diff --git a/projects/mtg/Makefile.cache b/projects/mtg/Makefile.cache new file mode 100644 index 000000000..e69de29bb diff --git a/projects/mtg/PrecompiledHeader.h.gch b/projects/mtg/PrecompiledHeader.h.gch new file mode 100644 index 000000000..edd4f2cf9 Binary files /dev/null and b/projects/mtg/PrecompiledHeader.h.gch differ diff --git a/projects/mtg/include/GridDeckView.h b/projects/mtg/include/GridDeckView.h index 27911cd99..d792f1bda 100644 --- a/projects/mtg/include/GridDeckView.h +++ b/projects/mtg/include/GridDeckView.h @@ -3,14 +3,80 @@ #include "DeckView.h" +class Easing +{ +public: + float start_value; + float delta_value; + float value; + float duration; + float time_acc; + + + Easing(float val): start_value(val), delta_value(0), value(val), duration(0), time_acc(0) + {} + + void reset(){ value = start_value; time_acc = 0;} + void finish(){ value = start_value + delta_value; time_acc = 0; duration = 0;} + virtual void update(float dt) = 0; + + void start(float targetValue, float _duration){ + start_value = value; + delta_value = targetValue - start_value; + time_acc = 0; + duration = _duration; + } + + void transpose(float delta_value){ + start_value += delta_value; + value += delta_value; + } + + bool finished() + { + return time_acc >= duration; + } +}; + +class InOutQuadEasing : public Easing +{ +public: + InOutQuadEasing(float val): Easing(val) {} + + void update(float dt){ + if(duration > 0){ + time_acc += dt; + + if(time_acc > duration) + { + time_acc = duration; + value = start_value + delta_value; + } + else + { + float time_tmp = time_acc * 2 / duration; + if (time_tmp < 1) + { + value = delta_value/2*time_tmp*time_tmp + start_value; + } + else + { + time_tmp -= 1; + value = -delta_value/2 * (time_tmp*(time_tmp-2) - 1) + start_value; + } + } + } + } +}; + class GridDeckView : public DeckView { private: enum AnimationStage{ NONE = 0, SLIDE_UP, - SLIDE_DOWN, - SCROLL_TO_SELECTED + SLIDE_DOWN//, + //SCROLL_TO_SELECTED }; static const float scroll_speed; @@ -32,9 +98,9 @@ private: int mCols; int mRows; float mSlide; //[-1,1]. defines, the y-offset of the cards - float mScrollOffset; + InOutQuadEasing mScrollOffset; int mCurrentSelection; //0 <= mCurrentSelection < mCards.size(). defines the current selected and thus upscaled card - int mColsToScroll; //the number of cols we need to scroll + //int mColsToScroll; //the number of cols we need to scroll AnimationStage mStage; // state machine state. for animation purposes }; diff --git a/projects/mtg/src/GridDeckView.cpp b/projects/mtg/src/GridDeckView.cpp index e232a1bac..eb2bd2f90 100644 --- a/projects/mtg/src/GridDeckView.cpp +++ b/projects/mtg/src/GridDeckView.cpp @@ -5,7 +5,7 @@ const float GridDeckView::card_scale_small = 0.48f; const float GridDeckView::card_scale_big = 0.7f; GridDeckView::GridDeckView() - : DeckView(16), mCols(8), mRows(2), mSlide(0), mScrollOffset(0), mCurrentSelection(-1), mColsToScroll(0), mStage(NONE) + : DeckView(16), mCols(8), mRows(2), mSlide(0), mScrollOffset(0), mCurrentSelection(-1)/*, mColsToScroll(0)*/, mStage(NONE) { } @@ -20,43 +20,39 @@ void GridDeckView::Reset() mSlide = 0; mScrollOffset = 0; mCurrentSelection = 0; - mColsToScroll = 0; + //mColsToScroll = 0; mStage = NONE; } void GridDeckView::UpdateViewState(float dt) { - switch(mStage) + if(!mScrollOffset.finished()) { - case SCROLL_TO_SELECTED: - if(mColsToScroll < 0){ - mScrollOffset -= dt * scroll_speed; - if(mScrollOffset <= -1.0f) + mScrollOffset.update(dt); + + if(mScrollOffset.finished()) + { + if(mScrollOffset.start_value > mScrollOffset.value) { - mScrollOffset += 1.0f; deck()->next(); deck()->next(); mCurrentSelection = (mCurrentSelection >= 6) ? mCurrentSelection - 2 : -1; - reloadIndexes(); - mColsToScroll += 1; } - }else if(mColsToScroll > 0){ - mScrollOffset += dt * scroll_speed; - if(mScrollOffset >= 1.0f) + else if(mScrollOffset.start_value < mScrollOffset.value) { - mScrollOffset -= 1.0f; deck()->prev(); deck()->prev(); mCurrentSelection = (mCurrentSelection >= 0 && mCurrentSelection < 10) ? mCurrentSelection + 2 : -1; - reloadIndexes(); - mColsToScroll -= 1; } - }else if(mColsToScroll == 0){ - mScrollOffset = 0; - mStage = NONE; + reloadIndexes(); + + mScrollOffset.value = 0; } dirtyCardPos = true; - break; + } + + switch(mStage) + { case SLIDE_DOWN: mSlide -= 0.05f; if (mSlide < -1.0f) @@ -98,7 +94,7 @@ void GridDeckView::UpdateCardPosition(CardRep &rep, int index) float colWidth = SCREEN_WIDTH_F / (mCols - 3); float rowHeight = SCREEN_HEIGHT_F / mRows; - rep.x = (col + mScrollOffset) * colWidth - colWidth; + rep.x = (col + mScrollOffset.value) * colWidth - colWidth; rep.y = row * rowHeight + mSlide*SCREEN_HEIGHT + rowHeight/2; if(mCurrentSelection == index) @@ -144,13 +140,11 @@ MTGCard * GridDeckView::Click(int x, int y) } else if(n < 4 && mStage == NONE) { - mColsToScroll = 1; - mStage = SCROLL_TO_SELECTED; + mScrollOffset.start(1.0f, 0.3f); } else if(n >= 12 && mStage == NONE) { - mColsToScroll = -1; - mStage = SCROLL_TO_SELECTED; + mScrollOffset.start(-1.0f, 0.3f); } else { @@ -166,13 +160,11 @@ bool GridDeckView::Button(Buttons button) switch(button) { case JGE_BTN_LEFT: - mColsToScroll -= 1; - mStage = SCROLL_TO_SELECTED; + mScrollOffset.start(-1.0f, 0.3f); last_user_activity = 0; break; case JGE_BTN_RIGHT: - mColsToScroll += 1; - mStage = SCROLL_TO_SELECTED; + mScrollOffset.start( 1.0f, 0.3f); last_user_activity = 0; break; case JGE_BTN_UP: