AI Deck cleanup in preparation for the upcoming beta release:

1. temporarily removed my "Pyromancer" and "Terravore Turmoil" decks. Both performed very badly in my AI comparison done here: http://wololo.net/forum/viewtopic.php?f=3&t=736

While having low-performing decks is not a bad thing per se (actually we *need* some low-performers, as stepping stones for beginners), these two decks currently throw AI deficiencies into the face of the players (targeting problems / fetchlands), and we don't want to do that. Players should feel that they beat the low-perfoming decks because of their own improving skills, not because the AI can't play its own deck.

I'll re-add both decks after the next release, hoping that we can improve the AI until the release after that.

2. Added "Millage" and "Bad Dreams" decks by Niegen. I see that we are in "bug fixes only" mode since yesterday, but I had announced these additions to Niegen two days ago, and he liked the prospect, so I didn't want to cancel the additions.

3. Updated "Kobold Overlord" deck with two flyers, this is actually a week-old change that I just hadn't submitted so far because it was so minor.

I'll also do a general deck audit to prepare for the next release (respective task will be added to Googlecode tracker). Since we're in "bug fixes only" mode, I'll just fix some obvious mistakes - it's always tempting to do last-minute tweaks and improvements, but I wouldn't want a card or deck that was added late, and hardly tested, to cause problems after the release.

This means we can release the next version with 50 AI decks, more than double than the previous version (which had 24). :)
This commit is contained in:
Psyyringe
2009-10-22 11:20:49 +00:00
parent 14fba35ebf
commit 386bcf2bc7
4 changed files with 79 additions and 146 deletions

View File

@@ -3,14 +3,15 @@
#DESC: Creature's Decks 1:
#DESC: "The deck that a Kobold Overlord
#DESC: would (and could) assemble."
#DESC: (v1.06)
#DESC: (v1.07)
#DESC:
#DESC:You may think we are weak
#DESC:But we are many
#DESC:And sometimes we can hire
#DESC:A powerful mercenary
#
Mountain (10E) *22
Mountain (10E) *20
Kher Keep (TSP) *2 # produces kobold tokens
Crimson Kobolds (LEG) *4
Crookshank Kobolds (LEG) *4
Kobold Drill Sergeant (LEG) *4
@@ -51,9 +52,3 @@ Mob Justice (STH) *3 # finisher
# for mana acceleration
# Removed because the AI doesn't use the mana.
# Also ... only works with goblins. Duh. *blush*
#
# 2 x Kher Keep (TSP) (ID 113553)
# For bringing additional kobolds into play
# AI taps Kher Keep for mana and then can't
# use that mana to produce a kobold token.
#