readded the rest of the stuff that anthony commited that the svn ate during my commit.
This commit is contained in:
@@ -5517,7 +5517,7 @@ name=Azorius Charm
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auto=choice lord(creature|myBattlefield) lifelink ueot
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auto=choice draw:1 controller
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auto=aslongas(creature[attacking;blocking]|battlefield) choice moveTo(ownerlibrary) target(creature[attacking;blocking]|battlefield)
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text=Choose one — Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library.
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text=Choose one — Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library.
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mana={W}{U}
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type=Instant
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[/card]
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@@ -9614,7 +9614,7 @@ toughness=1
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[card]
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name=Bomber Corps
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auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:damage:1 target(creature,player)
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text=Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player.
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text=Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player.
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mana={1}{R}
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type=Creature
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subtype=Human Soldier
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@@ -9885,14 +9885,14 @@ name=Boros Charm
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auto=choice damage:4 target(player)
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auto=choice all(*|mybattlefield) indestructible ueot
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auto=aslongas(creature|battlefield) choice target(creature) double strike ueot
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text=Choose one — Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.
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text=Choose one — Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn.
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mana={R}{W}
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type=Instant
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[/card]
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[card]
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name=Boros Elite
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auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:2/2 ueot
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text=Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
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text=Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
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mana={W}
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type=Creature
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subtype=Human Soldier
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@@ -16124,7 +16124,7 @@ target=land
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auto=loseabilities
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auto=losesubtypesof(land)
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auto=transforms((swamp))
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auto=@tappedformana(mytgt):life:-2 targetcontroller
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auto=@tapped(mytgt):life:-2 targetcontroller
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mana={1}{B}
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type=Enchantment
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subtype=Aura
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@@ -18630,7 +18630,7 @@ type=Instant
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[card]
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name=Daring Skyjek
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auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:flying ueot
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text=Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
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text=Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
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mana={1}{W}
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type=Creature
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subtype=Human Knight
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@@ -21796,7 +21796,7 @@ name=Dispense Justice
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target=player
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auto=ability$!name(sacrifice) target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer
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auto=aslongas(artifact|mybattlefield) ability$!target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer >2
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text=Target player sacrifices an attacking creature. -- Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.
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text=Target player sacrifices an attacking creature. -- Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.
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mana={2}{W}
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type=Instant
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[/card]
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@@ -25497,8 +25497,7 @@ subtype=Elf Mutant
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power=5
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toughness=4
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[/card]
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#the exile as a cost when adding mana seems require a target so i added "all(controller)" and it works 100%, since "controller" only will not work.
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[card]
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#the exile as a cost when adding mana seems require a target so i added "all(controller)" and it works 100%, since "controller" only will not work.[card]
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name=Elvish Spirit Guide
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autohand={e(this|myhand)}:add{G} all(controller)
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text=Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool.
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@@ -26855,7 +26854,7 @@ subtype=Aura
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[/card]
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[card]
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name=Eternity Vessel
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text=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
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text=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
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auto=counter(0/0,lifetotal,Charge)
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auto=@movedto(land|myBattlefield):may lifeset:0 controller && thisforeach(counter{0/0.1.Charge}) life:1
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auto=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. -- Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
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@@ -29411,7 +29410,7 @@ subtype=Aura
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[card]
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name=Firefist Striker
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auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:cantblock target(creature) ueot
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text=Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
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text=Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
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mana={1}{R}
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type=Creature
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subtype=Human Soldier
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@@ -29456,7 +29455,7 @@ toughness=3
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name=Firemane Avenger
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abilities=flying
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auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:choice damage:3 target(creature,player) && life:3 controller
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text=Flying -- Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life.
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text=Flying -- Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life.
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mana={2}{R}{W}
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type=Creature
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subtype=Angel
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@@ -33078,7 +33077,7 @@ toughness=1
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name=Ghor-Clan Rampager
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abilities=trample
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autohand={R}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 4/4 ueot
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text=Trample -- Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
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text=Trample -- Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
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mana={2}{R}{G}
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type=Creature
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subtype=Beast
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@@ -37107,7 +37106,7 @@ name=Gruul Charm
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auto=choice all(creature[-flying]|battlefield) cantblock ueot
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auto=choice moveto(ownerbattlefield) all(*|opponentbattlefield)
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auto=choice damage:3 all(creature[flying])
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text=Choose one — Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.
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text=Choose one — Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.
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mana={R}{G}
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type=Instant
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[/card]
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@@ -48353,7 +48352,7 @@ mana={7}
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name=Legion Loyalist
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abilities=haste
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auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:all(creature|mybattlefield) transforms((,first strike,trample,newability[cantbeblockedby(creature[token])])) ueot
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text=Haste -- Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
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text=Haste -- Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
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mana={R}
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type=Creature
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subtype=Goblin Soldier
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@@ -50547,7 +50546,7 @@ type=Enchantment
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[/card]
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[card]
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name=Lurking Jackals
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auto=this(variable{opponentlifetotal}<11)while transforms((removetypes)) forever && transforms((Hound Creature,setpower=3,settoughness=2)) forever
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auto=this(variable{opponentlifetotal}<11)while transforms((removetypes)) forever && transforms((Hound Creature,setpower=3,settoughness=2)) oneshot
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text=When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.
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mana={B}
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type=Enchantment
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@@ -53047,7 +53046,7 @@ auto=choice name(exile all artifacts) moveTo(exile) all(artifact)
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auto=choice name(exile all creatures) moveTo(exile) all(creature)
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auto=choice name(exile all enchantments) moveTo(exile) all(enchantment)
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auto=choice name(exile all planeswalkers) moveTo(exile) all(planeswalker)
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text=Choose one — Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.
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text=Choose one — Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.
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mana={4}{W}{B}
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type=Sorcery
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[/card]
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@@ -57270,7 +57269,7 @@ type=Sorcery
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[card]
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name=Nav Squad Commandos
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auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:1/1 ueot && untap
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text=Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
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text=Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
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mana={4}{W}
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type=Creature
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subtype=Human Soldier
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@@ -60456,7 +60455,7 @@ toughness=1
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[card]
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name=Ordruun Veteran
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auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:double strike ueot
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text=Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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text=Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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mana={2}{R}{W}
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type=Creature
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subtype=Minotaur Soldier
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@@ -66560,7 +66559,7 @@ name=Rakdos Charm
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auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard)
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auto=aslongas(artifact|battlefield) choice destroy target(artifact)
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auto=choice name(damage) transforms((,newability[damage:1 controller])) all(creature|battlefield)
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text=Choose one — Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.
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text=Choose one — Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.
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mana={B}{R}
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type=Instant
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[/card]
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@@ -70622,7 +70621,7 @@ toughness=3
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name=Rubblehulk
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auto=type:land:mybattlefield/type:land:mybattlefield nonstatic
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autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) type:land:mybattlefield/type:land:mybattlefield ueot
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text=Rubblehulk's power and toughness are each equal to the number of lands you control. -- Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
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text=Rubblehulk's power and toughness are each equal to the number of lands you control. -- Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
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mana={4}{R}{G}
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type=Creature
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subtype=Elemental
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@@ -72305,7 +72304,7 @@ type=Land
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[card]
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name=Scab-Clan Charger
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autohand={1}{G}{discard}:name(bloodrush) target(creature[attacking]) 2/4 ueot
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text=Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
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text=Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
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mana={3}{G}
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type=Creature
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subtype=Centaur Warrior
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@@ -72771,7 +72770,7 @@ type=Instant
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[card]
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name=Scorchwalker
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autohand={1}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) 5/1 ueot
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text=Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
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text=Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
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mana={3}{R}
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type=Creature
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subtype=Elemental
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@@ -74028,7 +74027,7 @@ name=Selesnya Charm
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auto=choice target(creature) 2/2 && trample ueot
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auto=choice moveTo(exile) target(creature[power>=5])
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auto=choice token(Knight,Creature Knight,2/2,white,vigilance)
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text=Choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.
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text=Choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.
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mana={G}{W}
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type=Instant
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[/card]
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@@ -76717,8 +76716,7 @@ subtype=Ape
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power=3
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toughness=4
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[/card]
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#the exile as a cost when adding mana seems require a target so i added "all(controller)" and it works 100%, since "controller" only will not work.
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[card]
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#the exile as a cost when adding mana seems require a target so i added "all(controller)" and it works 100%, since "controller" only will not work.[card]
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name=Simian Spirit Guide
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autohand={e(this|myhand)}:add{R} all(controller)
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text=Exile Simian Spirit Guide from your hand: Add {R} to your mana pool.
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@@ -77003,7 +77001,7 @@ type=Land
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name=Skarrg Goliath
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abilities=trample
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autohand={5}{G}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 9/9 ueot
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text=Trample -- Bloodrush — {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
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text=Trample -- Bloodrush — {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
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mana={6}{G}{G}
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type=Creature
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subtype=Beast
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@@ -77186,7 +77184,7 @@ type=Instant
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[card]
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name=Skinbrand Goblin
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autohand={R}{discard}:name(bloodrush) target(creature[attacking]) 2/1 ueot
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text=Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
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text=Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
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mana={1}{R}
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type=Creature
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subtype=Goblin Warrior
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@@ -78171,7 +78169,7 @@ type=Instant
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[card]
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name=Slaughterhorn
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autohand={G}{discard}:name(bloodrush) target(creature[attacking]) 3/2 ueot
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text=Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
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text=Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
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mana={2}{G}
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type=Creature
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subtype=Beast
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@@ -93247,7 +93245,7 @@ toughness=2
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name=Viashino Shanktail
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abilities=first strike
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autohand={2}{R}{discard}:name(bloodrush) target(creature[attacking]) first strike && 3/1 ueot
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text=First strike -- Bloodrush — {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
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text=First strike -- Bloodrush — {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
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mana={3}{R}
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type=Creature
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subtype=Viashino Warrior
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@@ -95883,7 +95881,7 @@ subtype=Equipment
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[card]
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name=Warmind Infantry
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auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:2/0 ueot
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text=Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.
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text=Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.
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||||
mana={2}{R}
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type=Creature
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||||
subtype=Elemental Soldier
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@@ -96076,7 +96074,7 @@ type=Land
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name=Wasteland Viper
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abilities=deathtouch
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autohand={G}{discard}:name(bloodrush) target(creature[attacking]) deathtouch && 1/2 ueot
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text=Deathtouch -- Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
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||||
text=Deathtouch -- Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
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||||
mana={G}
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||||
type=Creature
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||||
subtype=Snake
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||||
@@ -98082,7 +98080,7 @@ toughness=5
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[card]
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||||
name=Wojek Halberdiers
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auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:first strike ueot
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text=Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
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text=Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
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||||
mana={R}{W}
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||||
type=Creature
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||||
subtype=Human Soldier
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||||
@@ -98318,7 +98316,7 @@ toughness=2
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||||
[card]
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||||
name=Woodland Sleuth
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auto=if morbid then moverandom(creature) from(mygraveyard) to(myhand)
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text=Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.
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text=Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.
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||||
mana={3}{G}
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type=Creature
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||||
subtype=Human Scout
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||||
@@ -98707,7 +98705,7 @@ type=Instant
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||||
name=Wrecking Ogre
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abilities=double strike
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autohand={3}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) double strike && 3/3 ueot
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||||
text=Double strike -- Bloodrush — {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
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||||
text=Double strike -- Bloodrush — {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
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||||
mana={4}{R}
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||||
type=Creature
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||||
subtype=Ogre Warrior
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||||
@@ -99638,7 +99636,7 @@ toughness=1
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||||
[card]
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||||
name=Zhur-Taa Swine
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||||
autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) 5/4 ueot
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||||
text=Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
|
||||
text=Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
|
||||
mana={3}{R}{G}
|
||||
type=Creature
|
||||
subtype=Boar
|
||||
|
||||
Reference in New Issue
Block a user