White vampire token macro, bug fixes and new cards

# White Vampire with lifelink Token
#AUTO_DEFINE _WHITEVAMPIRE_ create(vampire:creature vampire:1/1:white:lifelink)
Added Uchbenbak, the Great Mistake and other cards from WOE and LCI
Bug fixes to:
Aethershield Artificer
Shirei, Shizo's Caretaker still needs some work
The Scarab God
Corpsejack Menace
Lightning Javelin
Furious Bellow
Enemy of Enlightenment
Orcish Captain
Sun-Crested Pterodon
moonlight bargain
Haunted One
Criminal Past
Scion of Halaster
Moldgraf Monstrosity
Ashiok, Nightmare Muse
Thran Spider
Icon of Ancestry
Shark Typhoon
Farid, Enterprising Salvager
Over the Top
This commit is contained in:
Eduardo MG
2024-01-31 17:22:57 -06:00
parent f0cbff2f91
commit a6fe4a5de6
4 changed files with 406 additions and 89 deletions

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@@ -278,5 +278,8 @@
# Wolf Token
#AUTO_DEFINE _WOLFTOKEN_ create(Wolf:creature Wolf:2/2:green)
# White Vampire with lifelink Token
#AUTO_DEFINE _WHITEVAMPIRE_ create(vampire:creature vampire:1/1:white:lifelink)
# Zombie Token
#AUTO_DEFINE _ZOMBIETOKEN_ create(zombie:creature zombie:2/2:black)

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@@ -1,7 +1,7 @@
grade=borderline
#Bordeline Primitives Pack for Wagic the Homebrew.
#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
#I sorted this programmatically - Thanks to Vitty85 14-01-2024
#I sorted this programmatically - Thanks to Vitty85 31-01-2024
[card]
name=+2 Mace
auto={3}:equip
@@ -459,7 +459,7 @@ toughness=1
[card]
name=Adanto, the First Fort
auto={T}:add{W}
auto={2}{W}{T}:token(Vampire,creature Vampire,1/1,white,lifelink)
auto={2}{W}{T}:_WHITEVAMPIRE_
text=(Transforms from Legion's Landing.) -- {T}: Add {W} to your mana pool. -- {2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.
type=Legendary Land
[/card]
@@ -919,7 +919,7 @@ toughness=2
[/card]
[card]
name=Aethershield Artificer
auto=@each my combatbegins:target(artifact[creature]|myBattlefield) 2/2 && indestructible ueot
auto=@each my combatbegins:target(artifact[creature]|myBattlefield) transforms((,newability[2/2],newability[indestructible])) ueot
text=At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
mana={3}{W}
type=Creature
@@ -8345,6 +8345,16 @@ mana={1}{R}{R}
type=Sorcery
[/card]
[card]
name=Bestial Bloodline
target=creature
auto=teach(creature) +2/+2
autograveyard={4}{G}:moveTo(myHand)
text=Enchant creature -- Enchanted creature gets +2/+2. -- {4}{G}: Return Bestial Bloodline from your graveyard to your hand.
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Betrayal of Flesh
other={5}{B}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)} name(Entwine)
otherrestriction=type(land|mybattlefield)~morethan~2
@@ -13550,7 +13560,7 @@ type=Instant
[/card]
[card]
name=Call to the Feast
auto=token(Vampire,creature Vampire,1/1,white,lifelink)*3
auto=_WHITEVAMPIRE_*3
text=Create three 1/1 white Vampire creature tokens with lifelink.
mana={2}{W}{B}
type=Sorcery
@@ -15954,6 +15964,17 @@ power=4
toughness=2
[/card]
[card]
name=Charging Hooligan
auto=_ATTACKING_foreach(creature[attacking]) 1/0 ueot
auto=aslongas(*[Rat&attacking]|mybattlefield) trample ueot
text=Whenever Charging Hooligan attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, Charging Hooligan gains trample until end of turn.
mana={3}{R}
type=Creature
subtype=Human Peasant
power=3
toughness=3
[/card]
[card]
name=Charging Monstrosaur
abilities=trample, haste
text=Trample, haste
@@ -19003,6 +19024,13 @@ type=Enchantment
subtype=Aura
[/card]
[card]
name=Consuming Sepulcher
auto=@each my upkeep:life:-1 opponent && life:1
text=At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
color=black
type=Artifact
[/card]
[card]
name=Consuming Tide
auto=name(Choose a nonland permanent) target(*[-land]|mybattlefield) transforms((,newability[all(other *[-land]|mybattlefield) moveto(ownerhand)])) oneshot
auto=ability$!name(Choose a nonland permanent) name(Choose a nonland permanent) target(*[-land]|mybattlefield) transforms((,newability[all(other *[-land]|mybattlefield) moveto(ownerhand)])) oneshot!$ opponent
@@ -19303,7 +19331,7 @@ toughness=2
[/card]
[card]
name=Corpsejack Menace
auto=@totalcounteradded(1/1) from(creature|battlefield) duplicate(all):ability$!name(Double the counter) donothing!$ controller
auto=@totalcounteradded(1/1) from(creature|myBattlefield) duplicate(all):ability$!name(Double the counter) donothing!$ controller
text=If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead.
mana={2}{B}{G}
type=Creature
@@ -19909,7 +19937,7 @@ abilities=trample
aicode=activate moveTo(myHand) target(mountain|myLibrary)
autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>mountain|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
auto=name(This creature) target(this) counter(1/1,2)
auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1,2)],newability[trample])) ueot
auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1.2)],newability[trample])) ueot
text=Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) -- Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) -- Trample
mana={4}{R}{R}
type=Creature
@@ -20179,7 +20207,8 @@ type=Sorcery
[/card]
[card]
name=Criminal Past
auto=lord(creature[iscommander]|mybattlefield) transforms((,newability[menace],newability[type:creature:mygraveyard/type:creature:mygraveyard nonstatic]))
auto=lord(creature[iscommander]|mybattlefield) menace
auto=lord(creature[iscommander]|mybattlefield) foreach(creature|myGraveyard) 1/0
text=Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.)
mana={2}{B}
type=Legendary Enchantment
@@ -20889,6 +20918,17 @@ power=3
toughness=3
[/card]
[card]
name=Curious Altisaur
abilities=reach,vigilance
auto=@combatdamaged(player) from(Dinosaur|myBattlefield):draw:1
text=Vigilance, reach -- Whenever a Dinosaur you control deals combat damage to a player, draw a card.
mana={3}{G}
type=Creature
subtype=Dinosaur
power=2
toughness=5
[/card]
[card]
name=Curious Herd
target=opponent
auto=token(Beast Cur)*type:artifact:opponentBattlefield
@@ -24709,6 +24749,17 @@ mana={5}{R}{R}
type=Sorcery
[/card]
[card]
name=Discerning Financier
auto=@each my upkeep restriction{control less lands}:create(Treasure)
auto={2}{W}:moveTo(opponentBattlefield) target(treasure|myBattlefield) && draw:1 controller
text=At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") -- {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.
mana={2}{W}
type=Creature
subtype=Human Noble
power=2
toughness=3
[/card]
[card]
name=Discerning Taste
aicode=activate target(*[zpos<=4]|mylibrary) moveto(myhand) and!( transforms((,newability[life:power:highest:creature[zpos<=4]:mylibrary controller],newability[all(*[zpos<=4]|mylibrary) moveto(mygraveyard)])) oneshot )!
auto=name(Look top 4 cards) reveal:4 optionone name(Get a Card) target(*|reveal) moveto(myhand) and!( life:power:highest:creature:reveal controller )! optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend
@@ -27339,6 +27390,17 @@ power=2
toughness=2
[/card]
[card]
name=Dusk Legion Sergeant
abilities=menace
auto={1}{B}{S}:all(vampire[-token]|myBattlefield) persist ueot
text=Menace -- {1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
mana={1}{B}
type=Creature
subtype=Vampire Soldier
power=2
toughness=2
[/card]
[card]
name=Dusk Legion Zealot
auto=draw:1
auto=life:-1
@@ -28261,6 +28323,14 @@ mana={3}
type=Artifact
[/card]
[card]
name=Eerie Interference
auto=preventalldamage to(controller) from(creature) ueot
auto=preventalldamage to(creature|myBattlefield) from(creature) ueot
text=Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
mana={2}{W}
type=Instant
[/card]
[card]
name=Eerie Soultender
auto=deplete:3
autograveyard={4}{B}{E}:other target(creature|mygraveyard) moveto(ownerhand)
@@ -28624,19 +28694,31 @@ mana={3}
type=Artifact
[/card]
[card]
name=Elenda's Hierophant
abilities=flying
auto=@lifeof(player) from(*[-lifefaker]|*):counter(1/1)
auto=_DIES__WHITEVAMPIRE_*power
text=Flying -- Whenever you gain life, put a +1/+1 counter on Elenda's Hierophant. -- When Elenda's Hierophant dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
mana={2}{W}
type=Creature
subtype=Vampire Cleric
power=1
toughness=1
[/card]
[card]
name=Elenda, the Dusk Rose
abilities=lifelink
auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1)
auto=@movedTo(myGraveyard) from(this|battlefield):this(power=1) create(Vampire:creature Vampire:1/1:white:lifelink) controller
auto=@movedTo(myGraveyard) from(this|battlefield):this(power=2) create(Vampire:creature Vampire:1/1:white:lifelink)*2 controller
auto=@movedTo(myGraveyard) from(this|battlefield):this(power=3) create(Vampire:creature Vampire:1/1:white:lifelink)*3 controller
auto=@movedTo(myGraveyard) from(this|battlefield):this(power=4) create(Vampire:creature Vampire:1/1:white:lifelink)*4 controller
auto=@movedTo(myGraveyard) from(this|battlefield):this(power=5) create(Vampire:creature Vampire:1/1:white:lifelink)*5 controller
auto=@movedTo(myGraveyard) from(this|battlefield):this(power=6) create(Vampire:creature Vampire:1/1:white:lifelink)*6 controller
auto=@movedTo(myGraveyard) from(this|battlefield):this(power=7) create(Vampire:creature Vampire:1/1:white:lifelink)*7 controller
auto=@movedTo(myGraveyard) from(this|battlefield):this(power=8) create(Vampire:creature Vampire:1/1:white:lifelink)*8 controller
auto=@movedTo(myGraveyard) from(this|battlefield):this(power=9) create(Vampire:creature Vampire:1/1:white:lifelink)*9 controller
auto=@movedTo(myGraveyard) from(this|battlefield):this(power=10) create(Vampire:creature Vampire:1/1:white:lifelink)*10 controller
auto=@movedTo(myGraveyard) from(this|battlefield):this(power=1) _WHITEVAMPIRE_ controller
auto=@movedTo(myGraveyard) from(this|battlefield):this(power=2) _WHITEVAMPIRE_*2 controller
auto=@movedTo(myGraveyard) from(this|battlefield):this(power=3) _WHITEVAMPIRE_*3 controller
auto=@movedTo(myGraveyard) from(this|battlefield):this(power=4) _WHITEVAMPIRE_*4 controller
auto=@movedTo(myGraveyard) from(this|battlefield):this(power=5) _WHITEVAMPIRE_*5 controller
auto=@movedTo(myGraveyard) from(this|battlefield):this(power=6) _WHITEVAMPIRE_*6 controller
auto=@movedTo(myGraveyard) from(this|battlefield):this(power=7) _WHITEVAMPIRE_*7 controller
auto=@movedTo(myGraveyard) from(this|battlefield):this(power=8) _WHITEVAMPIRE_*8 controller
auto=@movedTo(myGraveyard) from(this|battlefield):this(power=9) _WHITEVAMPIRE_*9 controller
auto=@movedTo(myGraveyard) from(this|battlefield):this(power=10) _WHITEVAMPIRE_*10 controller
text=Lifelink -- Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. -- When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
mana={2}{W}{B}
type=Legendary Creature
@@ -29035,7 +29117,7 @@ name=Elvish Impersonators
auto=all(this) transforms((Creature Summon Elves,setpower=1,settoughness=1)) forever
auto=all(this) rolld6 6 winability lastrollresultminus1minusend/0 winabilityend loseability lastrollresultminus1minusend/0 loseabilityend rolld6end
auto=all(this) rolld6 6 winability 0/lastrollresultminus1minusend winabilityend loseability 0/lastrollresultminus1minusend loseabilityend rolld6end
text=When you play Elvish Impersonators, roll two six-sided dice one after the other. Elvish Impersonators comes into play with power equal to the first die roll and toughness equal to the second.
text=As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
mana={3}{G}
type=Creature
subtype=Elves
@@ -29646,7 +29728,7 @@ toughness=2
name=Enemy of Enlightenment
abilities=flying
auto=foreach(*|opponenthand) -1/-1
auto=@each my upkeep:target(opponent) ability$!name(discard) target(<1>*|myhand) reject !$ targetedplayer
auto=@each my upkeep:name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot
text=Flying -- Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. -- At the beginning of your upkeep, each player discards a card.
mana={5}{B}
type=Enchantment Creature
@@ -32897,7 +32979,7 @@ toughness=1
[/card]
[card]
name=Farid, Enterprising Salvager
auto=@movedto(artifact[-token]|graveyard) from(battlefield):name(Create Scrap) token(Srcap,Artifact Scrap,0/0)
auto=@movedto(artifact[-token]|graveyard) from(myBattlefield):name(Create Scrap) token(Srcap,Artifact Scrap,0/0)
auto={1}{R}{S(artifact|myBattlefield)}:name(Put 1/1 counter) counter(1/1)
auto={1}{R}{S(artifact|myBattlefield)}:name(Goad creature) _GOAD_ target(creature|battlefield)
auto={1}{R}{S(artifact|myBattlefield)}:name(Discard and draw) target(*|myhand) reject and!( draw:1 controller )!
@@ -36749,6 +36831,7 @@ toughness=5
name=Furious Bellow
target=creature
auto=3/0 && _SCRY1_
auto=first strike
text=Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
mana={1}{R}
type=Instant
@@ -39704,7 +39787,7 @@ abilities=menace
aicode=activate moveTo(myHand) target(swamp|myLibrary)
autohand={2}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>swamp|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(myhand))! afterrevealedend revealend
auto=name(This creature) target(this) counter(1/1,2)
auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1,2)],newability[menace])) ueot
auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1.2)],newability[menace])) ueot
text=Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) -- Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) -- Menace
mana={5}{B}{B}
type=Creature
@@ -44428,7 +44511,7 @@ subtype=Swamp Forest
[/card]
[card]
name=Haunted One
auto=@tapped(*[iscommander]|myBattlefield):name(Gains 2/0 and undying) all(trigger) transforms((,newability[undying],newability[2/0],newability[name(Other creature gains 2/0 and undying) target(other *[creature;share!subtypes!]|myBattlefield) transforms((,newability[2/0],newability[undying])) ueot ])) ueot
auto=@tapped(*[iscommander]|myBattlefield):name(Gains 2/0 and undying) all(trigger) transforms((,newability[undying],newability[2/0],newability[name(Other creatures gains 2/0 and undying) all(other *[creature;share!subtypes!]|myBattlefield) transforms((,newability[2/0],newability[undying])) ueot ])) ueot
text=Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
mana={2}{B}
type=Legendary Enchantment
@@ -47784,7 +47867,7 @@ toughness=3
[/card]
[card]
name=Icon of Ancestry
auto=chooseatype lord(creature[chosentype]) 1/1 chooseend
auto=chooseatype lord(creature[chosentype]|myBattlefield) 1/1 chooseend
aicode=activate target(creature[chosentype;zpos<=3]|mylibrary) moveto(myhand)
auto={3}{T}:name(look) reveal:3 optionone name(Get Creature) target(<upto:1>creature[chosentype]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend
text=As Icon of Ancestry enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +1/+1. -- {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
@@ -48116,6 +48199,19 @@ power=2
toughness=1
[/card]
[card]
name=Illustrious Wanderglyph
auto=_ASCEND_
auto=@movedTo(*|myBattlefield) restriction{type(City's Blessing|mybattlefield)~equalto~0}:_ASCEND_
auto=_CITY'S_BLESSING_ lord(other creature|myBattlefield) +2/+2
auto=@each upkeep:create(gnome artifact:creature gnome artifact:1/1:colorless)
text=Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) -- Other artifact creatures you control get +2/+2 as long as you have the city's blessing. -- At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
mana={4}{W}
type=Artifact Creature
subtype=Golem
power=2
toughness=2
[/card]
[card]
name=Ilysian Caryatid
auto={T}:if type(creature[power>=4]|myBattlefield)~morethan~0 then name(Add green mana) name(Add green mana) add{G}{G} else add{G}
auto={T}:if type(creature[power>=4]|myBattlefield)~morethan~0 then name(Add white mana) name(Add white mana) add{W}{W} else add{W}
@@ -56603,7 +56699,7 @@ type=Sorcery
[/card]
[card]
name=Legion's Landing
auto=token(Vampire,creature Vampire,1/1,white,lifelink)
auto=_WHITEVAMPIRE_
auto=@combat(attacking) source(creature) restriction{type(other creature[attacking]|myBattlefield)~morethan~2}:flip(Adanto, the First Fort)
text=When Legion's Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink. -- When you attack with three or more creatures, transform Legion's Landing.
mana={W}
@@ -58345,6 +58441,18 @@ power=6
toughness=6
[/card]
[card]
name=Lord Skitter's Butcher
auto=choice create(rat:creature rat:1/1:black:cantblock)
auto=choice target(other creature|myBattlefield) sacrifice and!( scry:2 scrycore delayed draw:1 controller scrycoreend scryend )!
auto=choice all(other creature|myBattlefield) menace
text=When Lord Skitter's Butcher enters the battlefield, choose one - -- - Create a 1/1 black Rat creature token with "This creature can't block." -- - You may sacrifice another creature. If you do, scry 2, then draw a card. -- - Creatures you control gain menace until end of turn.
mana={2}{B}
type=Creature
subtype=Rat Peasant
power=2
toughness=3
[/card]
[card]
name=Lord Skitter, Sewer King
auto=@movedTo(Rat|myBattlefield):may target(*|opponentgraveyard) moveto(exile)
auto=@each my combatbegins:create(rat:creature rat:1/1:black:cantblock)
@@ -60105,7 +60213,7 @@ toughness=4
[card]
name=Mangara, the Diplomat
abilities=lifelink
auto=@combat(attacking) source(creature|opponentBattlefield) if type(creature[attacking]|opponentBattlefield)~morethan~1 turnlimited:draw:1 controller
auto=@combat(attacking) source(creature|opponentBattlefield) if type(creature[attacking]|opponentBattlefield)~morethan~1 then turnlimited:draw:1 controller
auto=@movedto(*|opponentStack) restriction{thisturn(*|opponentStack)~equalto~1}:draw:1 controller
text=Lifelink -- Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. -- Whenever an opponent casts their second spell each turn, draw a card.
mana={3}{W}
@@ -60692,7 +60800,7 @@ toughness=1
[card]
name=Martyr of Dusk
abilities=lifelink
auto=_DIES_token(Vampire,creature Vampire,1/1,white,lifelink)
auto=_DIES__WHITEVAMPIRE_
text=When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
mana={1}{W}
type=Creature
@@ -61122,7 +61230,7 @@ toughness=3
[/card]
[card]
name=Mavren Fein, Dusk Apostle
auto=@combat(attacking) source(vampire[-token]|mybattlefield):token(Vampire,creature Vampire,1/1,white,lifelink)
auto=@combat(attacking) source(vampire[-token]|mybattlefield):_WHITEVAMPIRE_
text=Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
mana={2}{W}
type=Legendary Creature
@@ -62656,7 +62764,8 @@ auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)
auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~equalto~19}:choice name(This spell costs 19 more) name(This spell costs 19 more) target(*|opponentzones) transforms((,newability[pay[[19]] name(pay 19 mana) donothing?fizzle])) oneshot
auto=@targeted(this) from(*|opponentzones) restriction{compare(hascntexperience)~morethan~19}:choice name(This spell costs 20 more) name(This spell costs 20 more) target(*|opponentzones) transforms((,newability[pay[[20]] name(pay 20 mana) donothing?fizzle])) oneshot
auto=@each my endofturn restriction{revolt}:name(Put experience counter) counter(0/0,1,Experience)
auto=thisforeach(counter{0/0.1.Experience}) lord(other creature|mybattlefield) 1/0
auto=@each my endofturn restriction{revolt}:alterexperience:1
auto=thisforeach(counter{0/0.1.Experience}) lord(other creature|mybattlefield) 1/0 pexperience
text=Ward {X}, where X is the number of experience counters you have. -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you get an experience counter. -- Creatures you control get +1/+0 for each experience counter you have.
mana={2}{W}{B}
type=Legendary Creature
@@ -62676,7 +62785,7 @@ toughness=1
[/card]
[card]
name=Miracle Worker
auto={T}:destroy target(aura)
auto={T}:destroy target(aura|myBattlefield)
text={T}: Destroy target Aura attached to a creature you control.
mana={W}
type=Creature
@@ -63394,6 +63503,19 @@ mana={U}{U}
type=Instant
[/card]
[card]
name=Mist Dancer
abilities=flying
auto=lord(other merfolk|myBattlefield) 1/0
auto=lord(other merfolk|myBattlefield) flying
autograveyard={5}{U}{U}:name(Activate Encore) name(Activate Encore) moveto(exile) and!(clone with(treason,haste,mustattack))! asSorcery
text=Flying -- Other Merfolk you control get +1/+0 and have flying. -- Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
mana={4}{U}
type=Creature
subtype=Merfolk Wizard
power=3
toughness=3
[/card]
[card]
name=Mist-Cloaked Herald
abilities=unblockable
text=Mist-Cloaked Herald can't be blocked.
@@ -66831,6 +66953,15 @@ power=3
toughness=1
[/card]
[card]
name=Night of the Sweets' Revenge
auto=create(Food)
auto=lord(Food|myBattlefield) {T}:Add{G}
auto={5}{G}{G}{S}:all(creature|myBattlefield) type:Food:mybattlefield/type:Food:mybattlefield asSorcery
text=When Night of the Sweets' Revenge enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- Foods you control have "{T}: Add {G}." -- {5}{G}{G}, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.
mana={3}{G}
type=Enchantment
[/card]
[card]
name=Nighthawk Scavenger
abilities=flying,deathtouch,lifelink
auto=aslongas(land|opponentGraveyard) 1/0
@@ -66848,17 +66979,6 @@ power=1
toughness=3
[/card]
[card]
name=Nightmare Nig
auto=_ATTACKING_ingest:2 opponent
auto=@combat(blocking) source(this):ingest:2 opponent
text=Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library.
type=Creature
subtype=Nightmare
color=blue,black
power=2
toughness=3
[/card]
[card]
name=Nightmare Shepherd
abilities=flying
auto=@movedto(mygraveyard) from(other creature[-token]|myBattlefield):may all(trigger) clone and!( transforms((Nigthmare,setpower=1,settoughness=1)) forever )! && moveTo(exile) all(trigger)
@@ -69904,6 +70024,18 @@ power=2
toughness=2
[/card]
[card]
name=Order of Sacred Dusk
abilities=flying,haste,lifelink,exalted
other={convoke} name(Convoke)
auto=lord(other vampire|myBattlefield) transforms((,newability[@combat(attackedalone) source(creature|mybattlefield):all(trigger) 1/1 ueot]))
text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Flying, lifelink, haste -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Other Vampires you control have exalted.
mana={6}{W}{B}
type=Creature
subtype=Vampire Knight
power=5
toughness=5
[/card]
[card]
name=Order of the Alabaster Host
auto=@combat(blocked) source(this) from(creature):all(trigger[from]) -1/-1 ueot
text=Whenever Order of the Alabaster Host becomes blocked by a creature, that creature gets -1/-1 until end of turn.
@@ -70413,12 +70545,12 @@ type=Instant
[/card]
[card]
name=Over the Top
auto=all(*[-instant&-sorcery&zpos<=type:*:mybattlefield]|mylibrary) moveto(mybattlefield)
auto=all(instant[zpos<=type:*:mybattlefield]|mylibrary) moveto(mygraveyard)
auto=all(sorcery[zpos<=type:*:mybattlefield]|mylibrary) moveto(mygraveyard)
auto=all(*[-instant&-sorcery&zpos<=type:*:opponentbattlefield]|opponentlibrary) moveto(opponentbattlefield)
auto=all(instant[zpos<=type:*:opponentbattlefield]|opponentlibrary) moveto(opponentgraveyard)
auto=all(sorcery[zpos<=type:*:opponentbattlefield]|opponentlibrary) moveto(opponentgraveyard)
auto=all(*[-instant&-sorcery&zpos<=type:*[-land]:mybattlefield]|mylibrary) moveto(mybattlefield)
auto=all(instant[zpos<=type:*[-land]:mybattlefield]|mylibrary) moveto(mygraveyard)
auto=all(sorcery[zpos<=type:*[-land]:mybattlefield]|mylibrary) moveto(mygraveyard)
auto=all(*[-instant&-sorcery&zpos<=type:*[-land]:opponentbattlefield]|opponentlibrary) moveto(opponentbattlefield)
auto=all(instant[zpos<=type:*[-land]:opponentbattlefield]|opponentlibrary) moveto(opponentgraveyard)
auto=all(sorcery[zpos<=type:*[-land]:opponentbattlefield]|opponentlibrary) moveto(opponentgraveyard)
text=Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.
mana={5}{R}{R}
type=Sorcery
@@ -70955,7 +71087,7 @@ toughness=7
[/card]
[card]
name=Paladin of the Bloodstained
auto=token(Vampire,creature Vampire,1/1,white,lifelink)
auto=_WHITEVAMPIRE_
text=When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
mana={3}{W}
type=Creature
@@ -76105,7 +76237,7 @@ toughness=2
[/card]
[card]
name=Queen's Commission
auto=token(Vampire,creature Vampire,1/1,white,lifelink)*2
auto=_WHITEVAMPIRE_*2
text=Create two 1/1 white Vampire creature tokens with lifelink.
mana={2}{W}
type=Sorcery
@@ -77191,6 +77323,17 @@ power=4
toughness=4
[/card]
[card]
name=Rampaging Spiketail
auto=target(creature|myBattlefield) transforms((,newability[2/0],newability[indestructible])) ueot
autohand={2}{cycle}:name(search swamp) target(swamp|myLibrary) moveTo(myHand) and!( shuffle )!
text=When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn. -- Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
mana={4}{B}{B}
type=Creature
subtype=Dinosaur
power=5
toughness=6
[/card]
[card]
name=Rampaging War Mammoth
abilities=trample
autohand={X}{2}{R}{cycle}:name(Cycling) draw:1 controller && ability$!may name(Destroy artifacts) name(Destroy artifacts) target(<upto:storedx>artifact|battlefield) destroy!$ controller
@@ -77480,6 +77623,13 @@ power=2
toughness=1
[/card]
[card]
name=Rat Out
auto=create(rat:creature rat:1/1:black:cantblock) and!(may target(creature) -1/-1 ueot)!
text=Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block."
mana={B}
type=Instant
[/card]
[card]
name=Ratadrabik of Urborg
abilities=vigilance
auto=_WARD_(2)
@@ -78483,6 +78633,17 @@ mana={U}{U}
type=Instant
[/card]
[card]
name=Redtooth Vanguard
abilities=trample
autograveyard=@movedTo(enchantment|myBattlefield):may pay({2}) moveto(myhand)
text=Trample -- Whenever an enchantment enters the battlefield under your control, you may pay {2}. If you do, return Redtooth Vanguard from your graveyard to your hand.
mana={1}{G}
type=Creature
subtype=Elf Warrior
power=3
toughness=1
[/card]
[card]
name=Reduce // Rubble
abilities=hasaftermath
flashback={2}{R} name(Rubble)
@@ -82115,6 +82276,19 @@ power=3
toughness=3
[/card]
[card]
name=Ruby, Daring Tracker
abilities=haste
auto=@combat(attacking) source(this) restriction{type(creature[power>=4]|myBattlefield)~morethan~0}:2/2 ueot
auto={T}:Add{R}
auto={T}:Add{G}
text=Haste -- Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. -- {T}: Add {R} or {G}.
mana={R}{G}
type=Legendary Creature
subtype=Human Scout
power=1
toughness=2
[/card]
[card]
name=Rug of Smothering
abilities=flying
auto=@movedTo(*|mystack) restriction{thisturn(*[instant;sorcery]|mystack)~equalto~1}:name(Loose 1 life) life:-1 controller
@@ -84634,7 +84808,7 @@ type=Instant
[card]
name=Scarecrow Guide
abilities=reach
auto=activatechooseacolor add{chosencolor} activatechooseend limit:1
auto={1}:activatechooseacolor add{chosencolor} activatechooseend limit:1
text=Reach -- {1}: Add one mana of any color. Activate only once each turn.
mana={2}
type=Artifact Creature
@@ -84868,6 +85042,16 @@ power=3
toughness=3
[/card]
[card]
name=Scion of Calamity
auto=@combatdamaged(player) from(this):destroy target(*[artifact;enchantment]|opponentbattlefield)
text=Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) -- Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
mana={3}{G}{G}
type=Creature
subtype=Dinosaur
power=5
toughness=5
[/card]
[card]
name=Scion of Draco
abilities=flying,affinitytwobasiclandtypes
auto=lord(creature[white]|myBattlefield) vigilance
@@ -84885,7 +85069,7 @@ toughness=4
[card]
name=Scion of Halaster
aicode=activate transforms((,newability[target(*[zpos<=2]|mylibrary) moveto(myhand) and!( all(*[zpos<=2]|mylibrary) moveto(myreveal) and!( moveto(mygraveyard) )! )!])) oneshot
auto=this(variable{pdrewcount}=0) lord(creature[iscommander]|mybattlefield) transforms((,newability[replacedraw reveal:2 optionone name(Put into graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(Put back on top) all(*|reveal) moveto(mylibrary) optiontwoend afterrevealed draw:1 controller afterrevealedend revealend]))
auto=this(variable{pdrewcount}=0) lord(creature[iscommander]|mybattlefield) transforms((,newability[replacedraw reveal:2 optionone name(Put into graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(Put back on top) all(*|reveal) moveto(mylibrary) optiontwoend afterrevealed transforms((,newability[draw:1 noreplace])) oneshot afterrevealedend revealend]))
text=Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
mana={1}{B}
type=Legendary Enchantment
@@ -87335,8 +87519,7 @@ type=Instant
name=Shark Typhoon
abilities=cycling
auto=@movedto(*[-creature]|mystack):all(trigger[to]) transforms((,newability[create(Shark:Creature Shark:manacost/manacost:blue:flying)])) oneshot
autohand=__CYCLING__({X}{1}{U})
autohand=@cycled(this|hand):create(Shark:Creature Shark:X/X:blue:flying)
autohand={X}{1}{U}{cycle}:create(Shark:Creature Shark:X/X:blue:flying) && draw:1 controller
text=Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. -- Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) -- When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
mana={5}{U}
type=Enchantment
@@ -88010,7 +88193,7 @@ type=Land
[/card]
[card]
name=Shirei, Shizo's Caretaker
auto=@movedTo(creature[power<=1]|mygraveyard) from(battlefield):phaseaction[endofturn once] aslongas(Shirei, Shizo's Caretaker|mybattlefield) may moveto(mybattlefield) target(creature[power<=1]|mygraveyard)
auto=@movedTo(mygraveyard) from(creature[power<=1]|battlefield):all(trigger[to]) transforms((,newability[@my next endofturn:may moveTo(mybattlefield)])) forever
text=Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield under your control at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.
mana={4}{B}
type=Legendary Creature
@@ -93451,7 +93634,7 @@ type=Instant
name=Spite // Malice
other={3}{B} name(Malice)
auto=if paid(alternative) then bury target(creature[-black])
auto=ifnot paid(alternative) then fizzle target(*[-creature])
auto=ifnot paid(alternative) then fizzle target(*[-creature]|stack)
text=Counter target noncreature spell. // Destroy target nonblack creature. It can't be regenerated.
mana={3}{U}
type=Instant
@@ -94069,7 +94252,7 @@ name=Squire's Devotion
target=creature
auto=1/1
auto=lifelink
auto=token(Vampire,creature Vampire,1/1,white,lifelink)
auto=_WHITEVAMPIRE_
text=Enchant creature -- Enchanted creature gets +1/+1 and has lifelink. -- When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
mana={2}{W}
type=Enchantment
@@ -94962,6 +95145,16 @@ power=1
toughness=1
[/card]
[card]
name=Stockpiling Celebrant
auto=may name(Return nonland) target(other *[-land]|myBattlefield) moveto(ownerhand) and!( _SCRY2_ )!
text=When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
mana={2}{W}
type=Creature
subtype=Dwarf Knight
power=3
toughness=2
[/card]
[card]
name=Stoic Angel
abilities=flying,vigilance
auto=all(creature|mybattlefield) doesnotuntap
@@ -95562,6 +95755,18 @@ power=2
toughness=2
[/card]
[card]
name=Storyteller Pixie
abilities=flying
auto=@movedTo(instant[adventure]|mystack):draw:1
auto=@movedTo(sorcery[adventure]|mystack):draw:1
text=Flying -- Whenever you cast an Adventure spell, draw a card.
mana={3}{U}
type=Creature
subtype=Faerie Wizard
power=3
toughness=3
[/card]
[card]
name=Storyweave
auto=if type(creature|mybattlefield)~morethan~0 then choice name(Put 1/1 counters) name(Put 1/1 counters) target(creature|mybattlefield) counter(1/1,2)
auto=if type(enchantment[saga]|mybattlefield)~morethan~0 then choice name(Put lore counters) name(Put lore counters) emblem transforms((,newability[@movedto(creature[enchantment]|mybattlefield):name(Put 1/1 counters) all(trigger[to]) counter(1/1.2)],newability[name(Put lore counters) name(Put lore counters) target(enchantment[saga]|mybattlefield) counter(0/0.2.Lore)])) ueot
@@ -96292,7 +96497,7 @@ toughness=2
[card]
name=Sun-Crested Pterodon
abilities=flying
auto=aslongas(dinosaur|myBattlefield) vigilance
auto=aslongas(other dinosaur|myBattlefield) vigilance
text=Flying -- Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.
mana={4}{W}
type=Creature
@@ -97712,6 +97917,21 @@ power=2
toughness=2
[/card]
[card]
name=Syr Ginger, the Meal Ender
auto=aslongas(planeswalker|opponentbattlefield) trample
auto=aslongas(planeswalker|opponentbattlefield) hexproof
auto=aslongas(planeswalker|opponentbattlefield) haste
auto=@movedto(other artifact|graveyard) from(mybattlefield):_SCRY1_
auto=@movedto(other artifact|graveyard) from(mybattlefield):counter(1/1)
auto={2}{T}{S}:life:power
text=Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker. -- Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1. -- {2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power.
mana={2}
type=Legendary Artifact Creature
subtype=Food Knight
power=3
toughness=1
[/card]
[card]
name=Syr Gwyn, Hero of Ashvale
abilities=vigilance,menace
auto=@combat(attacking) source(creature[geared]|mybattlefield):draw:1 && life:-1 controller
@@ -100817,8 +101037,8 @@ type=Legendary Artifact
name=The Scarab God
aicode=activate transforms((,newability[all(*[zpos<=type:zombie:mybattlefield]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot
auto={2}{U}{B}:target(creature|graveyard) clone and!( transforms((Zombie,setpower=4,settoughness=4,black)) forever )! && moveTo(exile)
auto=@each my upkeep:name(Opponent looses life) foreach(zombie|mybattlefield) life:-1 opponent
auto=@each my upkeep:name(Scry cards) scry:type:zombie:mybattlefield scrycore delayed scrycoreend scryend
auto=@each my upkeep:scry:type:zombie:mybattlefield scrycore delayed dontshow donothing scrycoreend scryend
auto=@each my upkeep:foreach(zombie|mybattlefield) life:-1 opponent
auto=_DIES_phaseaction[endofturn once] moveTo(ownerhand) ueot
text=At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. -- {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. -- When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
mana={3}{U}{B}
@@ -101381,6 +101601,26 @@ power=2
toughness=2
[/card]
[card]
name=Thousand Moons Crackshot
auto=_ATTACKING_pay({2}{W}) tap target(creature)
text=Whenever Thousand Moons Crackshot attacks, you may pay {2}{W}. When you do, tap target creature.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Thousand Moons Infantry
auto=@each opponent upkeep:untap
text=Untap Thousand Moons Infantry during each other player's untap step.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=4
[/card]
[card]
name=Thousand-Faced Shadow
abilities=flying
autohand={2}{U}{U}{N}:transforms((,newability[ninjutsu],newability[name(Copy attacking creature) name(Copy attacking creature) target(other creature[attacking]|mybattlefield) clone with(battleready)])) forever
@@ -101454,7 +101694,7 @@ abilities=reach
aicode=activate transforms((,newability[if type(artifact[zpos<=4]|myLibrary)~morethan~0 then target(artifact[zpos<=4]|myLibrary) moveTo(myHand) and!( all(other *[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=4]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot
auto={7}:name(Look top 4 cards) reveal:4 optionone name(Get an artifact) target(<upto:1>artifact|reveal) moveto(myhand) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
auto=name(Create powerstone) token(Powerstone) and!( tap(noevent) )!
auto=ability$!name(Create powerstone) token(Powerstone) and!( tap(noevent) )! !$ opponent
auto=ability$!name(Create powerstone) token(Powerstone) and!( tap(noevent) )! opponent !$
text=Reach -- When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token. -- {7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
mana={3}
type=Artifact Creature
@@ -102402,6 +102642,14 @@ power=0
toughness=3
[/card]
[card]
name=Tinker's Tote
auto=create(gnome artifact:creature gnome artifact:1/1:colorless:)*2
auto={W}{S}:life:3
text=When Tinker's Tote enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens. -- {W}, Sacrifice Tinker's Tote: You gain 3 life.
mana={2}{W}
type=Artifact
[/card]
[card]
name=Tinybones, Trinket Thief
auto=@discarded(*|opponenthand):draw:1 controller && life:-1 controller limit:1
auto={4}{B}{B}:if type(*|opponenthand)~lessthan~1 then life:-10 opponent
@@ -102647,6 +102895,17 @@ power=4
toughness=5
[/card]
[card]
name=Tithing Blade
backside=Consuming Sepulcher
restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(backside)
auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent
auto={4}{B}{E}{E(creature|myBattlefield,myGraveyard)}:flip(backside) forcetype(Artifact)
text=When Tithing Blade enters the battlefield, each opponent sacrifices a creature. -- Craft with creature {4}{B} ({4}{B}, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
mana={1}{B}
type=Artifact
[/card]
[card]
name=Tivash, Gloom Summoner
abilities=lifelink
auto=@each my end restriction{compare(lifegain)~morethan~0}:pay({L:lifegain}) name(Pay life and create demon) token(Demon,Creature Demon,lifegain/lifegain,black,flying)
@@ -103371,6 +103630,18 @@ mana={2}{W}
type=Enchantment
[/card]
[card]
name=Tough Cookie
auto=create(Food)
auto={2}{G}:target(artifact[-creature]|myBattlefield) transforms((Artifact Creature,setpower=4,settoughness=4)) ueot
auto={2}{T}{S}:life:3
text=When Tough Cookie enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") -- {2}{G}: Target noncreature artifact you control becomes a 4/4 artifact creature until end of turn. -- {2}, {T}, Sacrifice Tough Cookie: You gain 3 life.
mana={1}{G}
type=Artifact Creature
subtype=Food Golem
power=2
toughness=2
[/card]
[card]
name=Tourach's Canticle
auto=name(Discard a card) target(*|opponenthand) transforms((,newability[reject],newability[discard:1 controller])) forever
text=Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random.
@@ -104155,6 +104426,18 @@ mana={2}{R}
type=Enchantment
[/card]
[card]
name=Tributary Instructor
auto=mentor
auto=_ATTACKING_ name(Choose attacking creature) transforms((,newability[target(other creature[attacking;power<=pminus1minusend]|myBattlefield) counter(1/1)])) oneshot
auto=@movedto(creature[counter{1/1}]|graveyard) from(mybattlefield):name(Draw card) draw:1
text=Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) -- Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
mana={3}{G}
type=Creature
subtype=Merfolk Shaman
power=4
toughness=4
[/card]
[card]
name=Tribute Mage
aicode=activate target(artifact[manacost=2]|mylibrary) moveto(myhand)
auto=Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
@@ -105126,6 +105409,17 @@ mana={4}
type=Artifact
[/card]
[card]
name=Uchbenbak, the Great Mistake
abilities=menace,vigilance
autograveyard={4}{U}{B} restriction{type(*[-instant;-sorcery]|myGraveyard)~morethan~7}:moveto(mybattlefield) and!( transforms((,newability[counter(0/0.1.finality)],newability[this(counter{0/0.1.finality}>=1) exiledeath]))) forever asSorcery
text=Vigilance, menace -- Descend 8 - {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
mana={3}{U}{B}
type=Legendary Creature
subtype=Skeleton Horror
power=6
toughness=4
[/card]
[card]
name=Uchuulon
anyzone=type:*[Crab;Ooze;Horror]:mybattlefield/4 cdaactive
auto=@each my endofturn:may name(Horrific Symbiosis) moveto(opponentexile) target(creature|opponentgraveyard) && all(this) clone
@@ -108173,7 +108467,7 @@ type=Sorcery
[/card]
[card]
name=Victory Chimes
auto=@each upkeep:untap
auto=@each opponent upkeep:untap
auto={T}:target(player) add{c}
text=Untap Victory Chimes during each other player's untap step. -- {T}: A player of your choice adds {C}.
mana={3}
@@ -108658,26 +108952,26 @@ type=Sorcery
[card]
name=Vitality Hunter
abilities=lifelink
auto=this(cantargetcard(*[-monstrous]) {1}{W}{W}:name(X=1) all(this) becomes(monstrous) forever && target(<1>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {2}{W}{W}:name(X=2) all(this) becomes(monstrous) forever && target(<upto:2>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {3}{W}{W}:name(X=3) all(this) becomes(monstrous) forever && target(<upto:3>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {4}{W}{W}:name(X=4) all(this) becomes(monstrous) forever && target(<upto:4>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {5}{W}{W}:name(X=5) all(this) becomes(monstrous) forever && target(<upto:5>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {6}{W}{W}:name(X=6) all(this) becomes(monstrous) forever && target(<upto:6>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {7}{W}{W}:name(X=7) all(this) becomes(monstrous) forever && target(<upto:7>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {8}{W}{W}:name(X=8) all(this) becomes(monstrous) forever && target(<upto:8>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {9}{W}{W}:name(X=9) all(this) becomes(monstrous) forever && target(<upto:9>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {10}{W}{W}:name(X=10) all(this) becomes(monstrous) forever && target(<upto:10>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {11}{W}{W}:name(X=11) all(this) becomes(monstrous) forever && target(<upto:11>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {12}{W}{W}:name(X=12) all(this) becomes(monstrous) forever && target(<upto:12>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {13}{W}{W}:name(X=13) all(this) becomes(monstrous) forever && target(<upto:13>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {14}{W}{W}:name(X=14) all(this) becomes(monstrous) forever && target(<upto:14>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {15}{W}{W}:name(X=15) all(this) becomes(monstrous) forever && target(<upto:15>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {16}{W}{W}:name(X=16) all(this) becomes(monstrous) forever && target(<upto:16>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {17}{W}{W}:name(X=17) all(this) becomes(monstrous) forever && target(<upto:17>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {18}{W}{W}:name(X=18) all(this) becomes(monstrous) forever && target(<upto:18>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {19}{W}{W}:name(X=19) all(this) becomes(monstrous) forever && target(<upto:19>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {20}{W}{W}:name(X=20) all(this) becomes(monstrous) forever && target(<anyamount>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {1}{W}{W}:name(X=1) all(this) becomes(monstrous) forever && counter(1/1,1) && target(<1>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {2}{W}{W}:name(X=2) all(this) becomes(monstrous) forever && counter(1/1,2) && target(<upto:2>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {3}{W}{W}:name(X=3) all(this) becomes(monstrous) forever && counter(1/1,3) && target(<upto:3>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {4}{W}{W}:name(X=4) all(this) becomes(monstrous) forever && counter(1/1,4) && target(<upto:4>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {5}{W}{W}:name(X=5) all(this) becomes(monstrous) forever && counter(1/1,5) && target(<upto:5>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {6}{W}{W}:name(X=6) all(this) becomes(monstrous) forever && counter(1/1,6) && target(<upto:6>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {7}{W}{W}:name(X=7) all(this) becomes(monstrous) forever && counter(1/1,7) && target(<upto:7>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {8}{W}{W}:name(X=8) all(this) becomes(monstrous) forever && counter(1/1,8) && target(<upto:8>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {9}{W}{W}:name(X=9) all(this) becomes(monstrous) forever && counter(1/1,9) && target(<upto:9>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {10}{W}{W}:name(X=10) all(this) becomes(monstrous) forever && counter(1/1,10) && target(<upto:10>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {11}{W}{W}:name(X=11) all(this) becomes(monstrous) forever && counter(1/1,11) && target(<upto:11>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {12}{W}{W}:name(X=12) all(this) becomes(monstrous) forever && counter(1/1,12) && target(<upto:12>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {13}{W}{W}:name(X=13) all(this) becomes(monstrous) forever && counter(1/1,13) && target(<upto:13>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {14}{W}{W}:name(X=14) all(this) becomes(monstrous) forever && counter(1/1,14) && target(<upto:14>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {15}{W}{W}:name(X=15) all(this) becomes(monstrous) forever && counter(1/1,15) && target(<upto:15>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {16}{W}{W}:name(X=16) all(this) becomes(monstrous) forever && counter(1/1,16) && target(<upto:16>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {17}{W}{W}:name(X=17) all(this) becomes(monstrous) forever && counter(1/1,17) && target(<upto:17>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {18}{W}{W}:name(X=18) all(this) becomes(monstrous) forever && counter(1/1,18) && target(<upto:18>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {19}{W}{W}:name(X=19) all(this) becomes(monstrous) forever && counter(1/1,19) && target(<upto:19>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
auto=this(cantargetcard(*[-monstrous]) {20}{W}{W}:name(X=20) all(this) becomes(monstrous) forever && counter(1/1,20) && target(<anyamount>creature|Battlefield) transforms((,newability[counter(0/0.1.Lifelink)],newability[this(counter{0/0.1.Lifelink}>=1) lifelink])) forever
text=Lifelink -- {X}{W}{W}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- When Vitality Hunter becomes monstrous, put a lifelink counter on each of up to X target creatures.
mana={3}{W}
type=Creature
@@ -109187,7 +109481,7 @@ toughness=1
name=Voldaren Thrillseeker
auto={1}{S}:name(Deal damage) target(anytarget) damage:p
auto=name(This creature) target(this) counter(1/1,2)
auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1,2)],newability[{1}{S}:name(Deal damage) target(anytarget) damage:p])) ueot
auto=name(Target other creature) target(other creature) transforms((,newability[counter(1/1.2)],newability[{1}{S}:name(Deal damage) target(anytarget) damage:p])) ueot
text=Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) -- {1}, Sacrifice this creature: It deals damage equal to its power to any target.
mana={2}{R}
type=Creature
@@ -110403,7 +110697,7 @@ toughness=2
[/card]
[card]
name=Watchers of the Dead
auto=ability$!target(<upto:2>*|mygraveyard) (blink) && moveto(exile) all(*|mygraveyard)!$ opponent
auto={E}:ability$!target(<upto:2>*|mygraveyard) (blink) && moveto(exile) all(*|mygraveyard)!$ opponent
text=Exile Watchers of the Dead: Each opponent chooses two cards in his or her graveyard and exiles the rest.
mana={2}
type=Artifact Creature
@@ -110513,6 +110807,13 @@ power=2
toughness=2
[/card]
[card]
name=Wave Goodbye
auto=all(creature[-counter{1/1}]) moveto(ownerhand)
text=Return each creature without a +1/+1 counter on it to its owner's hand.
mana={2}{U}{U}
type=Sorcery
[/card]
[card]
name=Wave of Vitriol
auto=all(artifact|battlefield) sacrifice
auto=all(enchantment|battlefield) sacrifice
@@ -112848,6 +113149,18 @@ power=2
toughness=2
[/card]
[card]
name=Xolatoyac, the Smiling Flood
auto=target(land) transforms((,newability[counter(0/0.1.Flood)],newability[this(counter{0/0.1.Flood}>=1)while becomes(Island)])) forever
auto=_ATTACKING_ target(land) transforms((,newability[counter(0/0.1.Flood)],newability[this(counter{0/0.1.Flood}>=1)while becomes(Island)])) forever
auto=@each my endofturn:untap all(*[counter{any}]|myBattlefield)
text=Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. -- At the beginning of your end step, untap each permanent you control with a counter on it.
mana={4}{G}{U}
type=Legendary Creature
subtype=Salamander Serpent
power=6
toughness=6
[/card]
[card]
name=Xorn
auto=@tokencreated(treasure|myBattlefield):token(Treasure,notrigger)
text=If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
@@ -113659,6 +113972,7 @@ subtype=Equipment
[card]
name=Zephyr Gull
abilities=flying
text=Flying
mana={U}
type=Creature
subtype=Bird

View File

@@ -67275,7 +67275,7 @@ name=Lightning Javelin
target=anytarget
auto=damage:3
aicode=activate transforms((,newability[all(*[zpos<=1]|mylibrary) transforms((,newability[may name(Put on bottom of library) moveto(myreveal) and!( bottomoflibrary )!])) oneshot])) oneshot
auto=_SCRY1_
auto=_SCRY1_ controller
text=Lightning Javelin deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
mana={3}{R}
type=Sorcery
@@ -75715,7 +75715,7 @@ subtype=Aura
[card]
name=Moldgraf Monstrosity
abilities=trample
auto=_DIES_moveto(exile) && moverandom(creature) from(mygraveyard) to(myhand) && moverandom(creature) from(mygraveyard) to(myhand)
auto=_DIES_moveto(exile) && moverandom(creature) from(mygraveyard) to(myBattlefield) && moverandom(creature) from(mygraveyard) to(myBattlefield)
text=Trample -- When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
mana={4}{G}{G}{G}
type=Creature
@@ -82935,7 +82935,7 @@ toughness=3
[/card]
[card]
name=Orcish Captain
auto={1}:flipacoin winability 2/0 winabilityend loseability 0/-2 loseabilityend flipend
auto={1}:flipacoin winability 2/0 ueot winabilityend loseability 0/-2 ueot loseabilityend flipend
text={1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
mana={R}
type=Creature

View File

@@ -310,9 +310,9 @@ subtype=Ashiok
[card]
name=Ashiok, Nightmare Muse
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Create a Blue black nightmare) token(Nightmare Nig)
auto={C(0/0,-3,Loyalty)}:name(-3: Return target nonland and exiles) moveTo(ownerhand) target(*[-land]) && moveTo(exile) NotATarget(*|opponenthand)
auto={C(0/0,-7,Loyalty)}:name(-7: Cast up to three cards from exile) castcard(normal) target(*|opponentExile) && castcard(normal) target(*|opponentExile) && castcard(normal) target(*|opponentExile)
auto={C(0/0,1,Loyalty)}:name(+1: Create a Blue black nightmare) create(Nightmare:Nightmare creature:2/3:blue:black) and!( transforms((,newability[@combat(attacking) source(this):ingest:2 opponent],newability[@combat(blocking) source(this):ingest:2 opponent])) forever )!
auto={C(0/0,-3,Loyalty)}:name(-3: Return target nonland and exiles) moveTo(ownerhand) target(*[-land]) && ability$! moveto(exile) notATarget(*|myhand)!$ targetcontroller
auto={C(0/0,-7,Loyalty)}:name(-7: Cast up to three cards from exile) castcard(normal) target(<upto:3>*|opponentExile)
text=+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library." -- -3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand. -- -7: You may cast up to three face-up cards your opponents own from exile without paying their mana costs.
mana={3}{U}{B}
type=Legendary Planeswalker
@@ -2071,7 +2071,7 @@ name=Liliana, Untouched by Death
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Put the top three cards of your library...) ability$!name(Damage opponent) if type(zombie[zpos<=3]|myLibrary)~morethan~0 then life:-2 opponent!$ controller && ability$!name(Gain life) if type(zombie[zpos<=3]|myLibrary)~morethan~0 then life:2 controller!$ controller && ability$!name(Put in graveyard) deplete:3 controller!$ controller
auto={C(0/0,-2,Loyalty)}:name(-2: Target creature gets -X/-X until end...) target(creature) foreach(zombie) -1/-1
auto={C(0/0,-3,Loyalty)}:name(-3: Yoy may cast Zombie cards...) all(creature[zombie]|myGraveyard) CanPlayFromGraveyard
auto={C(0/0,-3,Loyalty)}:name(-3: You may cast Zombie cards...) all(creature[zombie]|myGraveyard) CanPlayFromGraveyard
text=+1: Put the top three cards of your library into your graveyard. If at least one of them is a Zombie card, each opponent loses 2 life and you gain 2 life. -- -2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. -- -3: You may cast Zombie cards from your graveyard this turn.
mana={2}{B}{B}
type=Legendary Planeswalker