Bug fixes, adding a token for next MKM set
Devour creatures and similar cards that sacrifice should not target, or else you can't sacrifice permanents with shroud Cavalier of Night Titan Hunter Somberwald Alpha Irini Sengir Brand
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@@ -1846,7 +1846,7 @@ name=Kaya, Intangible Slayer
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auto=counter(0/0,6,loyalty)
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abilities=opponentshroud
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auto={C(0/0,+2,Loyalty)}:name(+2: Gain life) lifeleech:-3 opponent
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auto={C(0/0,0,Loyalty)}:name(+0: Draw 2 cards) draw:2 controller && ability$!may name(Scry 1) _SCRY_(1)!$ opponent
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auto={C(0/0,0,Loyalty)}:name(+0: Draw 2 cards) draw:2 controller && ability$!may name(Scry 1) _SCRY1_!$ opponent
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auto={C(0/0,-3,Loyalty)}:name(-3: Exile enchantment or creature) target(*[creature;enchantment]|battlefield) moveto(exile) and!( if cantargetcard(*[-aura]|*) then clone and!( transforms((Spirit Creature,setpower=1,settoughness=1,newability[becomes(^^white) forever],newability[flying])) forever )! )!
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text=Hexproof -- [+2]: Each opponent loses 3 life and you gain 3 life. -- [0]: You draw two cards. Then each opponent may scry 1. -- [-3]: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
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mana={3}{W}{W}{B}{B}
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