removed workaround, and revised code to simian spirit guide and elvish spirit guide.
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@@ -25497,9 +25497,10 @@ subtype=Elf Mutant
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power=5
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toughness=4
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[/card]
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#the exile as a cost when adding mana seems require a target so i added "all(controller)" and it works 100%, since "controller" only will not work.
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[card]
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name=Elvish Spirit Guide
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autohand={0}:moveTo(exile) && add{G}
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autohand={e(this|myhand)}:add{G} all(controller)
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text=Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool.
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mana={2}{G}
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type=Creature
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@@ -50546,7 +50547,7 @@ type=Enchantment
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[/card]
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[card]
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name=Lurking Jackals
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auto=this(variable{opponentlifetotal}<11)while transforms((removetypes)) forever && transforms((Hound Creature,setpower=3,settoughness=2)) oneshot
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auto=this(variable{opponentlifetotal}<11)while transforms((removetypes)) forever && transforms((Hound Creature,setpower=3,settoughness=2)) forever
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text=When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.
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mana={B}
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type=Enchantment
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@@ -76716,9 +76717,10 @@ subtype=Ape
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power=3
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toughness=4
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[/card]
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#the exile as a cost when adding mana seems require a target so i added "all(controller)" and it works 100%, since "controller" only will not work.
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[card]
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name=Simian Spirit Guide
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autohand={0}:moveTo(exile) && add{R}
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autohand={e(this|myhand)}:add{R} all(controller)
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text=Exile Simian Spirit Guide from your hand: Add {R} to your mana pool.
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mana={2}{R}
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type=Creature
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