Add Easing code to make scrolling in grid view more fluid
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@@ -3,14 +3,80 @@
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#include "DeckView.h"
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class Easing
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{
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public:
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float start_value;
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float delta_value;
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float value;
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float duration;
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float time_acc;
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Easing(float val): start_value(val), delta_value(0), value(val), duration(0), time_acc(0)
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{}
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void reset(){ value = start_value; time_acc = 0;}
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void finish(){ value = start_value + delta_value; time_acc = 0; duration = 0;}
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virtual void update(float dt) = 0;
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void start(float targetValue, float _duration){
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start_value = value;
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delta_value = targetValue - start_value;
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time_acc = 0;
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duration = _duration;
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}
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void transpose(float delta_value){
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start_value += delta_value;
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value += delta_value;
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}
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bool finished()
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{
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return time_acc >= duration;
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}
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};
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class InOutQuadEasing : public Easing
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{
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public:
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InOutQuadEasing(float val): Easing(val) {}
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void update(float dt){
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if(duration > 0){
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time_acc += dt;
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if(time_acc > duration)
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{
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time_acc = duration;
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value = start_value + delta_value;
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}
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else
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{
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float time_tmp = time_acc * 2 / duration;
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if (time_tmp < 1)
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{
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value = delta_value/2*time_tmp*time_tmp + start_value;
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}
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else
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{
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time_tmp -= 1;
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value = -delta_value/2 * (time_tmp*(time_tmp-2) - 1) + start_value;
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}
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}
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}
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}
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};
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class GridDeckView : public DeckView
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{
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private:
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enum AnimationStage{
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NONE = 0,
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SLIDE_UP,
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SLIDE_DOWN,
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SCROLL_TO_SELECTED
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SLIDE_DOWN//,
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//SCROLL_TO_SELECTED
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};
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static const float scroll_speed;
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@@ -32,9 +98,9 @@ private:
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int mCols;
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int mRows;
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float mSlide; //[-1,1]. defines, the y-offset of the cards
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float mScrollOffset;
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InOutQuadEasing mScrollOffset;
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int mCurrentSelection; //0 <= mCurrentSelection < mCards.size(). defines the current selected and thus upscaled card
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int mColsToScroll; //the number of cols we need to scroll
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//int mColsToScroll; //the number of cols we need to scroll
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AnimationStage mStage; // state machine state. for animation purposes
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};
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