readded the rest of the stuff that anthony commited that the svn ate during my commit.

This commit is contained in:
omegablast2002@yahoo.com
2013-01-31 11:33:30 +00:00
parent 21897f2f63
commit 2ef93bc722

View File

@@ -5517,7 +5517,7 @@ name=Azorius Charm
auto=choice lord(creature|myBattlefield) lifelink ueot auto=choice lord(creature|myBattlefield) lifelink ueot
auto=choice draw:1 controller auto=choice draw:1 controller
auto=aslongas(creature[attacking;blocking]|battlefield) choice moveTo(ownerlibrary) target(creature[attacking;blocking]|battlefield) auto=aslongas(creature[attacking;blocking]|battlefield) choice moveTo(ownerlibrary) target(creature[attacking;blocking]|battlefield)
text=Choose one — Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library. text=Choose one — Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library.
mana={W}{U} mana={W}{U}
type=Instant type=Instant
[/card] [/card]
@@ -9614,7 +9614,7 @@ toughness=1
[card] [card]
name=Bomber Corps name=Bomber Corps
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:damage:1 target(creature,player) auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:damage:1 target(creature,player)
text=Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player. text=Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player.
mana={1}{R} mana={1}{R}
type=Creature type=Creature
subtype=Human Soldier subtype=Human Soldier
@@ -9885,14 +9885,14 @@ name=Boros Charm
auto=choice damage:4 target(player) auto=choice damage:4 target(player)
auto=choice all(*|mybattlefield) indestructible ueot auto=choice all(*|mybattlefield) indestructible ueot
auto=aslongas(creature|battlefield) choice target(creature) double strike ueot auto=aslongas(creature|battlefield) choice target(creature) double strike ueot
text=Choose one — Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn. text=Choose one — Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.
mana={R}{W} mana={R}{W}
type=Instant type=Instant
[/card] [/card]
[card] [card]
name=Boros Elite name=Boros Elite
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:2/2 ueot auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:2/2 ueot
text=Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn. text=Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
mana={W} mana={W}
type=Creature type=Creature
subtype=Human Soldier subtype=Human Soldier
@@ -16124,7 +16124,7 @@ target=land
auto=loseabilities auto=loseabilities
auto=losesubtypesof(land) auto=losesubtypesof(land)
auto=transforms((swamp)) auto=transforms((swamp))
auto=@tappedformana(mytgt):life:-2 targetcontroller auto=@tapped(mytgt):life:-2 targetcontroller
mana={1}{B} mana={1}{B}
type=Enchantment type=Enchantment
subtype=Aura subtype=Aura
@@ -18630,7 +18630,7 @@ type=Instant
[card] [card]
name=Daring Skyjek name=Daring Skyjek
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:flying ueot auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:flying ueot
text=Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn. text=Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
mana={1}{W} mana={1}{W}
type=Creature type=Creature
subtype=Human Knight subtype=Human Knight
@@ -21796,7 +21796,7 @@ name=Dispense Justice
target=player target=player
auto=ability$!name(sacrifice) target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer auto=ability$!name(sacrifice) target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer
auto=aslongas(artifact|mybattlefield) ability$!target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer >2 auto=aslongas(artifact|mybattlefield) ability$!target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer >2
text=Target player sacrifices an attacking creature. -- Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts. text=Target player sacrifices an attacking creature. -- Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.
mana={2}{W} mana={2}{W}
type=Instant type=Instant
[/card] [/card]
@@ -25497,8 +25497,7 @@ subtype=Elf Mutant
power=5 power=5
toughness=4 toughness=4
[/card] [/card]
#the exile as a cost when adding mana seems require a target so i added "all(controller)" and it works 100%, since "controller" only will not work. #the exile as a cost when adding mana seems require a target so i added "all(controller)" and it works 100%, since "controller" only will not work.[card]
[card]
name=Elvish Spirit Guide name=Elvish Spirit Guide
autohand={e(this|myhand)}:add{G} all(controller) autohand={e(this|myhand)}:add{G} all(controller)
text=Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool. text=Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool.
@@ -26855,7 +26854,7 @@ subtype=Aura
[/card] [/card]
[card] [card]
name=Eternity Vessel name=Eternity Vessel
text=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. text=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
auto=counter(0/0,lifetotal,Charge) auto=counter(0/0,lifetotal,Charge)
auto=@movedto(land|myBattlefield):may lifeset:0 controller && thisforeach(counter{0/0.1.Charge}) life:1 auto=@movedto(land|myBattlefield):may lifeset:0 controller && thisforeach(counter{0/0.1.Charge}) life:1
auto=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. -- Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. auto=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. -- Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
@@ -29411,7 +29410,7 @@ subtype=Aura
[card] [card]
name=Firefist Striker name=Firefist Striker
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:cantblock target(creature) ueot auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:cantblock target(creature) ueot
text=Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. text=Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
mana={1}{R} mana={1}{R}
type=Creature type=Creature
subtype=Human Soldier subtype=Human Soldier
@@ -29456,7 +29455,7 @@ toughness=3
name=Firemane Avenger name=Firemane Avenger
abilities=flying abilities=flying
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:choice damage:3 target(creature,player) && life:3 controller auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:choice damage:3 target(creature,player) && life:3 controller
text=Flying -- Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life. text=Flying -- Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life.
mana={2}{R}{W} mana={2}{R}{W}
type=Creature type=Creature
subtype=Angel subtype=Angel
@@ -33078,7 +33077,7 @@ toughness=1
name=Ghor-Clan Rampager name=Ghor-Clan Rampager
abilities=trample abilities=trample
autohand={R}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 4/4 ueot autohand={R}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 4/4 ueot
text=Trample -- Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn. text=Trample -- Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
mana={2}{R}{G} mana={2}{R}{G}
type=Creature type=Creature
subtype=Beast subtype=Beast
@@ -37107,7 +37106,7 @@ name=Gruul Charm
auto=choice all(creature[-flying]|battlefield) cantblock ueot auto=choice all(creature[-flying]|battlefield) cantblock ueot
auto=choice moveto(ownerbattlefield) all(*|opponentbattlefield) auto=choice moveto(ownerbattlefield) all(*|opponentbattlefield)
auto=choice damage:3 all(creature[flying]) auto=choice damage:3 all(creature[flying])
text=Choose one — Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying. text=Choose one — Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.
mana={R}{G} mana={R}{G}
type=Instant type=Instant
[/card] [/card]
@@ -48353,7 +48352,7 @@ mana={7}
name=Legion Loyalist name=Legion Loyalist
abilities=haste abilities=haste
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:all(creature|mybattlefield) transforms((,first strike,trample,newability[cantbeblockedby(creature[token])])) ueot auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:all(creature|mybattlefield) transforms((,first strike,trample,newability[cantbeblockedby(creature[token])])) ueot
text=Haste -- Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn. text=Haste -- Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
mana={R} mana={R}
type=Creature type=Creature
subtype=Goblin Soldier subtype=Goblin Soldier
@@ -50547,7 +50546,7 @@ type=Enchantment
[/card] [/card]
[card] [card]
name=Lurking Jackals name=Lurking Jackals
auto=this(variable{opponentlifetotal}<11)while transforms((removetypes)) forever && transforms((Hound Creature,setpower=3,settoughness=2)) forever auto=this(variable{opponentlifetotal}<11)while transforms((removetypes)) forever && transforms((Hound Creature,setpower=3,settoughness=2)) oneshot
text=When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature. text=When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.
mana={B} mana={B}
type=Enchantment type=Enchantment
@@ -53047,7 +53046,7 @@ auto=choice name(exile all artifacts) moveTo(exile) all(artifact)
auto=choice name(exile all creatures) moveTo(exile) all(creature) auto=choice name(exile all creatures) moveTo(exile) all(creature)
auto=choice name(exile all enchantments) moveTo(exile) all(enchantment) auto=choice name(exile all enchantments) moveTo(exile) all(enchantment)
auto=choice name(exile all planeswalkers) moveTo(exile) all(planeswalker) auto=choice name(exile all planeswalkers) moveTo(exile) all(planeswalker)
text=Choose one — Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers. text=Choose one — Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.
mana={4}{W}{B} mana={4}{W}{B}
type=Sorcery type=Sorcery
[/card] [/card]
@@ -57270,7 +57269,7 @@ type=Sorcery
[card] [card]
name=Nav Squad Commandos name=Nav Squad Commandos
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:1/1 ueot && untap auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:1/1 ueot && untap
text=Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it. text=Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
mana={4}{W} mana={4}{W}
type=Creature type=Creature
subtype=Human Soldier subtype=Human Soldier
@@ -60456,7 +60455,7 @@ toughness=1
[card] [card]
name=Ordruun Veteran name=Ordruun Veteran
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:double strike ueot auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:double strike ueot
text=Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.) text=Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
mana={2}{R}{W} mana={2}{R}{W}
type=Creature type=Creature
subtype=Minotaur Soldier subtype=Minotaur Soldier
@@ -66560,7 +66559,7 @@ name=Rakdos Charm
auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard)
auto=aslongas(artifact|battlefield) choice destroy target(artifact) auto=aslongas(artifact|battlefield) choice destroy target(artifact)
auto=choice name(damage) transforms((,newability[damage:1 controller])) all(creature|battlefield) auto=choice name(damage) transforms((,newability[damage:1 controller])) all(creature|battlefield)
text=Choose one — Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller. text=Choose one — Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.
mana={B}{R} mana={B}{R}
type=Instant type=Instant
[/card] [/card]
@@ -70622,7 +70621,7 @@ toughness=3
name=Rubblehulk name=Rubblehulk
auto=type:land:mybattlefield/type:land:mybattlefield nonstatic auto=type:land:mybattlefield/type:land:mybattlefield nonstatic
autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) type:land:mybattlefield/type:land:mybattlefield ueot autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) type:land:mybattlefield/type:land:mybattlefield ueot
text=Rubblehulk's power and toughness are each equal to the number of lands you control. -- Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. text=Rubblehulk's power and toughness are each equal to the number of lands you control. -- Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
mana={4}{R}{G} mana={4}{R}{G}
type=Creature type=Creature
subtype=Elemental subtype=Elemental
@@ -72305,7 +72304,7 @@ type=Land
[card] [card]
name=Scab-Clan Charger name=Scab-Clan Charger
autohand={1}{G}{discard}:name(bloodrush) target(creature[attacking]) 2/4 ueot autohand={1}{G}{discard}:name(bloodrush) target(creature[attacking]) 2/4 ueot
text=Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. text=Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
mana={3}{G} mana={3}{G}
type=Creature type=Creature
subtype=Centaur Warrior subtype=Centaur Warrior
@@ -72771,7 +72770,7 @@ type=Instant
[card] [card]
name=Scorchwalker name=Scorchwalker
autohand={1}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) 5/1 ueot autohand={1}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) 5/1 ueot
text=Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn. text=Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
mana={3}{R} mana={3}{R}
type=Creature type=Creature
subtype=Elemental subtype=Elemental
@@ -74028,7 +74027,7 @@ name=Selesnya Charm
auto=choice target(creature) 2/2 && trample ueot auto=choice target(creature) 2/2 && trample ueot
auto=choice moveTo(exile) target(creature[power>=5]) auto=choice moveTo(exile) target(creature[power>=5])
auto=choice token(Knight,Creature Knight,2/2,white,vigilance) auto=choice token(Knight,Creature Knight,2/2,white,vigilance)
text=Choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield. text=Choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.
mana={G}{W} mana={G}{W}
type=Instant type=Instant
[/card] [/card]
@@ -76717,8 +76716,7 @@ subtype=Ape
power=3 power=3
toughness=4 toughness=4
[/card] [/card]
#the exile as a cost when adding mana seems require a target so i added "all(controller)" and it works 100%, since "controller" only will not work. #the exile as a cost when adding mana seems require a target so i added "all(controller)" and it works 100%, since "controller" only will not work.[card]
[card]
name=Simian Spirit Guide name=Simian Spirit Guide
autohand={e(this|myhand)}:add{R} all(controller) autohand={e(this|myhand)}:add{R} all(controller)
text=Exile Simian Spirit Guide from your hand: Add {R} to your mana pool. text=Exile Simian Spirit Guide from your hand: Add {R} to your mana pool.
@@ -77003,7 +77001,7 @@ type=Land
name=Skarrg Goliath name=Skarrg Goliath
abilities=trample abilities=trample
autohand={5}{G}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 9/9 ueot autohand={5}{G}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 9/9 ueot
text=Trample -- Bloodrush — {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn. text=Trample -- Bloodrush — {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
mana={6}{G}{G} mana={6}{G}{G}
type=Creature type=Creature
subtype=Beast subtype=Beast
@@ -77186,7 +77184,7 @@ type=Instant
[card] [card]
name=Skinbrand Goblin name=Skinbrand Goblin
autohand={R}{discard}:name(bloodrush) target(creature[attacking]) 2/1 ueot autohand={R}{discard}:name(bloodrush) target(creature[attacking]) 2/1 ueot
text=Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. text=Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
mana={1}{R} mana={1}{R}
type=Creature type=Creature
subtype=Goblin Warrior subtype=Goblin Warrior
@@ -78171,7 +78169,7 @@ type=Instant
[card] [card]
name=Slaughterhorn name=Slaughterhorn
autohand={G}{discard}:name(bloodrush) target(creature[attacking]) 3/2 ueot autohand={G}{discard}:name(bloodrush) target(creature[attacking]) 3/2 ueot
text=Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn. text=Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
mana={2}{G} mana={2}{G}
type=Creature type=Creature
subtype=Beast subtype=Beast
@@ -93247,7 +93245,7 @@ toughness=2
name=Viashino Shanktail name=Viashino Shanktail
abilities=first strike abilities=first strike
autohand={2}{R}{discard}:name(bloodrush) target(creature[attacking]) first strike && 3/1 ueot autohand={2}{R}{discard}:name(bloodrush) target(creature[attacking]) first strike && 3/1 ueot
text=First strike -- Bloodrush — {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn. text=First strike -- Bloodrush — {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
mana={3}{R} mana={3}{R}
type=Creature type=Creature
subtype=Viashino Warrior subtype=Viashino Warrior
@@ -95883,7 +95881,7 @@ subtype=Equipment
[card] [card]
name=Warmind Infantry name=Warmind Infantry
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:2/0 ueot auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:2/0 ueot
text=Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. text=Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.
mana={2}{R} mana={2}{R}
type=Creature type=Creature
subtype=Elemental Soldier subtype=Elemental Soldier
@@ -96076,7 +96074,7 @@ type=Land
name=Wasteland Viper name=Wasteland Viper
abilities=deathtouch abilities=deathtouch
autohand={G}{discard}:name(bloodrush) target(creature[attacking]) deathtouch && 1/2 ueot autohand={G}{discard}:name(bloodrush) target(creature[attacking]) deathtouch && 1/2 ueot
text=Deathtouch -- Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn. text=Deathtouch -- Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
mana={G} mana={G}
type=Creature type=Creature
subtype=Snake subtype=Snake
@@ -98082,7 +98080,7 @@ toughness=5
[card] [card]
name=Wojek Halberdiers name=Wojek Halberdiers
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:first strike ueot auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:first strike ueot
text=Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. text=Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
mana={R}{W} mana={R}{W}
type=Creature type=Creature
subtype=Human Soldier subtype=Human Soldier
@@ -98318,7 +98316,7 @@ toughness=2
[card] [card]
name=Woodland Sleuth name=Woodland Sleuth
auto=if morbid then moverandom(creature) from(mygraveyard) to(myhand) auto=if morbid then moverandom(creature) from(mygraveyard) to(myhand)
text=Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. text=Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.
mana={3}{G} mana={3}{G}
type=Creature type=Creature
subtype=Human Scout subtype=Human Scout
@@ -98707,7 +98705,7 @@ type=Instant
name=Wrecking Ogre name=Wrecking Ogre
abilities=double strike abilities=double strike
autohand={3}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) double strike && 3/3 ueot autohand={3}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) double strike && 3/3 ueot
text=Double strike -- Bloodrush — {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn. text=Double strike -- Bloodrush — {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
mana={4}{R} mana={4}{R}
type=Creature type=Creature
subtype=Ogre Warrior subtype=Ogre Warrior
@@ -99638,7 +99636,7 @@ toughness=1
[card] [card]
name=Zhur-Taa Swine name=Zhur-Taa Swine
autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) 5/4 ueot autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) 5/4 ueot
text=Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. text=Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
mana={3}{R}{G} mana={3}{R}{G}
type=Creature type=Creature
subtype=Boar subtype=Boar