- New shop GUI. (don't mind the back image, it will change soon)
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-08-22 00:46:45 +00:00
parent ffa0c9b057
commit bf4262c0a0
5 changed files with 106 additions and 27 deletions

View File

@@ -42,6 +42,9 @@ class GameStateShop: public GameState, public JGuiListener
virtual void Render();
virtual void ButtonPressed(int controllerId, int controlId);
};

View File

@@ -13,6 +13,8 @@
#include <string>
using std::string;
class hgeDistortionMesh;
#define SHOP_BOOSTERS 3
class ShopItem:public JGuiObject{
@@ -20,12 +22,12 @@ class ShopItem:public JGuiObject{
bool mHasFocus;
JLBFont *mFont;
string mText;
int mX;
int mY;
float xy[8];
JQuad * quad;
JQuad * thumb;
float mScale;
float mTargetScale;
hgeDistortionMesh* mesh;
public:
@@ -33,8 +35,8 @@ class ShopItem:public JGuiObject{
int quantity;
MTGCard * card;
int price;
ShopItem(int id, JLBFont * font, int _cardid, int x, int y, bool hasFocus, MTGAllCards * collection, int _price, DeckDataWrapper * ddw);
ShopItem(int id, JLBFont * font, char* text, JQuad * _quad, JQuad * _thumb,int x, int y, bool hasFocus, int _price);
ShopItem(int id, JLBFont * font, int _cardid, float _xy[], bool hasFocus, MTGAllCards * collection, int _price, DeckDataWrapper * ddw);
ShopItem(int id, JLBFont * font, char* text, JQuad * _quad, JQuad * _thumb,float _xy[], bool hasFocus, int _price);
~ShopItem();
int updateCount(DeckDataWrapper * ddw);
@@ -74,6 +76,7 @@ class ShopItems:public JGuiController,public JGuiListener{
virtual void ButtonPressed(int controllerId, int controlId);
void savePriceList();
void saveAll();
static float _x1[],_y1[],_x2[],_y2[],_x3[],_y3[],_x4[],_y4[];
};
#endif

View File

@@ -204,7 +204,7 @@ void GameStateMenu::fillScroller(){
scroller->Add(_("Interested in playing Momir Basic? You'll have to unlock it first :)"));
}
if (!go->values[OPTIONS_RANDOMDECK_MODE_UNLOCKED].getIntValue()){
scroller->Add(_("You haven't locked the random deck mode yet"));
scroller->Add(_("You haven't unlocked the random deck mode yet"));
}
if (!go->values[OPTIONS_EVILTWIN_MODE_UNLOCKED].getIntValue()){
scroller->Add(_("You haven't unlocked the evil twin mode yet"));

View File

@@ -9,6 +9,7 @@
#include "../include/Translate.h"
#include "../include/GameOptions.h"
GameStateShop::GameStateShop(GameApp* parent): GameState(parent) {}
@@ -25,6 +26,9 @@ void GameStateShop::Create(){
void GameStateShop::Start()
{
menu = NULL;
menuFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
itemFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
@@ -33,7 +37,7 @@ void GameStateShop::Start()
mStage = STAGE_SHOP_SHOP;
bgTexture = JRenderer::GetInstance()->LoadTexture("graphics/shop.jpg", TEX_TYPE_USE_VRAM);
mBg = NEW JQuad(bgTexture, 0, 0, 400, 280); // Create background quad for rendering.
mBg = NEW JQuad(bgTexture, 0, 0, 480, 272); // Create background quad for rendering.
mBack = GameApp::CommonRes->GetQuad("back");
JRenderer::GetInstance()->ResetPrivateVRAM();
@@ -161,9 +165,11 @@ void GameStateShop::Render()
r->ClearScreen(ARGB(0,0,0,0));
if (mBg)JRenderer::GetInstance()->RenderQuad(mBg,0,0);
r->FillRect(5,SCREEN_HEIGHT-15,110,15,ARGB(200,0,0,0));
itemFont->SetColor(ARGB(255,255,255,255));
itemFont->DrawString(_("press [] to refresh").c_str(),10,SCREEN_HEIGHT-12);
char c[4096];
sprintf(c, _("press [] to refresh").c_str());
unsigned int len = 4 + itemFont->GetStringWidth(c);
itemFont->DrawString(c,SCREEN_WIDTH-len,SCREEN_HEIGHT-12);
if (shop)
shop->Render();

View File

@@ -3,10 +3,27 @@
#include "../include/GameStateShop.h"
#include "../include/CardGui.h"
#include "../include/Translate.h"
#include <hge/hgedistort.h>
ShopItem::ShopItem(int id, JLBFont *font, char* text, JQuad * _quad,JQuad * _thumb, int x, int y, bool hasFocus, int _price): JGuiObject(id), mFont(font), mText(text), mX(x), mY(y), quad(_quad), thumb(_thumb), price(_price)
float ShopItems::_x1[] = { 40, 3, 23, 99,142,182, 90,132,177,106,163};
float ShopItems::_y1[] = {156,174,194,166,166,162,184,185,180,211,208};
float ShopItems::_x2[] = { 44, 25, 64,128,171,211,121,165,209,143,200};
float ShopItems::_y2[] = {147,163,190,166,166,162,184,185,180,211,208};
float ShopItems::_x3[] = { 86, 47, 12, 85,133,177, 73,120,170, 88,153};
float ShopItems::_y3[] = {152,177,216,181,180,176,203,204,198,237,232};
float ShopItems::_x4[] = { 86, 66, 58,118,164,207,108,156,205,130,199};
float ShopItems::_y4[] = {145,167,211,181,180,176,203,204,198,237,232};
ShopItem::ShopItem(int id, JLBFont *font, char* text, JQuad * _quad,JQuad * _thumb, float _xy[], bool hasFocus, int _price): JGuiObject(id), mFont(font), mText(text), quad(_quad), thumb(_thumb), price(_price)
{
for (int i = 0; i < 8; ++i){
xy[i] = _xy[i];
}
quantity = 10;
card = NULL;
mHasFocus = hasFocus;
@@ -14,11 +31,28 @@ ShopItem::ShopItem(int id, JLBFont *font, char* text, JQuad * _quad,JQuad * _thu
mScale = 1.0f;
mTargetScale = 1.0f;
mesh=NEW hgeDistortionMesh(2,2);
mesh->SetTexture(thumb->mTex);
float x0,y0,w0,h0;
thumb->GetTextureRect(&x0,&y0,&w0,&h0);
mesh->SetTextureRect(x0,y0,w0,h0);
mesh->Clear(ARGB(0xFF,0xFF,0xFF,0xFF));
mesh->SetDisplacement(0, 0, xy[0],xy[1], HGEDISP_NODE);
mesh->SetDisplacement(1, 0, xy[2] - w0,xy[3], HGEDISP_NODE);
mesh->SetDisplacement(0, 1,xy[4],xy[5]-h0, HGEDISP_NODE);
mesh->SetDisplacement(1, 1, xy[6]-w0,xy[7]-h0, HGEDISP_NODE);
mesh->SetColor(1,1,ARGB(255,100,100,100));
mesh->SetColor(0,1,ARGB(255,100,100,100));
mesh->SetColor(1,0,ARGB(255,100,100,100));
mesh->SetColor(0,0,ARGB(255,200,200,200));
if (hasFocus)
Entering();
}
ShopItem::ShopItem(int id, JLBFont *font, int _cardid, int x, int y, bool hasFocus, MTGAllCards * collection, int _price, DeckDataWrapper * ddw): JGuiObject(id), mFont(font), mX(x), mY(y), price(_price){
ShopItem::ShopItem(int id, JLBFont *font, int _cardid, float _xy[], bool hasFocus, MTGAllCards * collection, int _price, DeckDataWrapper * ddw): JGuiObject(id), mFont(font), price(_price){
for (int i = 0; i < 8; ++i){
xy[i] = _xy[i];
}
mHasFocus = hasFocus;
mScale = 1.0f;
mTargetScale = 1.0f;
@@ -32,7 +66,26 @@ ShopItem::ShopItem(int id, JLBFont *font, int _cardid, int x, int y, bool hasFoc
quantity = 1 + (rand() % 4);
if (card->getRarity() == Constants::RARITY_L) quantity = 50;
quad = NULL;
thumb = NULL;
thumb = card->getThumb();
if (!thumb) thumb = GameApp::CommonRes->GetQuad("back_thumb");
if (thumb){
mesh=NEW hgeDistortionMesh(2,2);
mesh->SetTexture(thumb->mTex);
float x0,y0,w0,h0;
thumb->GetTextureRect(&x0,&y0,&w0,&h0);
mesh->SetTextureRect(x0,y0,w0,h0);
mesh->Clear(ARGB(0xFF,0xFF,0xFF,0xFF));
mesh->SetDisplacement(0, 0, xy[0],xy[1], HGEDISP_NODE);
mesh->SetDisplacement(1, 0, xy[2] - w0,xy[3], HGEDISP_NODE);
mesh->SetDisplacement(0, 1,xy[4],xy[5]-h0, HGEDISP_NODE);
mesh->SetDisplacement(1, 1, xy[6]-w0,xy[7]-h0, HGEDISP_NODE);
mesh->SetColor(1,1,ARGB(255,100,100,100));
mesh->SetColor(0,1,ARGB(255,100,100,100));
mesh->SetColor(1,0,ARGB(255,100,100,100));
mesh->SetColor(0,0,ARGB(255,200,200,200));
}else{
mesh = NULL;
}
}
@@ -43,7 +96,8 @@ int ShopItem::updateCount(DeckDataWrapper * ddw){
}
ShopItem::~ShopItem(){
OutputDebugString("delete shopitem\n");
SAFE_DELETE(mesh);
}
const char * ShopItem::getText(){
@@ -62,8 +116,7 @@ void ShopItem::Render(){
}
if (card){
thumb = card->getThumb();
if (card){
if (nameCount){
char buffer[512];
sprintf(buffer, "%s (%i)", _(card->name).c_str(), nameCount );
@@ -74,9 +127,9 @@ void ShopItem::Render(){
}
JRenderer * renderer = JRenderer::GetInstance();
float x0 = mX;
float y0 = mY - (mScale > 1 ? 4 : 0);
if (GetId()%2){
//float x0 = mX;
//float y0 = mY - (mScale > 1 ? 4 : 0);
/* if (GetId()%2){
float xs[] = {mX, mX, mX+230,mX+230};
float ys[] = {mY-5+17,mY-5+19,mY-5+35,mY-5} ;
@@ -89,12 +142,13 @@ void ShopItem::Render(){
float ys[] = {mY-5,mY-5+35,mY-5+17,mY-5+19} ;
renderer->FillPolygon(xs,ys,4,ARGB(128,0,0,0));
mFont->DrawString(mText.c_str(), mX + 30, mY + 8);
}
}*/
//renderer->FillRect(mX-5, mY-5,230,35, );
if (thumb){
renderer->RenderQuad(thumb,x0,y0,0,mScale * 0.45,mScale * 0.45);
if (mesh){
mesh->Render(0,0);
//renderer->RenderQuad(thumb,x0,y0,0,mScale * 0.45,mScale * 0.45);
}else{
//NOTHING
}
@@ -104,10 +158,11 @@ void ShopItem::Render(){
}
if (quad){
quad->SetColor(ARGB(255,255,255,255));
renderer->RenderQuad(quad,mX + SCREEN_WIDTH/2 + 20,5,0, 0.9f,0.9f);
renderer->RenderQuad(quad,SCREEN_WIDTH/2 + 50,5,0, 0.9f,0.9f);
}else{
if (card) CardGui::alternateRender(card,NULL,mX + SCREEN_WIDTH/2 + 100 + 20,133,0, 0.9f);
if (card) CardGui::alternateRender(card,NULL,SCREEN_WIDTH/2 + 100 + 20,133,0, 0.9f);
}
mFont->DrawString(mText.c_str(), 100, SCREEN_HEIGHT - 30);
}
}
@@ -132,6 +187,12 @@ void ShopItem::Update(float dt)
void ShopItem::Entering()
{
for (int i = 0; i < 2; ++i){
for (int j = 0; j < 2; ++j){
mesh->SetColor(i,j,ARGB(255,255,255,255));
}
}
mHasFocus = true;
mTargetScale = 1.2f;
@@ -140,6 +201,11 @@ void ShopItem::Entering()
bool ShopItem::Leaving(u32 key)
{
mesh->SetColor(1,1,ARGB(255,100,100,100));
mesh->SetColor(0,1,ARGB(255,100,100,100));
mesh->SetColor(1,0,ARGB(255,100,100,100));
mesh->SetColor(0,0,ARGB(255,200,200,200));
mHasFocus = false;
mTargetScale = 1.0f;
return true;
@@ -171,12 +237,14 @@ void ShopItems::Add(int cardid){
int rnd = (rand() % 20);
int price = pricelist->getPrice(cardid);
price = price + price * (rnd -10)/100;
JGuiController::Add(NEW ShopItem(mCount, mFont, cardid, mX + 10, mY + 10 + mHeight, (mCount == 0),collection, price,myCollection));
float xy[] = {_x1[mCount],_y1[mCount],_x2[mCount],_y2[mCount],_x3[mCount],_y3[mCount],_x4[mCount],_y4[mCount]};
JGuiController::Add(NEW ShopItem(mCount, mFont, cardid, xy, (mCount == 0),collection, price,myCollection));
mHeight += 22;
}
void ShopItems::Add(char * text, JQuad * quad,JQuad * thumb, int price){
JGuiController::Add(NEW ShopItem(mCount, mFont, text, quad, thumb, mX + 10, mY + 10 + mHeight, (mCount == 0), price));
float xy[] = {_x1[mCount],_y1[mCount],_x2[mCount],_y2[mCount],_x3[mCount],_y3[mCount],_x4[mCount],_y4[mCount]};
JGuiController::Add(NEW ShopItem(mCount, mFont, text, quad, thumb, xy, (mCount == 0), price));
mHeight += 22;
}
@@ -220,9 +288,9 @@ void ShopItems::Render(){
sprintf(credits,_("credits: %i").c_str(), playerdata->credits);
unsigned int len = 4 + mFont->GetStringWidth(credits);
mFont->SetColor(ARGB(200,0,0,0));
mFont->DrawString(credits, SCREEN_WIDTH - len + 2, SCREEN_HEIGHT - 13);
mFont->DrawString(credits, 5, SCREEN_HEIGHT - 13);
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(credits, SCREEN_WIDTH - len, SCREEN_HEIGHT - 15);
mFont->DrawString(credits, 5, SCREEN_HEIGHT - 15);
if (display) display->Render();
}
@@ -336,7 +404,6 @@ ostream& ShopItem::toString(ostream& out) const
return out << "ShopItem ::: mHasFocus : " << mHasFocus
<< " ; mFont : " << mFont
<< " ; mText : " << mText
<< " ; mX,mY : " << mX << "," << mY
<< " ; quad : " << quad
<< " ; thumb : " << thumb
<< " ; mScale : " << mScale