the sky
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#DESC:unite
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#DESC:in their crusade for honor
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Blessing (RV) * 2 #
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Crusade (RV) * 4 #
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Northern Paladin (RV) * 1 #
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Lost Order of Jarkeld (ICE) * 2 #
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Order of the Sacred Torch (ICE) * 1 #
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Soltari Crusader (TMP) * 1 #
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Crusading Knight (INV) * 1 #
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Leonin Skyhunter (MRD) * 1 #
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Flagstones of Trokair (TSP) * 2 #
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Paladin en-Vec (10E) * 2 #
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Plains (10E) *16 #
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Skyhunter Patrol (10E) * 1 #
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Skyhunter Prowler (10E) * 2 #
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Plover Knights (LRW) * 1 #
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Knight of Meadowgrain (LRW) * 2 #
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Kinsbaile Cavalier (MOR) * 3 #
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Wilt-Leaf Cavaliers (SHM) * 3 #
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Kabira Crossroads (ZEN) * 2 #
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Sigiled Paladin (ALA) * 1 #
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White Knight (M10) * 2 #
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Honor of the Pure (M10) * 4 #
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Plains (M10) * 4 #
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Armored Ascension (M10) * 2 #
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