removed a condiational that was limiting blink ability. i left the portion commented out just incase i put it there becuase of a bug. but as far as i can see it doesn't seem to cause an issue to remove it.

This commit is contained in:
omegablast2002@yahoo.com
2013-02-09 02:37:22 +00:00
parent f0405342be
commit 2b4c3a51aa
+12 -10
View File
@@ -4804,16 +4804,18 @@ void ABlink::resolveBlink()
MTGCardInstance * _target = (MTGCardInstance *) target; MTGCardInstance * _target = (MTGCardInstance *) target;
if (_target) if (_target)
{ {
if(blinkhand && !_target->controller()->game->isInZone(_target,_target->controller()->game->hand)) //going to comment this condiational out, i can't remember if i added this to fix some kind of bug
{ //which is why i plan on leaving it here. seems to work fine though without it.
this->forceDestroy = 1; //if(blinkhand && !_target->controller()->game->isInZone(_target,_target->controller()->game->hand))
return; //{
} // this->forceDestroy = 1;
else if(!blinkhand && !_target->controller()->game->isInZone(_target,_target->controller()->game->battlefield)) // return;
{ //}
this->forceDestroy = 1; //else if(!blinkhand && !_target->controller()->game->isInZone(_target,_target->controller()->game->battlefield))
return; //{
} // this->forceDestroy = 1;
// return;
//}
_target->controller()->game->putInZone(_target, _target->currentZone, _target->controller()->game->putInZone(_target, _target->currentZone,
_target->owner->game->exile); _target->owner->game->exile);
if(_target->isToken) if(_target->isToken)