removed a condiational that was limiting blink ability. i left the portion commented out just incase i put it there becuase of a bug. but as far as i can see it doesn't seem to cause an issue to remove it.
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@@ -4804,16 +4804,18 @@ void ABlink::resolveBlink()
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MTGCardInstance * _target = (MTGCardInstance *) target;
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MTGCardInstance * _target = (MTGCardInstance *) target;
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if (_target)
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if (_target)
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{
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{
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if(blinkhand && !_target->controller()->game->isInZone(_target,_target->controller()->game->hand))
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//going to comment this condiational out, i can't remember if i added this to fix some kind of bug
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{
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//which is why i plan on leaving it here. seems to work fine though without it.
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this->forceDestroy = 1;
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//if(blinkhand && !_target->controller()->game->isInZone(_target,_target->controller()->game->hand))
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return;
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//{
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}
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// this->forceDestroy = 1;
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else if(!blinkhand && !_target->controller()->game->isInZone(_target,_target->controller()->game->battlefield))
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// return;
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{
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//}
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this->forceDestroy = 1;
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//else if(!blinkhand && !_target->controller()->game->isInZone(_target,_target->controller()->game->battlefield))
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return;
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//{
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}
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// this->forceDestroy = 1;
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// return;
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//}
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_target->controller()->game->putInZone(_target, _target->currentZone,
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_target->controller()->game->putInZone(_target, _target->currentZone,
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_target->owner->game->exile);
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_target->owner->game->exile);
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if(_target->isToken)
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if(_target->isToken)
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