removed workaround, and revised code to simian spirit guide and elvish spirit guide.

This commit is contained in:
anthonycalosa@gmail.com
2013-01-31 11:09:20 +00:00
parent de16c53534
commit 21897f2f63

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@@ -25497,9 +25497,10 @@ subtype=Elf Mutant
power=5
toughness=4
[/card]
#the exile as a cost when adding mana seems require a target so i added "all(controller)" and it works 100%, since "controller" only will not work.
[card]
name=Elvish Spirit Guide
autohand={0}:moveTo(exile) && add{G}
autohand={e(this|myhand)}:add{G} all(controller)
text=Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool.
mana={2}{G}
type=Creature
@@ -50546,7 +50547,7 @@ type=Enchantment
[/card]
[card]
name=Lurking Jackals
auto=this(variable{opponentlifetotal}<11)while transforms((removetypes)) forever && transforms((Hound Creature,setpower=3,settoughness=2)) oneshot
auto=this(variable{opponentlifetotal}<11)while transforms((removetypes)) forever && transforms((Hound Creature,setpower=3,settoughness=2)) forever
text=When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.
mana={B}
type=Enchantment
@@ -76716,9 +76717,10 @@ subtype=Ape
power=3
toughness=4
[/card]
#the exile as a cost when adding mana seems require a target so i added "all(controller)" and it works 100%, since "controller" only will not work.
[card]
name=Simian Spirit Guide
autohand={0}:moveTo(exile) && add{R}
autohand={e(this|myhand)}:add{R} all(controller)
text=Exile Simian Spirit Guide from your hand: Add {R} to your mana pool.
mana={2}{R}
type=Creature