* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
This commit is contained in:
jean.chalard
2009-08-22 05:59:43 +00:00
parent bf4262c0a0
commit 3349f974f1
101 changed files with 2424 additions and 2361 deletions
+26 -32
View File
@@ -6,53 +6,47 @@
using std::map;
using std::string;
#define OPTIONS_MUSICVOLUME "musicVolume"
#define OPTIONS_SFXVOLUME "sfxVolume"
#define OPTIONS_DIFFICULTY_MODE_UNLOCKED "prx_handler" //huhu
#define OPTIONS_MOMIR_MODE_UNLOCKED "prx_rimom" //haha
#define OPTIONS_EVILTWIN_MODE_UNLOCKED "prx_eviltwin"
#define OPTIONS_RANDOMDECK_MODE_UNLOCKED "prx_rnddeck"
#define OPTIONS_DIFFICULTY "difficulty"
#define OPTIONS_CACHESIZE "cacheSize"
#define OPTIONS_PLASMAEFFECT "plasmaEffect"
#define OPTIONS_INTERRUPTMYSPELLS "interruptMySpells"
#define OPTIONS_INTERRUPTMYABILITIES "interruptMyAbilities"
#define OPTIONS_OSD "displayOSD"
// WALDORF - added
#define OPTIONS_INTERRUPT_SECONDS "interruptSeconds"
#define OPTIONS_SAVEFILE RESPATH"/settings/options.txt"
struct Options {
static const string MUSICVOLUME;
static const string SFXVOLUME;
static const string DIFFICULTY_MODE_UNLOCKED;
static const string MOMIR_MODE_UNLOCKED;
static const string EVILTWIN_MODE_UNLOCKED;
static const string RANDOMDECK_MODE_UNLOCKED;
static const string DIFFICULTY;
static const string CACHESIZE;
static const string PLASMAEFFECT;
static const string INTERRUPT_SECONDS;
static const string INTERRUPTMYSPELLS;
static const string INTERRUPTMYABILITIES;
static const string OSD;
};
class GameOption {
public:
int value;
string svalue;
int getIntValue();
GameOption(int _value = 0);
int number;
string str;
GameOption(int value = 0);
GameOption(string value);
};
class GameOptions {
public:
map<string,GameOption> values;
static GameOptions * GetInstance();
static void Destroy();
int save();
int load();
static const char * phaseInterrupts[];
private:
static const char * phaseInterrupts[];
GameOption& operator[](string);
GameOptions();
~GameOptions();
static GameOptions* mInstance;
private:
static map <string,int> optionsTypes;
map<string,GameOption> values;
};
extern GameOptions options;
#endif