added functionality to may and choice ability so that it can check a "restriction{}" like a activated ability with cost, that can keep a menu option from appearing if the restriction is not met
auto=choice damage:1 target(creature) restriction{type(creature[blue])~morethan~1}
this choice menu will only appear is there is more than one blue creature inplay
This commit is contained in:
@@ -1074,11 +1074,12 @@ class MayAbility: public MTGAbility, public NestedAbility
|
||||
public:
|
||||
int triggered;
|
||||
bool must;
|
||||
string Cond;
|
||||
Player * previousInterrupter;
|
||||
MTGAbility * mClone;
|
||||
ManaCost * optionalCost;
|
||||
|
||||
MayAbility(GameObserver* observer, int _id, MTGAbility * _ability, MTGCardInstance * _source, bool must = false);
|
||||
MayAbility(GameObserver* observer, int _id, MTGAbility * _ability, MTGCardInstance * _source, bool must = false, string restriction = "");
|
||||
|
||||
void Update(float dt);
|
||||
|
||||
|
||||
@@ -3077,8 +3077,8 @@ IfThenAbility::~IfThenAbility()
|
||||
//
|
||||
|
||||
//May Abilities
|
||||
MayAbility::MayAbility(GameObserver* observer, int _id, MTGAbility * _ability, MTGCardInstance * _source, bool must) :
|
||||
MTGAbility(observer, _id, _source), NestedAbility(_ability), must(must)
|
||||
MayAbility::MayAbility(GameObserver* observer, int _id, MTGAbility * _ability, MTGCardInstance * _source, bool must,string _cond) :
|
||||
MTGAbility(observer, _id, _source), NestedAbility(_ability), must(must), Cond(_cond)
|
||||
{
|
||||
triggered = 0;
|
||||
mClone = NULL;
|
||||
@@ -3093,6 +3093,15 @@ void MayAbility::Update(float dt)
|
||||
triggered = 1;
|
||||
if(optionalCost && !source->controller()->getManaPool()->canAfford(optionalCost))
|
||||
return;
|
||||
if(Cond.size())
|
||||
{
|
||||
AbilityFactory af(game);
|
||||
int checkCond = af.parseCastRestrictions(source,source->controller(),Cond);
|
||||
if(!checkCond)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (TargetAbility * ta = dynamic_cast<TargetAbility *>(ability))
|
||||
{
|
||||
if (!ta->getActionTc()->validTargetsExist())
|
||||
|
||||
@@ -1164,6 +1164,12 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
if (splitRest.size())
|
||||
castRestriction = splitRest[1];
|
||||
}
|
||||
if (s.find("restriction{{") != string::npos)
|
||||
{
|
||||
vector<string> splitRest = parseBetween(s,"restriction{{","}}");
|
||||
if (splitRest.size())
|
||||
castRestriction = splitRest[1];
|
||||
}
|
||||
string newName = "";
|
||||
vector<string> splitName = parseBetween(s, "name(", ")");
|
||||
if (splitName.size())
|
||||
@@ -1364,7 +1370,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
|
||||
a1 = NEW GenericTargetAbility(observer, newName,castRestriction,id, card, tc, a1);
|
||||
else
|
||||
a1 = NEW GenericActivatedAbility(observer, newName,castRestriction,id, card, a1, NULL);
|
||||
MayAbility * mainAbility = NEW MayAbility(observer, id, a1, card,mayMust[i]);
|
||||
MayAbility * mainAbility = NEW MayAbility(observer, id, a1, card,mayMust[i],castRestriction);
|
||||
if(mayCost)
|
||||
mainAbility->optionalCost = mayCost;
|
||||
return mainAbility;
|
||||
|
||||
Reference in New Issue
Block a user