added functionality to may and choice ability so that it can check a "restriction{}" like a activated ability with cost, that can keep a menu option from appearing if the restriction is not met

auto=choice damage:1 target(creature) restriction{type(creature[blue])~morethan~1}

this choice menu will only appear is there is more than one blue creature inplay
This commit is contained in:
omegablast2002@yahoo.com
2013-01-28 03:49:24 +00:00
parent a32a58f621
commit 2b9cae8950
3 changed files with 20 additions and 4 deletions

View File

@@ -1164,6 +1164,12 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
if (splitRest.size())
castRestriction = splitRest[1];
}
if (s.find("restriction{{") != string::npos)
{
vector<string> splitRest = parseBetween(s,"restriction{{","}}");
if (splitRest.size())
castRestriction = splitRest[1];
}
string newName = "";
vector<string> splitName = parseBetween(s, "name(", ")");
if (splitName.size())
@@ -1364,7 +1370,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
a1 = NEW GenericTargetAbility(observer, newName,castRestriction,id, card, tc, a1);
else
a1 = NEW GenericActivatedAbility(observer, newName,castRestriction,id, card, a1, NULL);
MayAbility * mainAbility = NEW MayAbility(observer, id, a1, card,mayMust[i]);
MayAbility * mainAbility = NEW MayAbility(observer, id, a1, card,mayMust[i],castRestriction);
if(mayCost)
mainAbility->optionalCost = mayCost;
return mainAbility;