Add Easing code to make scrolling in grid view more fluid
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projects/mtg/Makefile.cache
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projects/mtg/Makefile.cache
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projects/mtg/PrecompiledHeader.h.gch
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projects/mtg/PrecompiledHeader.h.gch
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@@ -3,14 +3,80 @@
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#include "DeckView.h"
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#include "DeckView.h"
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class Easing
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{
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public:
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float start_value;
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float delta_value;
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float value;
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float duration;
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float time_acc;
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Easing(float val): start_value(val), delta_value(0), value(val), duration(0), time_acc(0)
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{}
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void reset(){ value = start_value; time_acc = 0;}
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void finish(){ value = start_value + delta_value; time_acc = 0; duration = 0;}
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virtual void update(float dt) = 0;
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void start(float targetValue, float _duration){
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start_value = value;
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delta_value = targetValue - start_value;
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time_acc = 0;
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duration = _duration;
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}
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void transpose(float delta_value){
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start_value += delta_value;
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value += delta_value;
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}
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bool finished()
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{
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return time_acc >= duration;
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}
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};
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class InOutQuadEasing : public Easing
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{
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public:
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InOutQuadEasing(float val): Easing(val) {}
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void update(float dt){
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if(duration > 0){
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time_acc += dt;
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if(time_acc > duration)
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{
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time_acc = duration;
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value = start_value + delta_value;
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}
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else
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{
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float time_tmp = time_acc * 2 / duration;
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if (time_tmp < 1)
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{
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value = delta_value/2*time_tmp*time_tmp + start_value;
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}
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else
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{
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time_tmp -= 1;
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value = -delta_value/2 * (time_tmp*(time_tmp-2) - 1) + start_value;
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}
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}
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}
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}
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};
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class GridDeckView : public DeckView
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class GridDeckView : public DeckView
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{
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{
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private:
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private:
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enum AnimationStage{
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enum AnimationStage{
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NONE = 0,
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NONE = 0,
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SLIDE_UP,
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SLIDE_UP,
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SLIDE_DOWN,
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SLIDE_DOWN//,
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SCROLL_TO_SELECTED
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//SCROLL_TO_SELECTED
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};
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};
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static const float scroll_speed;
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static const float scroll_speed;
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@@ -32,9 +98,9 @@ private:
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int mCols;
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int mCols;
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int mRows;
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int mRows;
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float mSlide; //[-1,1]. defines, the y-offset of the cards
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float mSlide; //[-1,1]. defines, the y-offset of the cards
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float mScrollOffset;
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InOutQuadEasing mScrollOffset;
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int mCurrentSelection; //0 <= mCurrentSelection < mCards.size(). defines the current selected and thus upscaled card
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int mCurrentSelection; //0 <= mCurrentSelection < mCards.size(). defines the current selected and thus upscaled card
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int mColsToScroll; //the number of cols we need to scroll
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//int mColsToScroll; //the number of cols we need to scroll
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AnimationStage mStage; // state machine state. for animation purposes
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AnimationStage mStage; // state machine state. for animation purposes
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};
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};
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@@ -5,7 +5,7 @@ const float GridDeckView::card_scale_small = 0.48f;
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const float GridDeckView::card_scale_big = 0.7f;
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const float GridDeckView::card_scale_big = 0.7f;
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GridDeckView::GridDeckView()
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GridDeckView::GridDeckView()
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: DeckView(16), mCols(8), mRows(2), mSlide(0), mScrollOffset(0), mCurrentSelection(-1), mColsToScroll(0), mStage(NONE)
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: DeckView(16), mCols(8), mRows(2), mSlide(0), mScrollOffset(0), mCurrentSelection(-1)/*, mColsToScroll(0)*/, mStage(NONE)
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{
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{
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}
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}
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@@ -20,43 +20,39 @@ void GridDeckView::Reset()
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mSlide = 0;
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mSlide = 0;
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mScrollOffset = 0;
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mScrollOffset = 0;
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mCurrentSelection = 0;
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mCurrentSelection = 0;
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mColsToScroll = 0;
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//mColsToScroll = 0;
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mStage = NONE;
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mStage = NONE;
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}
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}
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void GridDeckView::UpdateViewState(float dt)
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void GridDeckView::UpdateViewState(float dt)
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{
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{
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switch(mStage)
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if(!mScrollOffset.finished())
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{
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{
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case SCROLL_TO_SELECTED:
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mScrollOffset.update(dt);
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if(mColsToScroll < 0){
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mScrollOffset -= dt * scroll_speed;
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if(mScrollOffset.finished())
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if(mScrollOffset <= -1.0f)
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{
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if(mScrollOffset.start_value > mScrollOffset.value)
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{
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{
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mScrollOffset += 1.0f;
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deck()->next();
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deck()->next();
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deck()->next();
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deck()->next();
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mCurrentSelection = (mCurrentSelection >= 6) ? mCurrentSelection - 2 : -1;
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mCurrentSelection = (mCurrentSelection >= 6) ? mCurrentSelection - 2 : -1;
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reloadIndexes();
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mColsToScroll += 1;
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}
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}
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}else if(mColsToScroll > 0){
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else if(mScrollOffset.start_value < mScrollOffset.value)
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mScrollOffset += dt * scroll_speed;
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if(mScrollOffset >= 1.0f)
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{
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{
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mScrollOffset -= 1.0f;
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deck()->prev();
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deck()->prev();
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deck()->prev();
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deck()->prev();
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mCurrentSelection = (mCurrentSelection >= 0 && mCurrentSelection < 10) ? mCurrentSelection + 2 : -1;
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mCurrentSelection = (mCurrentSelection >= 0 && mCurrentSelection < 10) ? mCurrentSelection + 2 : -1;
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reloadIndexes();
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mColsToScroll -= 1;
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}
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}
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}else if(mColsToScroll == 0){
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reloadIndexes();
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mScrollOffset = 0;
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mStage = NONE;
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mScrollOffset.value = 0;
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}
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}
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dirtyCardPos = true;
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dirtyCardPos = true;
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break;
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}
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switch(mStage)
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{
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case SLIDE_DOWN:
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case SLIDE_DOWN:
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mSlide -= 0.05f;
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mSlide -= 0.05f;
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if (mSlide < -1.0f)
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if (mSlide < -1.0f)
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@@ -98,7 +94,7 @@ void GridDeckView::UpdateCardPosition(CardRep &rep, int index)
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float colWidth = SCREEN_WIDTH_F / (mCols - 3);
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float colWidth = SCREEN_WIDTH_F / (mCols - 3);
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float rowHeight = SCREEN_HEIGHT_F / mRows;
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float rowHeight = SCREEN_HEIGHT_F / mRows;
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rep.x = (col + mScrollOffset) * colWidth - colWidth;
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rep.x = (col + mScrollOffset.value) * colWidth - colWidth;
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rep.y = row * rowHeight + mSlide*SCREEN_HEIGHT + rowHeight/2;
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rep.y = row * rowHeight + mSlide*SCREEN_HEIGHT + rowHeight/2;
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if(mCurrentSelection == index)
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if(mCurrentSelection == index)
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@@ -144,13 +140,11 @@ MTGCard * GridDeckView::Click(int x, int y)
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}
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}
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else if(n < 4 && mStage == NONE)
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else if(n < 4 && mStage == NONE)
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{
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{
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mColsToScroll = 1;
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mScrollOffset.start(1.0f, 0.3f);
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mStage = SCROLL_TO_SELECTED;
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}
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}
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else if(n >= 12 && mStage == NONE)
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else if(n >= 12 && mStage == NONE)
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{
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{
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mColsToScroll = -1;
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mScrollOffset.start(-1.0f, 0.3f);
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mStage = SCROLL_TO_SELECTED;
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}
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}
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else
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else
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{
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{
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@@ -166,13 +160,11 @@ bool GridDeckView::Button(Buttons button)
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switch(button)
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switch(button)
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{
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{
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case JGE_BTN_LEFT:
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case JGE_BTN_LEFT:
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mColsToScroll -= 1;
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mScrollOffset.start(-1.0f, 0.3f);
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mStage = SCROLL_TO_SELECTED;
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last_user_activity = 0;
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last_user_activity = 0;
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break;
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break;
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case JGE_BTN_RIGHT:
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case JGE_BTN_RIGHT:
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mColsToScroll += 1;
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mScrollOffset.start( 1.0f, 0.3f);
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mStage = SCROLL_TO_SELECTED;
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last_user_activity = 0;
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last_user_activity = 0;
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break;
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break;
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case JGE_BTN_UP:
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case JGE_BTN_UP:
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