Bug fixes, adding a token for next MKM set

Devour creatures and similar cards that sacrifice should not target, or else you can't sacrifice permanents with shroud
Cavalier of Night
Titan Hunter
Somberwald Alpha
Irini Sengir
Brand
This commit is contained in:
Eduardo MG
2024-02-05 19:47:43 -06:00
parent a6fe4a5de6
commit 30bef9f840
4 changed files with 44 additions and 41 deletions
@@ -1846,7 +1846,7 @@ name=Kaya, Intangible Slayer
auto=counter(0/0,6,loyalty)
abilities=opponentshroud
auto={C(0/0,+2,Loyalty)}:name(+2: Gain life) lifeleech:-3 opponent
auto={C(0/0,0,Loyalty)}:name(+0: Draw 2 cards) draw:2 controller && ability$!may name(Scry 1) _SCRY_(1)!$ opponent
auto={C(0/0,0,Loyalty)}:name(+0: Draw 2 cards) draw:2 controller && ability$!may name(Scry 1) _SCRY1_!$ opponent
auto={C(0/0,-3,Loyalty)}:name(-3: Exile enchantment or creature) target(*[creature;enchantment]|battlefield) moveto(exile) and!( if cantargetcard(*[-aura]|*) then clone and!( transforms((Spirit Creature,setpower=1,settoughness=1,newability[becomes(^^white) forever],newability[flying])) forever )! )!
text=Hexproof -- [+2]: Each opponent loses 3 life and you gain 3 life. -- [0]: You draw two cards. Then each opponent may scry 1. -- [-3]: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
mana={3}{W}{W}{B}{B}