Files
wagic/projects/mtg/include/GridDeckView.h

108 lines
2.6 KiB
C++

#ifndef _GRID_DECK_VIEW_H
#define _GRID_DECK_VIEW_H
#include "DeckView.h"
class Easing
{
public:
float start_value;
float delta_value;
float value;
float duration;
float time_acc;
Easing(float val): start_value(val), delta_value(0), value(val), duration(0), time_acc(0)
{}
void reset(){ value = start_value; time_acc = 0;}
void finish(){ value = start_value + delta_value; time_acc = 0; duration = 0;}
virtual void update(float dt) = 0;
void start(float targetValue, float _duration){
start_value = value;
delta_value = targetValue - start_value;
time_acc = 0;
duration = _duration;
}
void transpose(float delta_value){
start_value += delta_value;
value += delta_value;
}
bool finished()
{
return time_acc >= duration;
}
};
class InOutQuadEasing : public Easing
{
public:
InOutQuadEasing(float val): Easing(val) {}
void update(float dt){
if(duration > 0){
time_acc += dt;
if(time_acc > duration)
{
time_acc = duration;
value = start_value + delta_value;
}
else
{
float time_tmp = time_acc * 2 / duration;
if (time_tmp < 1)
{
value = delta_value/2*time_tmp*time_tmp + start_value;
}
else
{
time_tmp -= 1;
value = -delta_value/2 * (time_tmp*(time_tmp-2) - 1) + start_value;
}
}
}
}
};
class GridDeckView : public DeckView
{
private:
enum AnimationStage{
NONE = 0,
SLIDE_UP,
SLIDE_DOWN//,
//SCROLL_TO_SELECTED
};
static const float scroll_speed;
static const float card_scale_small;
static const float card_scale_big;
public:
GridDeckView();
virtual ~GridDeckView();
void Reset();
void UpdateViewState(float dt);
void UpdateCardPosition(CardRep &rep, int index);
void Render();
MTGCard * Click(int x, int y);
bool Button(Buttons button);
MTGCard *getActiveCard();
private:
int mCols;
int mRows;
float mSlide; //[-1,1]. defines, the y-offset of the cards
InOutQuadEasing mScrollOffset;
int mCurrentSelection; //0 <= mCurrentSelection < mCards.size(). defines the current selected and thus upscaled card
//int mColsToScroll; //the number of cols we need to scroll
AnimationStage mStage; // state machine state. for animation purposes
};
#endif //_GRID_DECK_VIEW_H