Files
wagic/projects/mtg/include/GameOptions.h
jean.chalard 3349f974f1 J :
* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
2009-08-22 05:59:43 +00:00

53 lines
1.1 KiB
C++

#ifndef _GAME_OPTIONS_H_
#define _GAME_OPTIONS_H_
#include <map>
#include <string>
using std::map;
using std::string;
#define OPTIONS_SAVEFILE RESPATH"/settings/options.txt"
struct Options {
static const string MUSICVOLUME;
static const string SFXVOLUME;
static const string DIFFICULTY_MODE_UNLOCKED;
static const string MOMIR_MODE_UNLOCKED;
static const string EVILTWIN_MODE_UNLOCKED;
static const string RANDOMDECK_MODE_UNLOCKED;
static const string DIFFICULTY;
static const string CACHESIZE;
static const string PLASMAEFFECT;
static const string INTERRUPT_SECONDS;
static const string INTERRUPTMYSPELLS;
static const string INTERRUPTMYABILITIES;
static const string OSD;
};
class GameOption {
public:
int number;
string str;
GameOption(int value = 0);
GameOption(string value);
};
class GameOptions {
public:
int save();
int load();
static const char * phaseInterrupts[];
GameOption& operator[](string);
GameOptions();
~GameOptions();
private:
static map <string,int> optionsTypes;
map<string,GameOption> values;
};
extern GameOptions options;
#endif